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  1. Re: [Official AoB Preview #8] 3D Art Dump #2 - Bronze Armours

    Thank you M@x1mus!

    Also forgot to mention, if there are any assets you guys wanted to see in particular that would fit well for our setting (Late Bronze Age, 1500-1100BC) and is what you would...
  2. [Official AoB Preview #9] 3D Art Dump #2 - Bronze Armours

    https://i.imgur.com/muynRUg.png
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    In a second 3D Art Dump (first can be found here), we show how some of our bronze armour assets are made from scratch.
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    Re: New SAGA #2 (after ToB)

    Yeah, I know what you mean - the bronze age collapse is a fantastic setting for a Total War game. I'm not too sure why it's not often represented in games, films etc. That's why I joined the Age of...
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    Re: 2019 MODDING AWARDS - OFFICIAL RESULTS

    Wow, I was gone for a few weeks from my PC and come back to find that both I + one of my mods won awards!

    Thank you all, I'll be posting up a lot more content very soon! :thumbsup2
  5. Re: [Official AoB Preview #7] Campaign Development Diary #2 - The Factions

    Yeah we saw that too. Unfortunately, while I think it might be possible to move cities / province borders, the actual pathfinding for AI would still be unchanged, making way for a rather buggy...
  6. Re: [Official AoB Preview #7] Campaign Development Diary #2 - The Factions

    Seeing how many people mentioned that we should use the Imperator Augustus map (has more settlements + regions than the Grand Campaign), we've now decided go with that map instead.

    Below is our...
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    Re: Trajan and Britannia DLC

    As much as I would absolutely love more campaign DLC (along with free updates that add / fix more features to the game which aren't really possible through modding) and be absolutely wrong, like I...
  8. Re: [Official AoB Preview #7] Campaign Development Diary #2 - The Factions

    As it is still quite early in campaign development, we will review our choice of map to make sure it best matches our aims for the campaign. If we have enough time to get some of the small things...
  9. [Official AoB Preview #8] Campaign Development Diary #2 - The Factions

    https://i.imgur.com/muynRUg.png
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    In a second Campaign development diary (first can be found here) we discuss our first two playable factions, their starting positions,...
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    Re: 2019 MODDING AWARDS - NOMINATIONS THREAD

    Warscape engine, Steel Age (Rome 2, Attila, Thrones of Britannia, Three Kingdoms)
    - Favorite mod/overhaul: The Last Stand of Greece
    - Favorite submod/minor mod: AAA: Generals, DeI: PIGS, DeI:...
  11. [Tool] Re: convertCAMV.py: Convert your videos to/from .ca_vp8.

    Excellent work man, thanks again for this! :thumbsup2
  12. [Official AoB Preview #7] 3D Art Dump #1 - Helmets, Weapons, Clothing

    https://i.imgur.com/muynRUg.png
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    Our first art dump showing off some of the awesome new 3D work by our newest 3D artist, Benjin! This one shows off lots of new helmets,...
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    Re: [Released] AAA: Punic Generals (v1.0)

    Yes, you can.
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    Re: [WIP] AAA: Punic Generals

    The mod is finally done, just in time for New Years! Sorry again for the wait.


    https://steamuserimages-a.akamaihd.net/ugc/785248012425459816/F31E0859F32B132F85B5B65F7826B256165094CE/



    ...
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    Re: [WIP] AAA: Punic Generals

    Sorry for the delay on AAA: Generals - Punics; I was pretty busy last week so I didn't get to work on it much between Wednesday and Saturday to get the planned release ready for Sunday (15th...
  16. Sticky: Re: AAA: Discussion + Feedback Thread - Questions, Ideas, Critiques

    It's not dead, I've just not been active on TWC these past few months due to limited time is all. I've mostly been using Discord (link to my channel is here) for quicker communication in regards to...
  17. Sticky: Re: AAA: Discussion + Feedback Thread - Questions, Ideas, Critiques

    Forgot to reply here (was very busy past month) - thank you guys!
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    [Resource] Re: Total War Shader for Substance (v1.6)

    This is what the log says when I loaded up that model for the first time with the Total War Shader (Full).



