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    Re: Submod for Falcom Total War 3 [WIP]

    Thanks, all. I haven't done too much as of late because most of my "modding" is just organizing internal stuff like unit names. In doing so, I found out that only 233 unit spots were used and most of...
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    Re: Submod for Falcom Total War 3 [WIP]

    The current faction list on TWC is probably a bit out of date, since I've not been very diligent when it comes to editing it. Here's what's planned:
    Europe
    -Kingdom of England
    -Kingdom of France...
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    Re: Submod for Falcom Total War 3 [WIP]

    I can't really give a real ETA for the first campaign release, since I'll probably let you all down by not having it ready. That would also make me feel bad.

    Right now, 17 of the 30 factions are...
  4. Sticky: [C&E] Faction Preview: Governorate-General of Brazil

    Hi all! I've been given the go-ahead to post a faction preview, and while not everything is 100% finished yet, I figured that it's probably been long enough and showing at least something would be...
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    Re: Submod for Falcom Total War 3 [WIP]

    Sorry for being silent for so long, but the mod hasn't died quite yet. Here's a few of the AoR/mercenary/rebel units you'll be able to find in Britain:
    Galloglaigh (Scotland & Ireland):...
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    Re: WIP: India 1500: Total War

    Coincidentally, I did make quite a few 16th century Portuguese units for some mods I'm working on, using assets from the Italian Wars. Here's some pics and suggestions for unit names:
    Piqueiros...
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    Re: Submod for Falcom Total War 3 [WIP]

    Here's a new build, standalone and for custom battles only like the other two.

    Brief changelog:
    -Adds Portugal, the Mexica, and the Maya to custom battles.
    -Added placeholder models to Magyar...
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    Re: Submod for Falcom Total War 3 [WIP]

    The most up to date download link is here. It's a little unstable since it's still in the very early stages (the campaign isn't playable yet and a few units cause crashes), but you can at least look...
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    Re: Submod for Falcom Total War 3 [WIP]

    Since I was already in this part of the world, I might as well have done the Maya. While there's no real historical backing for this, I decided to go the Age of Empires II route and make the Maya a...
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    Re: Submod for Falcom Total War 3 [WIP]

    Here's a new faction: the Mexica/Aztecs (not entirely sure what their faction name will be at the moment). They'll have very good infantry that can pretty much take on any of their Old World...
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    Re: Submod for Falcom Total War 3 [WIP]

    Unfortunately, the faction limit has already been reached so we can't add any more. You might be happy to hear that Majapahit is one of the planned factions, though.
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    Re: Submod for Falcom Total War 3 [WIP]

    Portugal is here! Their roster is very similar to Castile (which might make you wonder I took so long but don't think about it too hard), though they have different elite units. Unfortunately, due to...
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    Re: Submod for Falcom Total War 3 [WIP]

    The Tuareg Spearmen unfortunately did not survive the purge and won't be a unit in this mod. The 500 limit kind of hurts. The full intended rosters of each faction is shown when you select Late...
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    Re: Submod for Falcom Total War 3 [WIP]

    Thanks for letting me know about the Naffatuns; I just fixed it and they'll show up properly in the next build. As for the Khwarezmian Cavalry, I just forgot to disable them from custom battles...
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    Re: Submod for Falcom Total War 3 [WIP]

    Better than a vanilla card. Mind if I put it into the mod?

    Also, if you want to keep making unit cards, be my guest. I was going to start making unit cards once I figured out how to competently...
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    Re: Submod for Falcom Total War 3 [WIP]

    My pleasure, mate. Glad you enjoyed it! Sorry about the potential fiddling you have to do to get the mod running; I have a Steam copy of the game but don't have to use the same technique that...
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    Re: Submod for Falcom Total War 3 [WIP]

    Well, it's been a while so here's a peek at the Malian roster. The Malians are meant to be a skirmishing faction that still has a fairly balanced roster, but their units lack heavy armour.
    Tribal...
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    Re: WIP: India 1500: Total War

    Looks promising. I think 1648 and Broken Crescent might be good mods to draw assets from; they're usually fairly generous with giving permissions.

