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  1. Replies
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    Sticky: Re: Napoleon Mod Questions & Recommendations

    Hello,

    Don't know if i am in the good place for this question


    I'd like to make muskets more "realistics"

    I am playing darthmod and i think that muskets are too accurate at distance, i'd...
  2. Replies
    15
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    7,231

    Re: massive update!!

    Hello,

    i saw the pack 7 of the mod has been updated, is it the massive update?

    or the big update they announced isn't released yet?
  3. Replies
    168
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    35,732

    Sticky: Re: WIP Screen shots Gallery

    Ok thank you for your work!
  4. Replies
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    35,732

    Sticky: Re: WIP Screen shots Gallery

    Hello,

    Beautiful work!

    Do you have an approximative date of a first release?
  5. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Thanks!!
  6. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Hello, i'm playing a french campaign and at the 15th turn,when it's pirates turn,the game crash what can i do?
  7. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    When did the 6.3 version been released?
    i downloaded the mod 2 weeks ago and it was the 6.2
  8. Replies
    339
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    275,253

    Sticky: Re: Gameplay options for IMPERIAL DESTROYER

    Hello,

    someone know why modders removed diplomatic options? i don't understand why...

    I'd like to have these options again so i'm searching how i can do it

    Thanks!
  9. Replies
    4
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    1,115

    public order campaign

    Hello,

    I'm playing a campaign as France in VH campaign.

    i'm alone against 5 other factions (austria,holland,prussia,wutemberg,savoy)

    I think that in this mod the resistance against foreign...
  10. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Hello,

    Is it normal that i can't do nothing more than commercial aggreement,declare war and alliance with other factions in campaign?
  11. Replies
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    Re: Hungary Campaign Feedback

    Yeah, i think it could be good to do something for integrity.i played abbassid empire and i had 5 rebellions in some turns
  12. Replies
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    Sticky: Re: NTW3 v8.9 SP Campaign Updates

    Hello are you planning to add some new units to sp campaign ? not peninsular but the entire europe campaign with differents units of 1805. other uniforms for french,russian austrian like the...
  13. Replies
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    Sticky: Re: NTW3 Peninsula Campaign of 1811

    Hello do you have news for new update of campaign?
  14. Replies
    101
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    Sticky: Re: Bug Reports, Comments and Suggestions

    Hello, do have news for us about tale of rollo?
  15. Replies
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    Sticky: Re: Bran Mac Born's DME Mod settings

    Hi Bran mac born,

    I installed your volley fire darthmod.pack,cbcore2.2 and aum packs but still line infantry still using rank fire i don't know why i checked in all packs that infantry can...
  16. Replies
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    Re: The Great War VI - Uniform/UI Update

    Do you have some news for us about progress?
  17. Replies
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    fabulous mod!
    i don't know if it has been told earlier but scout cavalry of england don't have weapon (or invisible).
    Question,could you later unlock a big number of factions in custom battle?it...
  18. militia recruitment in captured region

    Hello,
    I really like the system that when you take a region from enemy you only can recruit militia.
    i think the problem is if you can recruit special militia from the region (exemple:i play...
  19. Replies
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    [Released] Re: 25 Playable Factions v1.0

    hello Miguel are you planning to update your mod soon for the new tob version? because we can't play anymore since the new update
  20. Replies
    1,187
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    Sticky: Re: Bran Mac Born DMN Mod Edits

    if it's "defensive campaign" ai attack anymay? because i like when ai is aggressive in campaign
  21. Replies
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    Sticky: Re: Bran Mac Born DMN Mod Edits

    i used your file at first post and ai keep being stupid and doing anything...they don't form really a beautiful line like in videos on youtube...they firm a line then move and finally the battle is a...
  22. Replies
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    403,465

    Sticky: Re: Bran Mac Born DMN Mod Edits

    Bran if i take a file with rank fire it's ok too? (ai less idiot,more flak,etc) like in your volley fire file?
  23. Re: TGW in the Immediate and Long-Term Future

    don't worry you can fix it yourself just increase the number of mens with pfm andd it's ok :)
  24. Re: which pfm to use for thrones of britannia?

    Yess thanks you!
  25. which pfm to use for thrones of britannia?

    Hello,i'd like to change some things in data file of tob but i don't know which pack file manager to use?
    for example i use pfm 5.0,i can't open factions table but i can open other tables and i...
  26. Re: TGW in the Immediate and Long-Term Future

    Maybe some screenshots?
  27. Replies
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Good,will you upload the mod on steam or we will have to download it?
  28. Replies
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    308,775

    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    i just say....Athos187 president!
  29. Re: TGW in the Immediate and Long-Term Future

    Ok thank you for your work!
  30. Re: TGW in the Immediate and Long-Term Future

    I know it's annoying to always have this question but do you have an idea of how much time you need before release?
  31. Re: TGW in the Immediate and Long-Term Future

    man...just one word,fabulous
  32. Re: TGW in the Immediate and Long-Term Future

    News?
  33. Re: TGW in the Immediate and Long-Term Future

    Great! thank you for your work
  34. Re: TGW in the Immediate and Long-Term Future

    Are you planning to do a release soon or there is a lot to do?
  35. Sticky: Re: Medieval Kingdoms Total War Screenshots and Videos Thread

    Great
  36. Re: Bran Mac Born's Campaign AI for The Great War

    Bran mac born do you will do a version with your edits like 5.1.4 for the future 5.2 release?
  37. Sticky: Re: Medieval Kingdoms Total War Screenshots and Videos Thread

    Hello, do you have created some naval units?
  38. Re: TGW in the Immediate and Long-Term Future

    the chemical building which allow the recruitment of gaz artillery don't allow the recruitment of other artilleries so ai recruit only that ...you will fix it?
  39. Sticky: Re: Medieval Kingdoms Total War Suggestion Thread

    yes i know i'd like just to know if scoland will be playable :)
  40. Re: TGW in the Immediate and Long-Term Future

    Great news guys! Thanks for your amazing work :)
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