Search:

Type: Posts; User: Gigantus; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.37 seconds.

  1. Replies
    4,645
    Views
    682,217

    Sticky: Re: Medieval II Mod Questions & Recommendations

    Stainless Steel is your thing if you want an 'extended' vanilla feel. Top it up with the SSHIP sub mod and you should have all your heart desires. Or the Titanium sub mod - have a look at the...
  2. Replies
    2,474
    Views
    217,942

    Sticky: Re: Bugs Reports & Technical Help

    Impossible - the graphics_n_units.error log file always finds something. If you get totally empty reports then the checker got hung up on an error.
    In that case add pause under the last line in the...
  3. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    The link in the OP directs you to TWC's download section where the actual download link is - and that one leads to mediafire.

    Just checked and it works, could have been a temporary glitch.

    ...
  4. Replies
    2,028
    Views
    223,324

    Sticky: Re: DaC - Bugs, Crashes and FAQ

    Try generating a new default CFG file - remove medieval2.preferences.cfg in the main directory and restart.



    Guys, the reason why no-one is responding to LAA questions here is that it is a...
  5. Replies
    6
    Views
    179

    [Resource] Re: Working economic script from me

    The titanium script is setting counters for reference, they actually never use the command, same with the faction freeze counter:

    set_counter freeze_milan 0
    set_event_counter freeze_recr_pool 1
    ...
  6. Sticky: Re: [Updated] Making RTW or RTW:Gold work on windows10 - FIX

    I'll explain it to the moderator in charge
  7. Sticky: Re: [Updated] Making RTW or RTW:Gold work on windows10 - FIX

    Thanks for coming back with the solution!
  8. [Resource] Re: Script for selecting the heir - (Update 24.07.2015)

    Rather unpack files this way - it does so outside the game directory which has numerous advantages.
  9. Replies
    2,474
    Views
    217,942

    Sticky: Re: Bugs Reports & Technical Help

    @Team - do use Bovi's checker to identify silver surfer issues and other model file related issues, and tons of other stuff.
  10. [Tutorial] Re: How To Create a New Faction (using Normans/Saxons)

    It takes some jumping through hoops to get the game to read edited files. Make your life easier by installing my modding setup and do your editing (and playing\testing) in there. And if you need to...
  11. Replies
    242
    Views
    11,005

    Re: Server Updates

    Could be the update reset the option, I have re-enabled it.
  12. Sticky: Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    I noticed that the descriptions have a TAB (resulting in that square) or a SPACE in front of their entry - I have corrected that.
  13. Re: Can't access cheat console in Hotseat mode

    Bit of a slump right now due to RL, but it's coming soon. Got the solution from that thread as well so it will be a zero error log.
  14. Replies
    18
    Views
    713

    Re: KINGDOMS PATCH 1.05

    The 1.02 patch is an old update for the default game without expansions, 1.05 is an update for the kingdoms version (which updates to 1.03), eg the expansions, and it works well.
  15. Sticky: Re: [三国上] Rise of Three Kingdoms - Official Mod Preview

    Gorgeous video, nicely done!
  16. [Tutorial] Re: Creating a World - Importing units from another mod

    Removing units from your mod requires a check to see where they are used. Files that have unit entries:

    data\export_descr_units
    data\export_descr_buildings
    data\descr_rebel_factions...
  17. Re: 'Trait' condition not working in descr_faction_standing

    That's an idea, thanks - I'll do some 'magic' then :tongue:, giving each trait one magic and then checking for two might do the trick.
  18. Re: 'Trait' condition not working in descr_faction_standing

    Attribute is fine.
  19. Re: The question is how to modify setup.exe?

    There are possibly two or three mods out there that use executables to start. Which one is it? Or are you talking of the installation file?

    All other mods use BAT files to start after installation.
  20. Replies
    6
    Views
    179

    [Resource] Re: Working economic script from me

    Nice effort, it's basically stopping recruiting or even disbanding units based on finances. It does however have some flaws:

    - 66 monitors for one faction, that's 2046 monitors at a full...
  21. Re: 'Trait' condition not working in descr_faction_standing

    Nope, same result - looks as if any trait related condition results in an error message.
  22. Re: Can't access cheat console in Hotseat mode

    I am just curating this, anyone who wants to carry on afterwards is most welcome - I just removed a staggering 240 unused units from the EDU. I'll keep the original EDU in case...

