Really look forward to trying this out when I get some time...eventually. Thanks for putting in the effort mate. Hopefully it plays similarly enough to Testudo to scratch that itch that nothing else...
Type: Posts; User: bthizle1; Keyword(s):
Really look forward to trying this out when I get some time...eventually. Thanks for putting in the effort mate. Hopefully it plays similarly enough to Testudo to scratch that itch that nothing else...
Looks like it's Legendary only though, and legendary breaks AI behavior in diplomacy (anything over Hard really), as well as all kinds of crazy buffs. No other sub mods exist with DEI anymore that...
Are there any mods akin to what Jake made with Testudo that make DEI an actual challenge, without just buffing the AI and such so that they can throw army after army after army.
Would be great to have a version without RPG units...my only "desire" with Testudo.
I cannot wait for it to update as DEI is unplayable without it, being far too easy mid/late game so I will just...
What mods are you using aside from DeI?
Waiting enthusiastically as well
Very neat mod mate. Huzzah and many thanks.
Wunderbar, thank you Kam.
The harder version link does not work
I just figured that this should be stated in a public thread, as I myself thought this mod was abandoned until not long ago. Very glad that it is still alive and being updated.
There's just not much...
Is this working fine with current version?
Is this working with most recent version?
Also, giving land to the AI is VERY important, regardless of whether the AI has the brains to utilize any of this. The AI doesn't have the "brains" to...
I didn't even think about reshade...silly me. Suppose it's time to set up a preset for Rome II then.
EDIT:
Are there any recommended presets for use with DEI?
Is this updated for 1.2.7?
Does anyone here use GEMFX? If so, how do you like it and why? (which presets) Also, does it have much of a performance impact?
It would be a great addition for that to be modular. Trying to use the alternative phalanx/hoplite ruins it. My RPG units won't even fight with spears. KAMs experimental pack as well. I'd like to at...
Absolutely, I'll just put this campaign on pause for now. Still trying to get used to all the RPGu generals anyhow.....The regular army is just the regular general unit from DeI right? If so is there...
I recall in previous versions of Testudo still being able to garrison and get the replenishment bonus...(Wasn't until most recently that I've had the replenishment problems).
The replenishment...
I'll give some input hopefully in a short while, only 30 turns in or so as Pergamon...
Many thanks for all the wonderful work Jake.
Oh and on the subject of replenishment, as mentioned before...
Does Testudo require an update to work with the newest DEI update? (Dec 31)
Wonderful to see you're still working on this Jake. An absolutely necessary (sub) mod in my opinion. Many thanks for all the work.
I haven't played in maybe 4-5 months, but recently saw that there...
Will it be okay to use the settlers unit submod with this?
Hear hear, I would love to see these features incorporated into DeI as well.
Wonderful work again Jake. I was wondering if you might have any plans to make the Ardaei a playable faction? I'd love to try them out, especially given the new remake. (On that note, perhaps Sparta...
If you use Benjins Generals mod will the generals (Greek and Roman thus far) be only models from that mod? Or will the custom DeI general models/assets still be used?
Also, I imagine Benjins is...
Oh no need to apologize, you're doing us all a very big favor in doing so. We should be thanking you....
I'll wait for 1.6 then. I look forward to it....and well quite frankly somewhat "refuse" to play DeI without this mod now. (Though I may just give it a try to see how vanilla (DeI) 1.2.5 is.
I don't wish to be that person, but any ETA on when all Testudo and all it's subparts may be working with 1.2.5? No intending to rush you, just curious.
And Jake, do you work with/on the DeI...
What about an update all around for the new DeI version released today?
Well shucks....I'm glad to hear you're updating them especially VPS...but I finally got 60 turns or so into my best campaign yet, as the Arche Bosphorus. So far it's been working well...I think?
...
Can the no battle penalties file be used with a saved game? Also, does this only effect the main testudo negative impacts and not the generals tirbutes, culture in a region etc....?
I also feel...
Magnificent! This would be wonderful mate. I especially like the idea of "forcing" peace on the AI, as they most NEVER accept peace unless they are utterly beaten (which majority of the time wasn't...
Is that to say you can already do so, or that you will have it so that you can transfer a region between any two factions?
I mean taking a city you already own and then "liberating" it as a vassal.
Right, but just having it there at least for the player to use as he sees fit is better than not having it at all. Just because the player can take advantage of something is no reason not to include...
Will the gifting region be implemented into this soon? Also, is there any way to free a city as a vassal (satrapy/client?)
https://www.reddit.com/r/totalwar/co...om_next_patch/
This is a VERY important feature that has been overlooked in RII, especially given the fact that provinces play such an important role now. Is...
I am wondering if I read this correctly....You said you're going to work on an exchange region feature???? This feature alone is more important than most any that have been submodded thus far. I...
Back to give yet more compliments to this incredible mod. I'm playing the small version, and around 100 turns in and I have been struggling nigh every turn to balance my economy/military. Having to...
Hmm, how are they meant to be used then? I have one general as an auxillary army unit, and the army gets quite the bonuses....
So the special general units are meant to be positioned in cities...
Is there any way I can edit the texture link to the RPGu units myself for the small pak? Most of my general units are invisible, which is quite an immersion breaker in battles.
Also, do you...