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  1. Re: Why is there still no mod to drastically slow down unit battle movement speed?

    slowing battle movement too much will interfere with unit animations.. Anyway vanilla game has speeds way too high.. Personally, I cant imagine how could a formation of heavy infantry in close...
  2. Re: Twirling and Jittery Spears with Hoplite Animations

    "epileptic dance" is result of using circle battle entity shape for infantry... there is no "space" around them, and they collide together way too much... in R2TR4, i use Ellipse shape for infantry,...
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    Re: What's wrong with French morale?

    Main problem at Waterloo was that Imperial Guard was already spent fighting holding actions around Placenoit, so for that last charge against Wellington, only 8 Battalions were available... Middle...
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    Sticky: Re: [Release Announcement] R2TR v4.0 Lite has been released!

    For those who dont noticed it yet, version 4.0 Lite is on Steam workshop.
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    Sticky: Re: [Feedback, Discussion & Bugs] Rome 2 Total Realism

    Few words to new unit stats (not all part of public beta right now):

    - all stats are now balanced towards five distinct soldier quality types - Rabble, Low, Average, Good and Exceptional. Stats...
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    Sticky: Re: [Feedback, Discussion & Bugs] Rome 2 Total Realism

    Very early beta for R2TR 4.0 Lite can be found in workshop.. i guessed its better to have it there in this stage than having nothing... Lots of stuff still needs to be added, so i will be updating...
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    Sticky: Re: [Feedback, Discussion & Bugs] Rome 2 Total Realism

    Hello Guys, to anybody who still plays this mod - i have started working on a R2TR 4.0 recently.. Anyway, i've decided to rebuild the mod from scratch, use a bit different approach from what 3.0 had....
  8. Re: Announcement - Roman Empire Mod for RTW Remastered

    Oh boy... that game is a mess to mod... even simple changes might result in CTDs during AI turn with no apparent reason... I was said that Devs are aware of that problem and will fix it with time.....
  9. Announcement - Roman Empire Mod for RTW Remastered

    Hi guys, after many years away from modding it looks like i will give Rome Total War Remastered a try and work on a mod. I dont indend to create huge overhaul mod like R2TR, as i plan to do it alone,...
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    Announcement - Roman Empire Mod

    Hi guys, after many years away from modding it looks like i will give Rome Total War Remastered a try and work on a mod. I dont indend to create huge overhaul mod like R2TR, as i plan to do it alone,...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    Transporting armies across the water was always a huge weakness in CA games... Empire wasnt their first attempt, they had the same system implemented in old Medieval TW... They decided to not change...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    you are barking on a wrong tree... that's how the game was designed by CA, and modders cant do anything about it... Anyway I'm looking at it different way - transport fleet is still there, but is...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    i'm currently in process of gathering info for next version of this mod, so feel free to post requests.

    Few things i plan to change in the future are - effect of artillery - artillery units will...
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    Sticky: Re: [Feedback, Discussion & Bugs] Rome 2 Total Realism

    experience in game like Rome 2 is quite unrealistic, considering how wide time span game takes... you can literally have unit recruited in Turn 1, and keep it alive till the end of the game, 200...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    here is link for 4.9:

    http://www.mediafire.com/file/do1d2z52g61amag/Empire_Realism_4.92.zip/file
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    power of small single province states is necessary to prevent bigger countries to easily wipe them out.. in the past i tried to adjust behavior for certain factions to not expand certain way and...
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    Re: VANILA ARTILLERY VERSION WOULD BE GREAT

    Thing is, artillery if first half of 18.century was not really used in open battles.. it was heavy, problematic to move, with civilian contractors using them.. ER tries to portray the development...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    thanks for feedback, ill try to adjust these in next update (just cant tell when it will be released).

    btw regarding rebellions - its common misconception that rebel armies are always formed from...
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    Sticky: Re: [Release Announcement] R2TR v3.0 has been released!

    yeah, All i can say is that late CA updates killed this mod.. There is just way too much work to rework everything so it would run correctly at this point... I tried few times, but got fed up with it...
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    yes, these are gone.
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Thanks for feedback, yes, there will be updated version at some point this year definitely. Feel free to post ideas here, i will review them and try to implement if possible.
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    thanks for feedback, ill check the files, maybe some values are swapped. I'm preparing small update in next couple of weeks so i'll definitely add this to my list to do.
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    only original factions are playable.
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    Its a bug of base game, seems no matter what + siege tim you might have, maximum time is hardcoded..
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    nothing complicated, just if you play main campaign as Britain, France or Maratha, just go to campaigns folder, enter main, and unzip the appropriate lua file and overwrite existing scripting.lua...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    Regarding rifle vs musket range - maximum range was not different. Both weapons used spherical bullets, while muzzle speed was relatively similar, therefore from ballistic point of view, they would...
  27. Re: [Info & Download #2] Napoleon Empire Realism+ | NER+ Release: 'The Coalition' & 'Napoleon over Europe'

    nope, sorry, only English as its the language version i have
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Passive AI in sieges is well known NTW bug that was never fixed by CA.. nothing can be done about it...
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    not sure what point you want to make, but AI is hardcoded.. it cannot be changed. So If you wanna complain about it, i'd suggest you visit official Creative Assembly forum and try there...
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    are you sure you installed the mod properly? no other mods in data folder and nothing in scripting file?
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    im usually testing the combat mechanics in custom battles, and it doesnt crash.. can you give me more details? what setup did you use, what units, etc
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    again - no mod out there, no matter what author claims can do any changes to BAI... its not possible its hardcoded.. only changes possible are indirect, and ER is full of such changes.
  33. Thread: Volley Fire

    by JaM
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    Re: Volley Fire

    nope. Current fire system is used because it is most reliable in terms of AI behavior.. anything else puts AI in huge disadvantage, which makes game way too easy
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    There are indirect adjustments to BAI in Empire Realism, as BAI is practically hardcoded and cannot be changed. Instead, after years of experience with ETW engine, and its behaviors, i tried to...
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    Re: Are you pre-ordering?

    nope. I will not pre-order. There are only few companies (CDPR,HBS to name some) i pre-order games from, and Creative Assembly is not among them anymore..
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    which campaign are you playing? Line infantry should be available, if it isnt, then its a bug
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Personally, i'd like to implement "military districts" area of recruitment, where each province would give you certain number of units, so if you lose any province, your recruitment pool would...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    i'd say never say never ;)
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    upkeep is lower because of time scale of the game(24turns per year, where ER is 4turs per year) and because i wanted for player and AI to have a lot more units than in vanilla..
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    Re: Arena's days are numbered

    Personally, im surprised it was up for so long..
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