    Good luck!
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    Re: Medieval Fictional Mod

    I recognize quite a few assets from Bellum Crucis, War of the West, Sandy's western unit overhaul, and nikossaiz's shield pack. They're all open source, as long as you give credit. But you might have...
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    Re: Submod for Falcom Total War 3 [WIP]

    Double post because I've been quite productive as of late. I revisited the Goryeo roster now that I have better references (thanks IGdood!) and here's what I came up with. The Koreans have a similar...
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    Re: Submod for Falcom Total War 3 [WIP]

    Yikes, it's been a while. While the Chinese faction isn't quite finished yet, all their Song-era models are done. The Chinese have the largest roster of the East Asian factions and solid infantry and...
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    Re: Submod for Falcom Total War 3 [WIP]

    Sorry for the long hiatus; I've actually not done much for this mod as of late aside from deleting unused files. Here's the new Japanese captain model to prove that it isn't dead:...
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    Re: Submod for Falcom Total War 3 [WIP]

    One of my team members uses a Steam version and had this to say:

    "First, I took the medieval2 file, copied it to my desktop and renamed it to "kingdoms." I placed this renamed copy in my medieval...
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    Re: Submod for Falcom Total War 3 [WIP]

    The campaign isn't functional yet, sadly. Only late-period custom battles are stable (apparently early and high periods as Japan are having some issues, so I'm looking into it and will have it fixed...
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    Re: Submod for Falcom Total War 3 [WIP]

    I'm modding using a Steam copy of the game, so rest assured that it will work with Steam. I probably should've mentioned that this is a standalone download rather than something to be added on top of...
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    Re: Submod for Falcom Total War 3 [WIP]

    @sullivanclan1: October of this year, probably not. But I have a LOT more free time now than I used to, so I would say a 2020 release is likely.

    @IGdood: Oops, that's the Nguoi Thuong unit that's...
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    Re: Submod for Falcom Total War 3 [WIP]

    Hey everyone, it's been a while. I've decided to put together a beta release for this mod, even though there's still a lot of work to do, as you'll likely be able to tell from the fact that only a...
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    Re: Submod for Falcom Total War 3 [WIP]

    Eventually, yes. For early releases, probably not; using placeholder vanilla icons will be quicker and should be good enough for unit identification. Plus, all I really know in terms of modding is...
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    Re: Submod for Falcom Total War 3 [WIP]

    I was suddenly inspired to work on the Papal States, whose roster is kind of a blanket of the various Italian republics since obviously there's only one Italian faction in the mod. Just as the other...
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    Re: Submod for Falcom Total War 3 [WIP]

    I'm all for including some Chimu mercenaries. There's a Tlaxcaltec archer mercenary unit planned too, and maybe a Muisca one as well.

    Another quick look at the Hungarians: the Black Legion will...
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    Re: Submod for Falcom Total War 3 [WIP]

    Yes, I plan to edit the Incas a bit, and hopefully overhaul them completely when Colonies & Empires comes out (the mod that I proudly advertise in my signature, since it's the first mod I worked on)....
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    Re: Submod for Falcom Total War 3 [WIP]

    A lot, mostly a faction's units that are local to theit home area (English longbowmen as mercenaries/AoR units in England, French cavalry in France, Vietnamese elephants in Dai Viet, etc.), and some...
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    Re: Submod for Falcom Total War 3 [WIP]

    The campaign map is being reworked pretty much from scratch by the two other guys helping me out. I won't spoil too much since it's still a work in progress, but I can say that New Zealand is planned...
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    Re: Submod for Falcom Total War 3 [WIP]

    Thanks! As for your question, Falcom has custom (East) Asian settlements, but they're very prone to crashing so we'll probably try and remake them.

    Ideally, we'd have custom Southeast Asian and...
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    Re: Submod for Falcom Total War 3 [WIP]

    I'm almost done with the Kingdom of Đại Việt (just two models are incomplete). They're one of the few elephant factions, although they rely more on their infantry and skirmishers, many which use...
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    Re: When will this Mod be released?

    You flatter me, good sir!

    I see the Tibetan and Vietnamese units in a lot of Chinese mods, but what makes me really sad is the fact that those Khmer units look so good but have yet to see the...
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    Re: Submod for Falcom Total War 3 [WIP]

    Thanks for the link, but sadly, I don't have permission to use them (Yelü Dashi doesn't seem to be active anymore).

    I have looked at the AUH Dai Viet discussion and preview threads quite a few...
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    Re: Submod for Falcom Total War 3 [WIP]

    Shh, you'll get the Ryukyuan fans' hopes up. I probably should recolour them to make them stand out a bit less, though.

    I suppose it's been long enough. Here's yet another Western European faction...
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    Re: Submod for Falcom Total War 3 [WIP]

    Ah, I see then. I'm probably not going to implement multi-religion factions for an initial release, but maybe later on. I'll keep Coptic Orthodoxy, though.

    I've been messing around a bit with...
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    Re: Submod for Falcom Total War 3 [WIP]

    @Randomperson2000: Coptic sounds better to me than Ethiopian, since the faction name is Abyssinia and not Ethiopia. This is just me thinking about the far future, though, since as of now I don't know...
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