    Guess that was...
  23. 'Trait' condition not working in descr_faction_standing

    I am busy bug hunting a mod that uses Trait conditions in the descr_faction_standing file which results without exception in this error message:

    12:37:18.586 [game.script] [error] Condition...
  24. Re: Medieval 2: Total War encountered an unspecified error and will now exit.

    The best will be to post in the mod's forum and provide them with the log (compress before uploading) and a short description when it happened.
  25. Replies
    3
    Views
    146

    Re: Playable Mongols?

    One is glad to be of service :buba:
  26. Re: Can't access cheat console in Hotseat mode

    I got the go ahead for the 'curated' release of 0.7 and 0.8 combined.

    The sheer number of invalid modelDB reference is simply staggering. While the game can cope with invalid textures (silver...
  27. Replies
    3
    Views
    146

    Re: Playable Mongols?

    Check here.
  28. Sticky: Re: Das Heilige Römische Reich- Bug Reports: PLEASE READ POST #1!

    Best to ask wherever you may see an old download post or something like that. Else get in touch with one of the modding staff, see staff list.

    These are the ones for the M2TW forum: paleologos, ...
  29. Replies
    2,028
    Views
    223,324

    Sticky: Re: DaC - Bugs, Crashes and FAQ

    Black lettering, please? This is unreadable.

    NVM:
  30. Re: Renaissance Total War 3.0 - Kingdoms and Steam compatible

    One is glad to be of service :buba:
  31. Re: [Site Feature] Modernizing TWC Links & Downloads

    I think squid might have missed out on the initial idea, I did some illustration on how to move the download 'tabs'. Basically right next to the 'home' tab:

    ...
  32. Re: Can't access cheat console in Hotseat mode

    I have been looking around, but neither the model (mesh) nor any textures for the girls are available, surprisingly a set of sprite files exists, though.

    I did however find a bunch of unused files...
  33. Replies
    1
    Views
    86

    Re: That's Weird??

    Simply switch over to Steam.

    After that move your custom mods and create new desktop shortcuts. Then uninstall the disk version.
  34. Re: Renaissance Total War 3.0 - Kingdoms and Steam compatible

    To be honest I have no clue either where M2TW is installed on a Mac. As it is a Steam installation you should find it through Steam's game library: right click M2TW, choose 'properties' and then...
  35. Re: Can't access cheat console in Hotseat mode

    I am waiting for confirmation that it is ok to make a full installer (0.7 + 0.8) with all the fixes, they are done already except the archbishop issue which seems to have been intentional.
    Right now...
  36. Sticky: Re: Das Heilige Römische Reich- Bug Reports: PLEASE READ POST #1!

    Version 0.8 (and possibly 0.7) has a Khazar unit that has no model or model entry in modeldB:

    export_units: Cuman "Polyanitsi" - EDU: cum_girls_cav_a_sw - missing model: cum_girls_cav_a_sw_ug0
    ...
  37. Re: Kingdoms Expansion, Americas Campaign crashes with "unexpected error"

    Just a tip: unpacking the game is only necessary when you intend to edit files that are not already present. It has it's pitfalls: the time stamp issue of the descr_geography files will crash battles...
  38. Re: Can't access cheat console in Hotseat mode

    That's the gist of it.

    You simply have to remove the two EDU lines in each of the two BAT files (opens with Notepad) and you are fine running them, example after correcting:

    cd data
    del...
  39. Re: Can't access cheat console in Hotseat mode

    Damn I am good - here is the hotseat setting in the CFG file that disables the console:

    turns = 0
    scroll = 1
    autoresolve_battles = 0
    disable_console = 1
    disable_papal_elections = 1
    save_prefs...
  40. Re: Can't access cheat console in Hotseat mode

    The amount of error entries in the log is giving me shivers. Out of the 1470 lines only 40 are actual log entries, the rest are errors: from missing mount models over invalid building levels and unit...
Results 1 to 40 of 500
Page 1 of 13 1 2 3 4