    When I change it to default and back to the TWS shader, nothing new is added to the...
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    [Resource] Re: Total War Shader for Substance (v1.6)

    I really don't know what's going on with it in that case. I'm on a new computer, Windows 10, all my drivers are up to date (no warning notification from SP upon startup warning me about it), I...
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    Re: [WIP] AAA: Punic Generals

    Just posting a tiny update of what I've worked on this week for AAA: Punic Generals during my free time - it's nowhere near finished yet, but a start has been made and may be out some time next...
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    [Resource] Re: Total War Shader for Substance (v1.6)

    Suffering the same problem as others were last time with SP2019.1.2 - they must have changed the rendering method again?

    https://i.imgur.com/mWtgWEF.jpg
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    Re: [submod] FLAGS redone A [upl. may.05.19]

    Nice! Like I said, I think Magas just did that weathered, clay-like / dusty texture for his forum post; the version ingame I don't think is like that (if you contact him I think he can provide it...
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    Re: [submod] FLAGS redone A [upl. may.05.19]

    Great idea Jake (please TWC) - I also agree that some of the present DeI faction icons don't fit the aesthetic that most of the other faction icons share.

    Here's one example of a major DeI...
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    Re: [Submod] Movie Events + Campaign Intro Video Mod

    I finished some work a few days ago which has given me time to re-organise my time. I started a new video for this mod a few days ago - can't show off anything yet since it's early dates.
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    Re: [Released] AAA: Greek Generals (v0.9)

    Sorry but it's not in a state I feel comfortable releasing as a separate download link yet. Once I've finished the upcoming 1.0 update hopefully sometime this month (will have more Spartan variety,...
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    Re: [Released] AAA: Greek Generals (v0.9)

    Thanks! I'm going to improve it a bit more soon and then make another cheaper, shorter version for earlier ranked officers (I read that some light hoplites / militias may have used ones made out...
  27. Sticky: Re: Discussion + Feedback Thread - Questions, Ideas, Critiques

    I wish that were possible, but I don't think it is. If it were, I'd definitely do that sort of thing, especially with the "Faction Leader" and "Scarred" traits.
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    Re: [Released] AAA: Greek Generals (v0.9)

    Back to working on the mod again - going to finally do the Spartan head variations (the original game only had 5, I'm going to aim for a little over that, maybe include some of the Attila ones as...
  29. Sticky: Re: Discussion + Feedback Thread - Questions, Ideas, Critiques

    Yes, I am working on Greek + Punic + Empire Divided Roman 3D assets right now. Here are two things I'm working on at the moment.


    Wrath of Sparta - Greek "Parablemata" Shield Apron


    Empire...
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    Re: Roman troops of the Third Century AD

    Totally understood.

    Hmm, tricky - I guess I could give both helmets to the high ranks; make both alternate based on different character heads. I've got 40 Greco-Roman character heads in total to...
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    Re: Roman troops of the Third Century AD

    Hey, I just stumbled upon this thread while looking for some good 3rd century references - so much awesome content to be inspired by!

    I'm currently working on a mod series called "AAA: Aging,...
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    Poll: Re: [Released] AAA: Roman Generals (v0.9)

    I don't think this is a good place to ask for permissions - I've sent you a PM regarding your question.
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    Poll: Re: [Released] AAA: Roman Generals (v0.9)

    Are you asking if you need to change anything to the AAA Generals: Rome mod if you edit Dresden's Historical Family System - Gens Julia to have Caesar's spawning dilemma trigger at a different time? ...
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    Poll: Re: [Released] AAA: Roman Generals (v0.9)

    Yeah, it's a while away - Empire Divided will probably be released around the end of the year as there's a lot to do for them.

    The Romans (Aurelian) in ED I imagine will have an Imperial / Third...
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    Re: [Submod] Movie Events + Campaign Intro Video Mod

    Will do when the forum allows me to edit it with the entire original message intact - TWC has been doing some strange things lately (I guess due to updates?).
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    Re: [Submod] Movie Events + Campaign Intro Video Mod

    Due to Ivanpera's efforts these past few weeks, he has managed to get custom audio working for cinematics by writing a little application that listens for when ingame movies trigger, so that it can...
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    Re: Is it possible to add UI elements?

    Oh damn, really? That would be really interesting for my Attila-Style Building Icons mod - actually making the icon/slot sizes match Attila's (or even bigger) to more properly see what the icons are...
  38. Re: [Released] AAA: Rise of the Republic Generals (v0.9)

    Sorry, I forgot to edit the manual download link into the first post - here it is for now. I want to make it link to TWC's, but the website is undergoing some maintenance at the moment so I can't...
  39. Re: Managing Rival Parties or Secessions for Fun and Profit

    Pretty much what you posted here sums up most of my preferred tactics at managing rival parties - edicts, dignitaries, promotions. However, I also send rival parties' politicians on missions. This...
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    Re: [WIP] AAA: Punic Generals

    Yeah, I was already thinking of doing this for Hannibal - would add a bit more character for him.
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