hy Nobles ;)
you will merge it yourself ? or wait for someone to do it ? if you, can post your files if u want, i'll can test it....
So i think too that ai is not enough agressive for those i test...
Type: Posts; User: christophus; Keyword(s):
hy Nobles ;)
you will merge it yourself ? or wait for someone to do it ? if you, can post your files if u want, i'll can test it....
So i think too that ai is not enough agressive for those i test...
ok thx Quark ;) i test descr_formations_ai.zip of Grand Duke Vytautas to see difference in siege and battles on campain game.
<not interessant> i not respond to you Delra, you really was correct with me, but to SDThielking, suspcect me of ... bref ! We post in same time, you & me.</not interessant> ... :D
You look in...
to see the modifications in campain mode, do i must restart a new one or not ?
i dont understand all, but what i can understand is that you accuse me to do this to articially inflate my countpost, so i dont search for it ! just if someone read my first post, i inform him of my...
ok, thx i find it ;)
i'v not approach Lusted Ai and this patch.. sorry
Try it now, but seeing your hapiness, thx to Mahatma !
please...... its cool for you, but, nobody to say me where found the lusted ai ? or is it include in SSv4PlusRC121_UBAI ?
yep, you'r right :)
Is SSv4PlusRC121_UBAI.zip include lusted AI ?
i try to discard the fog effect (in battle mode) but i cant find where doing it; some help ?
i
you have the same conclusion than me, with more explications ! ;)
so, how do you adding lusted ?
yes, Templar Guards are the best of this mod i think
found weather_db.xml
change fog for first, who slowed most little graphics card, i test to see...
Hello,
A question about wheater, i play always on SS, so i demand it here ;)
is it possible to change battle weather conditions to always clear and middle of the day, at the place of random...
yes, redo exactly the same battle, the second mean better for me
this one SSv4PlusRC121_UBAI.zip
i redo a test in another environnement, played in very hard difficulty always
test in quick battle, once with yours, once with this SSv4PlusRC121_UBAI.zip
mean the second better for my battle :
12 retinue longbowmen and 8 sherwoodmens VS 4 chivalric & 1 gne bodyguard and 2...
you prefer that i test wich version ?
if i replace those files (combo.zip) do i must restart a new campain to test them ?
strange... i tried all add-mod of this one, modifiy myself some files, to play with Timurids for example... and havent any bugs...
why dont u thrust me Mike, if i say that works perfectly, it really works perfectly !
but i know, u just want to understand i think... ;)
i use one of islamic faction, like Turks, so it works fine with Turks one.
I try to copy & rename one of this but its dont necessary (thanks to OTZ)
8 timurids
94...
Yeah !! all works fine now, i have just use the unpacker tool after installing SS4, so forgot tot remove 2 files, and modify the shortcut and IT S WORK VERY FINE NOW !!! thx for all
Knight Templar...
oh sorry, i find what you modify, thx ;)
i cant find what you change ?
yau talk about duplicate the sprite found in C:\Program Files\SEGA\Medieval II Total War\data\unit_sprites ?
or you just modify something to the battle_models.modeldb ?
its fine now, juste here
94 unit_models/_Units/ME_Leather_Lamallae_Brigadine/textures/me_leather_lamallea_timurids.texture
92...
with or without copy & rename the 3 sprite files it dont start.. im no lucky ! :)
it dont start... do i need to duplicate the sprite of one and rename it like timurids_Hashishim_sprite.spr ? from turks_Hashishim_sprite.spr for example ?
so its always start with the original...
think there s a synthax problem on it, but i dont have python on my computer... do someone have ?
sorry for doubble post, server bug it means to :D
think there s a synthax problem on it, but i dont have python on my computer... do someone have ?
thx a lot KK for your participation, and i must say to you a great great BRAVO for you very good job on this mod ! so i'll verify the syntax of line now..
Thx a lot
no, it dont load :d
a precision, i duplicate and rename the 3 necessary files in unit_sprites, based on moors (or turks..) in the original data these :
timurids_hashishim_sprite.spr...
thanks, i try this now
hy, noble Chevaliers :)
scuse first about my poor english so im a french man...
So, i try to add the hashishim unit for Timurids, than i made playable without bugs, but i dont succes this party :...