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  1. Re: Antiqua Legendary v1.0 - Submod for DEI and ROTR; Released 07-Aug-2022

    Really look forward to trying this out when I get some time...eventually. Thanks for putting in the effort mate. Hopefully it plays similarly enough to Testudo to scratch that itch that nothing else...
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    Re: A mod like Testudo?

    Looks like it's Legendary only though, and legendary breaks AI behavior in diplomacy (anything over Hard really), as well as all kinds of crazy buffs. No other sub mods exist with DEI anymore that...
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    A mod like Testudo?

    Are there any mods akin to what Jake made with Testudo that make DEI an actual challenge, without just buffing the AI and such so that they can throw army after army after army.
  4. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    Would be great to have a version without RPG units...my only "desire" with Testudo.

    I cannot wait for it to update as DEI is unplayable without it, being far too easy mid/late game so I will just...
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    Re: [Lets Play] Rome 2: DeI - Lets Getae it on

    What mods are you using aside from DeI?
  6. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    Waiting enthusiastically as well
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    Re: The Last Airbender:Total War [RELEASED]

    Very neat mod mate. Huzzah and many thanks.
  8. Sticky: Re: [Offiial Submod] Alternative Pike/Hoplite Phalanx/Shieldwall

    Wunderbar, thank you Kam.
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    Re: Cultural tensions (new post)

    The harder version link does not work
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    Ancient Empires is NOT dead

    I just figured that this should be stated in a public thread, as I myself thought this mod was abandoned until not long ago. Very glad that it is still alive and being updated.
    There's just not much...
  11. Re: [SUBMOD: a Political Overhaul] PIGS Alpha_02 (DeI 1.2.5) [upd: jun.09/19]

    Is this working fine with current version?
  12. Re: [SUBMOD] Trade regions (acquire them with dipolomat)

    Is this working with most recent version?

    Also, giving land to the AI is VERY important, regardless of whether the AI has the brains to utilize any of this. The AI doesn't have the "brains" to...
  13. Thread: GEMFX ?

    by bthizle1
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    Re: GEMFX ?

    I didn't even think about reshade...silly me. Suppose it's time to set up a preset for Rome II then.

    EDIT:

    Are there any recommended presets for use with DEI?
  14. Sticky: Re: [Offiial Submod] Alternative Pike/Hoplite Phalanx/Shieldwall

    Is this updated for 1.2.7?
  15. Thread: GEMFX ?

    by bthizle1
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    GEMFX ?

    Does anyone here use GEMFX? If so, how do you like it and why? (which presets) Also, does it have much of a performance impact?
  16. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    It would be a great addition for that to be modular. Trying to use the alternative phalanx/hoplite ruins it. My RPG units won't even fight with spears. KAMs experimental pack as well. I'd like to at...
  17. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.1 + Custom Packs [upd: dec.01/19]

    Absolutely, I'll just put this campaign on pause for now. Still trying to get used to all the RPGu generals anyhow.....The regular army is just the regular general unit from DeI right? If so is there...
  18. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.1 + Custom Packs [upd: dec.01/19]

    I recall in previous versions of Testudo still being able to garrison and get the replenishment bonus...(Wasn't until most recently that I've had the replenishment problems).
    The replenishment...
  19. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.1 + Custom Packs [upd: dec.01/19]

    I'll give some input hopefully in a short while, only 30 turns in or so as Pergamon...

    Many thanks for all the wonderful work Jake.

    Oh and on the subject of replenishment, as mentioned before...
  20. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.1 + Custom Packs [upd: dec.01/19]

    Does Testudo require an update to work with the newest DEI update? (Dec 31)
  21. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    Wonderful to see you're still working on this Jake. An absolutely necessary (sub) mod in my opinion. Many thanks for all the work.

    I haven't played in maybe 4-5 months, but recently saw that there...
  22. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    Will it be okay to use the settlers unit submod with this?
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    Re: AAA generals an DEI

    Hear hear, I would love to see these features incorporated into DeI as well.
  24. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    Wonderful work again Jake. I was wondering if you might have any plans to make the Ardaei a playable faction? I'd love to try them out, especially given the new remake. (On that note, perhaps Sparta...
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    Benjins Generals

    If you use Benjins Generals mod will the generals (Greek and Roman thus far) be only models from that mod? Or will the custom DeI general models/assets still be used?

