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  1. Re: Persia units stats fix , faction name change and Egypt Mamelukes.

    We will look into this;)
  2. Re: enable artillery for Morocco

    You can go to the IS DB.pack-file and add some artillery units in units_to_exclusive_faction_permissions_tables.
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    Sticky: Re: NEWS AND ANNOUNCEMENTS

    July '20 Developers Blog

    https://imperialsplendour.com/static/8a563d16078725c0859cae0e1508d7db/1bed9/preview-july-20-blog.png


    Today we present you the latest work from June, featuring mostly...
  4. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    RPFM manager can't handle all DB-Files as Empire used several versions of them. I suggest using PFM 5.2.4 as it can handle all DB-files (link:...
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    Re: Comrade Akar's Propaganda

    I have to agree with Araval and Aesodus. I liked the design with only horizontal lines more. But the coloured lines are a great idea!
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    Re: Comrade Akar's Propaganda

    Great badges. I really like the pottery style ones:)
  7. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Thank you:)
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    Re: Comrade Akar's Propaganda

    I like both styles but style 1 is very similar to the Rome II style so I prefer the second style!
  9. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    IIRC: main.pack\effects\campaignmap.xml.
  10. Sticky: Re: TECHNICAL ISSUE {{Rise of Republic v1.1}} In game issues READ OP FIRST

    Some infos about the Hessian would be great;) For GB, the research work is already done.
  11. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Sadly none that is still active. But it might be stored in the same location as in Empire as Napoleon is by design an updated Empire.
  12. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Sorry, but I can not as the graphics were changed by the previous team. You can still use our files if you wish.
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    Re: paleologos workshop link

    Ah ok, I just thought it looked cool but on the other hand such an individual detail would look 'correct' when assigned to many men in a unit.
  14. Sticky: Re: TECHNICAL ISSUE {{Rise of Republic v1.1}} In game issues READ OP FIRST

    That would be great, thanks in advance:)
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    Re: paleologos workshop link

    Cool stuff, I like it;) Do you have plans to update the texture to add in the carvings of your example?
  16. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Thank you very much:)



    This will be fixed in the next update.
  17. Re: Hortensius' 3D building and city models

    Thank you all:)

    And I have got a bit of old and new stuff, all currently finish generic European building models for Rise of the Republic (most of them are made after drafts of buildings which...
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    Sticky: Re: NEWS AND ANNOUNCEMENTS

    Today is the 226th anniversary of the Glorious First of June. Is there any better day to present the British Naval officers?

    Here they are, long-awaited British Naval officers in the 1787 uniform...
  19. Poll: Re: [Citizen] Mergor (Patron: Jadli)

    Puppies?! Bad dogs... I want kittens!

    Oh and almost forgot... Support, obviously.
  20. Sticky: [VOTE FINISHED: PASSED: PENDING] Re: [Decision] Troy Badges Competition

    Support! Hopefully, we don't have unfavourable winds to start the Troy Badges Competition, else...
  21. Sticky: Re: TECHNICAL ISSUE {{Rise of Republic v1.1}} In game issues READ OP FIRST

    Great, sent the title and where to acquire it when it's published! I wish you success on it:)
    And we are looking for all sorts of help from writing descriptions, working on the db-files, to creating...
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    Re: Guess where?

    This is correct. Quick one:D
  23. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    So if the Hessians don't show up in the campaign but in custom battles that's because new building chains were added (which will be removed in the next version). And no problem;) Furthermore...
  24. Re: Hortensius' 3D building and city models

    Thank you:)
    And another new model, the Coburger Rathaus; here in-game:
    https://imperialsplendour.com/static/9c2e62ecc62a8d7ad74b7f686a44d0c8/d94f9/2018-08-21-coburg%20rathaus%20ingame.png
    As...
  25. Re: 2019 MODDING AWARDS - OFFICIAL RESULTS

    Thanks to all that vote for Imperial Splendour and me and many more thanks for the committee who makes those awards possible:) And congrats to all the other winners, great work:thumbsup2
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    Re: Guess where?

    https://steamuserimages-a.akamaihd.net/ugc/1027330155020657033/170867359BADE3610B0655A4E2FD5D47091B9B1B/
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    Re: Guess where?

    It's the Madonna di San Luca in Bologna.
  28. Sticky: Re: OFFICIAL: Nec Aspera Terrent - A Hannover Submod

    There were once some pics... Seems like they got lost by time. A need to have a look if I can find them. Anyway this mod is fully incorporated into RotR.
  29. Sticky: Re: TECHNICAL ISSUE {{Rise of Republic v1.1}} In game issues READ OP FIRST

    Possibly, especially with the next version as the current version has special faction bulding chains for the US and GB.
    And the 2nd pic is already fixed. The 3rd seems to be an issue with the normal...
  30. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    An AOR system will be introduced in the next version. However we can not ad diplomatic possibilities. That seems to be sadly hardcoded. And the French revolution isn't scripted. When its happens is...
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    Re: Guess where?

    My next best guess are the northern Apennine Mountains in Italy.
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    Re: Guess where?

    I would say it's in the Alpine Region, something Catholic, probably a monastry, which got a major overhaul in the Baroque era.
  33. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    No problem and thanks. Furthermore I'm looking forward to it;)
  34. Re: Austria in Grand Campaign??

    No problem;) And you're books sound interesting so if there is a possibility to share we (I) are interested:whistling
  35. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    It's both intended and a bug:whistling Yes Sweden will have issues with manpower and available units. But in the Baltic, Sweden should have access to 'German' regiments which I simply forgot to add...
  36. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    The number of guns is related to the kind of cannon;) Light cannon have 6, medium guns 4 and heavy guns 2.
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    Sticky: Re: [MOD] News thread

    https://imperialsplendour.com/static/d34bbd823c04cdb8f237b3af5e2c00be/1bed9/preview-may-20-blog.png

    We know, there haven't been an update or a Developers blog for a long time. But time is a...
  38. Sticky: Re: TECHNICAL ISSUE {{Rise of Republic v1.1}} In game issues READ OP FIRST

    To the disband issue, this is fixed with the next update. And yes freezing turns are an issue on which we are working.
    I had checked the repression techs and I have no idea... maybe because some...
  39. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    No sorry. Which building you can't see?
    And North America.



    No this is correct. According to our information the "lifregementets granadjärkår" wasn't a full-scale regiment but corps with...
  40. Sticky: Re: TECHNICAL ISSUE {{Rise of Republic v1.1}} In game issues READ OP FIRST

    :hmm: that's a surprise. We have to look at this. We just used the effect provided by vanilla ETW so they should work...
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