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  1. Sticky: Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    It would be nice with som permanent forts and stuff, especially in the north
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    Re: Medieval Kingdoms Total War: Kingdom of Sweden

    Thanks. Apart from the actual birch greaves its all MKTW stuff. To browse through their stuff is simply mindblowing
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    Re: Medieval Kingdoms Total War: Kingdom of Sweden

    I made a Birkebeiner unit for the Swedes for a personal submod. Would be to be able to insert them in the Mercenary slot in Sweden


    https://i.ibb.co/82gPyBy/birki2.jpg
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    Re: Medieval Kingdoms Total War: Kingdom of Sweden

    I will surely make a submod for the Swedes if possible to include the above ones. Dalecarlians, are there any resources for those? are you one of them perhaps?
  5. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Your work is amazing and beyond comprehension in size
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    Re: Pictish Kingdoms and Mercenaries Army Preview

    Awesome. Really impressive stuff you've found and put together
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    Re: Medieval Kingdoms Total War: Kingdom of Sweden

    Stoked to be able to play as the Swedes, as a swede. Will they have access to the Gotland units aswell? and the Hanseatic ones? you guys have done a great job on their roster. But of course Im greedy...
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    Re: Great Viking Army Preview

    Great stuff guys!
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    Re: Tribes of Gallia Cisalpina Unit Mod

    Very nice! will it come to Rotr?
  10. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Damn Steph, that's some life's work you have there
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    [Released] Re: Aguirre and Swiss Unit Project (Preview)

    Thanks guys!
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    [Released] Re: Aguirre and Swiss Unit Project (Preview)

    Yes they are. Made a whole bunch of custom textures. I think I made them from the mail hauberk from Attila.

    I tried to give them a similar look at these English huscarls:

    ...
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    [Released] Re: Aguirre and Swiss Unit Project (Preview)

    Thanks! I've seen your mods of course, very immersive and impressive stuff! would be great to include those, but would it require a lot of startpos-trixing?
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    [Released] Aguirre and Swiss Unit Project (Preview)

    place your image link here


    Aguirre and Swiss Units Project



    General Information - Compatibility - Campaign - Language Information

    - fully compatible with the current game version and...
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    Problem with a shield pattern glitch

    Hey hello again. This time I have a problem with a newly created custom unit. The shield on the backs of my huscarls are shifting, depending on from which angle you look at them:

    They should look...
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    Re: Modder's Hub - Resources, Tutorial & More

    Awesome thread! I hope to be able to put some custom textures here later on
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    Re: Exporting anims from Attila to ToB and more

    Sadly have to report that I have'nt found a way to make it work yet. Must be something fishy going on with my pack and or files. Moonhoplite clearly made it with 2-handed spear animation...
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    Exporting anims from Attila to ToB and more

    Hey! This question is aimed at you Commisar Caligula_, for I know you are an expert at this.
    If i want to get the rome_man_spear_2h_javelin_foot animation from Attila to ToB, which tables do I use...
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    Re: Porting stuff from Attila to ToB

    Awesome stuff! thanks. I'm glad that it works for you guys.

    And yeah I got the Attila vanilla stuff to work now. Thanks for all the help!
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    Re: Porting stuff from Attila to ToB

    Thanks for your patience and help!

    First and foremost I want to import some custom armours and stuff that I made for Attila, into ToB. So a bit of a mix of what you explained :)

    I should...
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    Re: Porting stuff from Attila to ToB

    Damn son if you could give me a detailed explaination on how to port from attila to tob I will dance at your wedding :) For me even tweaked tob-models stuff remain invisible in tob...

    In the long...
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    Re: Porting stuff from Attila to ToB

    Hey, lovely to hear it! I gave it a try but no luck so far. So you succeded on getting stuff from Attila - to Tob? or just the other way around?
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    Porting stuff from Attila to ToB

    Hello! any master out there that knows if it's possible to port armours and other stuff from Attila to ToB? I tried it but it did'nt work for me. I'm quite certain that I place everything in correct...
  24. Thread: Unit markers

    by Aguirre
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    Re: Unit markers

    Thankssss
  25. Thread: Unit markers

    by Aguirre
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    Re: Unit markers

    I can't find it either. Really hope that option is included somewhere
  26. Re: I figured out how to remove heads from main lords

    Does all the models modded this way count? or only the lord and main characters? I removed the head from the def_shades_torso, would that mess things up?
  27. Re: I FIGURED OUT HOW TO REMOVE HEADS FROM MAIN LORDS

    This in very interesting stuff, good work! It's too bad that this time there are almost no dds-files with editable alphachannel, or am I wrong? I know that feathers and stuff can be removed but to...
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    Re: Hellenistic Previews (Seleucids)

    Awesome! soo beautiful work
  29. [Tool] Re: PFM 4.1.2 - Warhammer support

    Thank you sooo much for the sweet fix Cataph! Gigiauz led me here.

    It looks funky indeed!
  30. [Resource] Re: Information Thread for Potential New Wood Elven Units

    Hey! sorry for superlate reply! I will analyse it further when times is right, but some of the Kinbands caught my eyes and will probably start with some of those
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    Re: Seven Kingdoms v1.0 - Public Alpha Release

    Stunning work!
  32. [Resource] Re: Information Thread for Potential New Wood Elven Units

    Perfect, I knew I could count on you! Will use this as base for my Wood Elf pack ones dlc is released. Thank you!
  33. [Resource] Re: Information Thread for Potential New Empire Units - Updated 24/09 Man O' War

    Amazing threads paulH, thank you for the kickass digging! Are you planning to make units yourself or just spread the word?
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    Re: Aguirre's Custom Units

    Updated with new units and stuff. Info on steam page :)
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    Re: Sebidee's Unique Regiments of Renown

    Looks great! and welcome to Warhammer. Your way with presenting your stuff is superb!
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    Re: Aguirre's Custom Units

    updated with new units and stuff from grim and grave
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    Re: Changing Variantmeshdefinitions?

    Hm suppose this is of no help but I took a quick look and in the flagellants variantmeshdefinition "legs" comes before "body"/"torso". My first thought is that flagellants use a unique animation and...
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    Free Company Alpha Channel

    Hey. Bit of a whiny, nerdy inquire here but is it just for me(clinging to hope), or is the alpha channels on the new, great, head models of free company non-modable? they are there, but when I erase ...
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    Re: Siscu's Unit Mod

    They look epic. So much hard work put into them
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    Re: Aguirre's Custom Units

    Updated this link with new units, updates old ones + unitcards and balancing
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