    Also, I imagine Benjins is...
  26. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.5.2 (DeI 1.2.4b) + TURTLE_Parts [upd: 15.jun/19]

    Oh no need to apologize, you're doing us all a very big favor in doing so. We should be thanking you....
  27. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.5.2 (DeI 1.2.4b) + TURTLE_Parts [upd: 15.jun/19]

    I'll wait for 1.6 then. I look forward to it....and well quite frankly somewhat "refuse" to play DeI without this mod now. (Though I may just give it a try to see how vanilla (DeI) 1.2.5 is.
  28. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.5.2 (DeI 1.2.4b) + TURTLE_Parts [upd: 15.jun/19]

    I don't wish to be that person, but any ETA on when all Testudo and all it's subparts may be working with 1.2.5? No intending to rush you, just curious.

    And Jake, do you work with/on the DeI...
  29. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.5.2 (DeI 1.2.4b) + TURTLE_Parts [upd: 15.jun/19]

    What about an update all around for the new DeI version released today?
  30. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.5.2 (DeI 1.2.4b) + TURTLE_Parts [upd: 15.jun/19]

    Well shucks....I'm glad to hear you're updating them especially VPS...but I finally got 60 turns or so into my best campaign yet, as the Arche Bosphorus. So far it's been working well...I think?
    ...
  31. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.5.2 (DeI 1.2.4b) + TURTLE_Parts [upd: 15.jun/19]

    Can the no battle penalties file be used with a saved game? Also, does this only effect the main testudo negative impacts and not the generals tirbutes, culture in a region etc....?

    I also feel...
  32. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.5.2 (DeI 1.2.4b) + TURTLE_Parts [upd: 15.jun/19]

    Magnificent! This would be wonderful mate. I especially like the idea of "forcing" peace on the AI, as they most NEVER accept peace unless they are utterly beaten (which majority of the time wasn't...
  33. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.5.2 (DeI 1.2.4b) + TURTLE_Parts [upd: 15.jun/19]

    Is that to say you can already do so, or that you will have it so that you can transfer a region between any two factions?

    I mean taking a city you already own and then "liberating" it as a vassal.
  34. Re: Region gifting/exchange (Very important feature)

    Right, but just having it there at least for the player to use as he sees fit is better than not having it at all. Just because the player can take advantage of something is no reason not to include...
  35. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.5.2 (DeI 1.2.4b) + TURTLE_Parts [upd: 15.jun/19]

    Will the gifting region be implemented into this soon? Also, is there any way to free a city as a vassal (satrapy/client?)
  36. Region gifting/exchange (Very important feature)

    https://www.reddit.com/r/totalwar/co...om_next_patch/

    This is a VERY important feature that has been overlooked in RII, especially given the fact that provinces play such an important role now. Is...
  37. Re: [SUBMOD: Virtual Points System] VPS_Beta_02 (DeI 1.2.4b) [upd: 30.jul/19] - TESTERS NEEDED!

    I am wondering if I read this correctly....You said you're going to work on an exchange region feature???? This feature alone is more important than most any that have been submodded thus far. I...
  38. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.5.2 (DeI 1.2.4b) + TURTLE_Parts [upd: 15.jun/19]

    Back to give yet more compliments to this incredible mod. I'm playing the small version, and around 100 turns in and I have been struggling nigh every turn to balance my economy/military. Having to...
  39. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.5.2 (DeI 1.2.4b) + TURTLE_Parts [upd: 15.jun/19]

    Hmm, how are they meant to be used then? I have one general as an auxillary army unit, and the army gets quite the bonuses....

    So the special general units are meant to be positioned in cities...
  40. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.5.2 (DeI 1.2.4b) + TURTLE_Parts [upd: 15.jun/19]

    Is there any way I can edit the texture link to the RPGu units myself for the small pak? Most of my general units are invisible, which is quite an immersion breaker in battles.

    Also, do you...
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