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  1. Replies
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    Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    I know I am an idiot , it is perfect now ...
    I edited my other post ...
    :shothead:
  2. Replies
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    127,966

    Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Thanks Gigantus :salute:
    -
    I will live the following text as is for the posteriority ...
    as an example of how NOT to ...

    """ I have this tiny (huge) problem:
    the mod starts in Grand Campaign...
  3. Replies
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    Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    OK I am like a child now, waiting for downloads from STEAM and this Mod !!!
    - it is Definitive Edition compatible right ? !!!
    (steam 45% ..., mod 15 % downloads... no , honestly the excitement is...
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    Re: Rorarii conquer the world on legendary

    beating DeI on legendary with Rorarii ,LOL !
    he took Cartage itself , with 2 Rorarii Armies

    I tried on Normal !!! to take Cartage with 2 Rorarii Armies : I lost , BAD !
    imagine on Legendary...
    ...
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    Rorarii conquer the world on legendary

    this YouTube producer
    https://www.youtube.com/watch?v=RPZ_Aog7M04

    is presenting (with 100 000 views) DeI by playing Rome campaign on Legendary and Conquers aplenty , including Cartage with only...
  6. Re: [Submod] Improved Spotting Distances for more Tactical AI RELEASED Feb 2

    Kam2150:
    as hard core as possible m8 !!!
    and TY for your testing and dedication :p

    MagicCuboid:
    I have to say we did it m8 !
    :dance: :beerchug: :cheer:
    but there is still stuff to do ...
  7. Re: [TEST SUBMOD] Improved Spotting Distances for more Tactical AI

    well done
    had some time to play with your values "as is"
    (only changed General's values to original x 0.5)
    (still difficult to stay to long at my pc though)

    thus
    3 battles in early campaign...
  8. Re: [TEST SUBMOD] Improved Spotting Distances for more Tactical AI

    been in hospital today ( not to serious ,but...) and can hardly stay at my PC(this is hell !)
    got this huge needle in my back and the effect will wear of in a day or two ( I hope)
    not been able to...
  9. Re: [Experimental] More challenging, BAI friendly battles - 30.01.2015

    cool very cool !
    I gave values above 100 though

    with vh inf lowest = 100
    h inf =115
    (...)
    sear inf = 130 to 150
    (some)...sword/elite inf = 160

    missile = between 140 and 200
  10. Re: (sub-mod/s) Faction specific DeI sub-mod/s (costom made)

    I am still working (2nd time) to match to the hotfix
    lol it will be done eventually...
    :p
  11. Re: [Experimental] More challenging, BAI friendly battles - 30.01.2015

    Gentlemen !!!!
    I cannot rep you (reached my rep quota lol)
    WELL DONNE

    This MOD, these guys behind it, Dresden, KAM, Butan, Litharion , all of them need all the help they can get

    We the DeI...
  12. Re: Roma best time to begin war with Syracuse/Carthage?

    "If Carthage actually makes Syracuse a client state"

    ...Then the game really begins !!!

    by then you have all north to protect you as allies
    Massalia is a shield to the Gauls
    Illyria is under...
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    Re: Triarii vs Illyrioi Hoplitai

    indeed , you are right, this is valid AFTER Polybean reforms
  14. Replies
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    Re: Civil war,civil war...civil war!

    I know right ?

    imo imperium kind of "giving" permission now for CW to trigger
    sort of protecting (lol) the player to have a CW in early game
    kind of:
    ..now you control 5 provinces and start...
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    Re: Triarii vs Illyrioi Hoplitai

    You mean north Illyria ?

    those guys in Iader ( the marble city lol) ?
    I never use Triarii on them ...

    my Legion for Ilyrians:
    1 Gen (lol)
    2 Socii equites extraorfinarii
    2 socii equites...
  16. Re: [Experimental] More challenging, BAI friendly battles - 30.01.2015

    Guys !

    I am changing and testing BLIND (!) here !

    I really have NO clue what those values mean
    I only suppose they affect "detection"

    modifications in spoiler:

    what I see however is...
  17. Re: [Experimental] More challenging, BAI friendly battles - 30.01.2015

    @KAM2150

    in Rome_land_units

    I changed all units:

    visibility_spotting _range _minimum
    to 120

    and
  18. Re: [Experimental] More challenging, BAI friendly battles - 30.01.2015

    I just started to triple the values for:

    "spot_dist_tree"
    "spot_dist_scrub"
    i'll see how it goes
    (it will take awhile lol 1500 units ??)

    edit:

    I kind of believe that:
  19. Re: Passive campaign AI - turn 89 and most factions left.

    I really wish my campaigns were that quiet by turn 90...
    lol

    having some defensive/full allies : with me following honorably my commitments, brings a maze of aggression that while entertaining...
  20. Re: [Experimental] More challenging, BAI friendly battles - 30.01.2015

    I have this idea that "threat detection" and "threat response" has to do with BAI more than stats alone

    1st
    at one point the AI unit will "detect" your/our units but (perhaps) is limited by his...
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    Re: Might be time to go back to unit caps with AI

    it is my impression that at one point (influenced by diff lvl as well) the AI will go for elites , no matter the cost (!)
    did the exp. (doubled recruitment/upkeep) and by turn100 most (if not all) ...
  22. Re: Roma best time to begin war with Syracuse/Carthage?

