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    Re: Historical Campaign with Aurelian

    If you give me the name of the file in which the missions are to be added by scripts, and even a topic about editing and how to edit the files to add the text and make them work, I will try. I am not...
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    Re: Historical Campaign with Aurelian

    Yes it is totally possible to add missions by script. I've seen great projects come to fruition from that base.


    If you continue and need help with writing the scripts, count on me!
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    Historical Campaign with Aurelian

    After discovering this mod, I woke up my desire to follow a campaign as close to reality as possible, with Aurelian. Follow the correct steps, from the destruction of Quintillus to the unification of...
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    Sticky: Re: CTD's & Bugs Report

    The Steam version has many problems, especially on modern PCs. FPS drop, poor performance, etc. Much more is worth if you play the non-Steam version, despite not having online battles, because the...
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    Re: Release Date?

    Script missions in which I mentioned, would be like in the mods of the Fall of the Republic and the Beginning of the Empire (FRRE and FMIR) not Senate missions as in the vanilla. In these mods when...
  6. Re: A Review of Invasio Barbarorum Vltra Gloriam Romae

    Although apparently inferior to the other IB mods that were released recently. It looks good to me, somewhat old-fashioned from 2010 mainly on the campaign map.
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    Re: Release Date?

    Do you, the developers, intend to add scripted missions for the main factions? In order to give historicity to the mod, with a time limit for each mission and if you fail you will have a penalty in...
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    Re: Release Date?

    Well, I hope the release date is close since the RO beta has been released :)
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    Sticky: Re: RELEASED: RVINA ROMAE

    Ohh, confuse languages, but now that's right :laughter:
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    Sticky: Re: RELEASED: RVINA ROMAE

    Are the ostrogoths one of the factions that when they lose all territories turn into hordes? In that case, it is plausible that they will invade the West. Despite starting out of balance for the...
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    Sticky: Re: BETA release | DOWNLOAD v0.9 |

    Hello Gigantus, a basic question, where should I copy and paste this line of code, in which file? Obviously, that code you quoted.
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    Sticky: Re: RELEASED: RVINA ROMAE

    I don't know if the mod was finalized or if I will add more news, I will give my suggestion. Well, I have a suggestion to be made to improve the historicity and fun in the IBRR campaigns, it will be...
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    Sticky: Re: BETA release | DOWNLOAD v0.9 |

    Gigantus to be working on it ;)
  14. Re: Let's Play IB Ruina Romae - Western Roman Empire Campaign

    Good campaign! A nice set of mods (IBRR). Glad we have the best mods that embrace all Roman times (or almost). The FRRE mods that are about the end of the Republic and this about the late Empire,...
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    Epidemics and Diseases

    Any way to reduce the number of diseases in my cities? It doesn't pass if you want 5 turns without disease on my land, you don't just need to build buildings that give health bonuses ...
    I know that...
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    Sticky: Re: - Report Bugs & Errors -

    As already mentioned, the scripts are unstable, do not work correctly, is there any way to make them work normally?


    Each time I start a campaign and activate the scripts, when the shift changes,...
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    Icon for the IBRR

    I created the icon that you can add to your IBRR.


    After downloading it it is recommended that you create a folder inside the mod file and rename it to "ico" and place the icon in it...
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    Sticky: Re: RELEASED: RVINA ROMAE

    What a mod, MY GOD!


    One of the best without a doubt, the few that deal with the late part of the Empire and few that manage to be as good, rich in details historical, is a new game, refurbished,...
  19. Re: Is the mod alive? - Is it in development or stopped?

    I am happy to see that the mod is in development and not dead. Good job paleologos!


    It gets to be difficult to see mods with scripts as good as the FRRE mods for Rome 1, with missions for the...
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    FRRE mod links

    If you research the FRRE mods and the FMIR beta summer, you will find the download links. I recently uploaded the English versions of the mods, The First Triumvirate, 77 BC Twilight of the Republic,...
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    Re: Hannibal ad portas Gold

    Is there a team that created this mod or was it just you? If it's just you, it will surprise you ...
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    Re: Hannibal ad portas Gold

    Thanks for the mod, hard to see a project started years ago being continued today.


    One day hopeful to see the FRRE mods revived and that are more "modern".
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    Re: Spartacus mini-mod for 77BC

    ​I don't want to believe that this mod got lost
  24. Thread: Events

    by l5c4sl3m0s
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    Re: Events

    From what I read about the mod on this forum, there is a big event that makes the Persians invade, appearing complete stacks.
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    Sticky: Re: HCS download and Official Submods

    Where do I get the correct portraits of the factions? So far I only have the Etruscans.
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    Re: Hannibal ad portas (Released)

    How to correct the error of the yellow circles around the units? It does not appear, try to resolve it in several ways, excluding the preference folder and it did not work. With this mistake it is...
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    Re: Forced Diplomacy for Modpack

    I recently encountered this topic about forced diplomacy with the fixer https://www.twcenter.net/forums/showthread.php?794621-Diplomacy
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    Inaccurate portraits

    When I was starting a campaign, I noticed that some factions have different portraits like Carthage with portraits of barbarians or Romans, the same is true with Syracuse.


    Are there any files on...
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    Re: Forced Diplomacy for Modpack

    Hello, any information on how to get this Forced Diplomacy mini-mod?
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    Sticky: Re: BETA release | DOWNLOAD v0.9 |

    Will there be a new scenario with the Mongols in 1220?
    Improved, that is not as superficial as that of the SS, with their family tree historically reformulated.
    I miss mods that properly handle...
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    Re: Historical Battles for 58 mod - Released!

    I was surprised that the link still works even after 11 years after it was posted (if it is active, answer me).


    Some historical battles of Caesar do not work like the Battle of Bribacte, from...
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    Heavy mod in battles

    Very heavy mod, although it is more in battle than in the campaign map. Despite being able to run mods as heavy as this, both for Medieval II (Europa Barbarorum, SS for example) with unit quality...
  33. Re: Force diplomacy mod for europa barbarorum 2

    I recently uploaded your mini-mod to the 'Moddb' website, organized the files and the installation guide.


    Link: https://www.moddb.com/mods/europa-barbarorum/downloads/force-diplomacy-eb-12
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    Sticky: Re: FMIR Near-finished Beta

    That's what I fear ...
  35. Re: Small diplomatic and cheating mechanics

    Thanks.
  36. Small diplomatic and cheating mechanics

    I'm starting a campaign with the Romani, on EB 1.2, with the sub mod 'Force_Diplomacy' only.


    My intention with this post is to know what are the names of each faction to use on the console, for...
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    Re: About Force Diplomacy

    I rearranged the @OLIVER minimod and will upload it here.


    Just download and the instructions are inside the WinRar file.


    (He is for EB 1.2)
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  38. Re: Force diplomacy mod for europa barbarorum 2

    Thank you,

    It worked, I followed your instructions and the submod works perfectly,

    Grazie OLIVER!

    ---Edit---

    Does this modification work for another version of EB, RTW vanilla and other...
  39. Re: Force diplomacy mod for europa barbarorum 2

    Apparently it didn't work, I followed the video instructions and it didn't work on the campaign map.

    Could you do a tutorial?
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    Sticky: Re: Titanium Suggestions & Complaints

    I come here to give my suggestion for the mod.

    4 Turns for year


    Add 4 shifts per year, each shift equals 3 months; adding 4 by 3 will give you 12 months or 1 year, 2 summer shifts and the...
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