    "I'm around turn 35, have about 25K in the bank and earning +/- 3800 each turn. "
    this deserves a +rep !

    turn 35 - 38 is the time I become "bad boy" in my games as well
    (me = only Rome - Julia...
  23. Thread: On abortion

    by Krixux
    Replies
    36
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    4,385

    Re: On abortion

    crapp cannot rep you again
    TY for your time and indulgence man
    I agree with you
    but I am still curious about that post
    or perhaps cannot express my ideas good enough

    Anyway
    read her 1st post...
  24. Thread: On abortion

    by Krixux
    Replies
    36
    Views
    4,385

    Re: On abortion

    ohh
    no man...
    is in the opening post
    my only point is that in the end she stated
    " I feel like this would be a good idea"

    "should a man be able to opt out of his legal responsibilities to the...
  25. Thread: On abortion

    by Krixux
    Replies
    36
    Views
    4,385

    Re: On abortion

    I wholeheartedly agree
    my question remains

    what was her point ?
    from her last statement:
    "If anyone has thoughts on this let me know. I feel like this would be a good idea, but since this can't...
  26. Re: "Sea sickness" trait mod, perhaps can be made into a DeI version.

    Amen ! (with great hope) on Magnar cooperation !!!

    on the "sea sickness" sub-mod there should be a resource "magic weeds" or something, that would lead further to develop/distribute a "pill" to...
  27. Thread: On abortion

    by Krixux
    Replies
    36
    Views
    4,385

    Re: On abbortion

    ok thank you !
    (changing the title)

    but
    what about her point
    I still don't get it (the way she claims that it is a point)
    ?
  28. Re: 17 year old girls shot by US police. Uncalled police violence or "suicide by cop"?

    oh
    unrelated
    lol
    "Police knife attack: Homeless woman caught on tape cutting cop's throat, gets acquitted (!!!) "

    https://www.youtube.com/watch?v=XRO55KG_2ic

    or this

    "Driver who struck...
  29. Replies
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    Re: Civil war,civil war...civil war!

    then till is fixed use LessCW for goodness sake !!!
    :tongue:
  30. Re: [SUBMOD] Global armor, shields and weapon upgrades. (warhorse optional)

    :blushing:
    ahem, ...
    "I think that the player should have an option to use the upgrades or not. Faction wide upgrades will force the negative aspects /empire maintenance/ recruitment costs upon the...
  31. Thread: On abortion

    by Krixux
    Replies
    36
    Views
    4,385

    On abortion

    from an YouTube dialogue
    "she" and me:
    I seek from you guys;
    were did I got it wrong
    And what am I missing

    Her 1st post:

    "A male friend of mine brought up a topic I had never really thought...
  32. Replies
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    Re: Campaign AI & Editing Save Games

    I remember (along really long time ago) that in Radious the CAI expanded per provinces
    Controlling a full Province was the main AI priority, as it is for player
    It was in it's incipient faze iirc...
  33. Re: [SUBMOD] Global armor, shields and weapon upgrades. (warhorse optional)

    ok I'll have a look and test either way
  34. Replies
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    Re: Training and Experience

    although camp training (simulated by building / champion) does make a difference

    ex
    Norii recruit new units (fresh) to counter invasion = 0 exp but nuts fearsome

    Rome (etc) recruit new units...
  35. Re: Tip for managing Army upkeep, worked wonders for me

    And who/what is Libo

    :jawdrop:

    ok...

    Libo is the leader of
    Roman Julia faction if you play as Rome...

    from
  36. Re: [SUBMOD] Global armor, shields and weapon upgrades. (warhorse optional)

    ok found it

    ex

    in
    rom_ROMAN_city_minor_copper_fort_4

    change:
    rom_building_recruitment_cost_mod_heavy
    to
  37. Replies
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    Re: (sub-mod) Less Civil War

    hm hm

    I'll look into it ...

    Edit:

    1st
    I need to know if you are using Steam version of DeI or the stand alone version ?
    2nd
    Is LessCW loading 1st* before both main DeI and DeI fix...
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    Re: Civil war,civil war...civil war!

    I normally let them adopt then the next turn I bribe/adopt them back for a fraction of the opposing party adoption contra offer gold (lol that sounds right ?)
    It helps a ton , when my influence is...
  39. Re: [Experimental] More challenging, BAI friendly battles

    ahem , I'm not (!) using "peltasts" as stated , in I use only(!!!) slingers
    at close range their fire is strait thus direct into enemies back and not over them so they are not hurting my front line...
  40. Re: [Experimental] More challenging, BAI friendly battles

    strange...
    tbo my 3 Accensi slingers (not Rhodian) end up, with an average of 300 to 400 kills (large units , hastati 150 / unit for ex)

    a normal battle
    me +/- 2400 men in one Legion (Rome)...
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