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  1. Replies
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    Re: Garrison Units with the Romanii

    In Italia, I use a garrison of three roman units (1 Hastati, 1 Principes and 1 Leves) + some socii units that I can recruit in this settlement. In case of need, I use neighbouring settlements...
  2. Re: When you conquer Sparta as Epeiros, which government do put there?

    QuintusSertorius is right. The trigger only check the client ruler trait. In some case on my campaigns, I use the client ruler in a different settlement of where I have recruted him. So, currently,...
  3. How can I get the internal name of a characters ?

    Hello,

    I'm currently trying to create a system intended to limit to one, two or more characters a same office at the same time. For exemple, as during the roman republic there was only two consul...
  4. Re: Should Granary unlock earlier such as in large town instead of city?

    Personnally, except if I need to upgrade a settlement for a specific purpose (for exemple : Bibrakte in order to get the Uergobretos government building or to gain an upright emporiarch trait), I...
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    Re: Recruiting Phalangites as Baktria

    The problem is coming from the M2TW engine AI. Historically, nomads won't frontly charge a phalanx or any other close order infantry. Remember what arrived during the battle of Carrhae. Personnally,...
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    Re: Recruiting Phalangites as Baktria

    IMO, in early game, the best option is to recruit mercenaries. Because, you don't need to attack the Seleucids and you don't get more cultural unrest due to the upgrade of the native colonies.
    ...
  7. Thread: Raiding

    by torf
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    1,093

    Re: Raiding

    I have make a quick test with the Boii.

    I have send my army raiding a rebel territory. And after this raiding party, I have make her coming back home.

    After that, I have send her again in a...
  8. Thread: Roman Province

    by torf
    Replies
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    1,090

    Re: Roman Province

    Some changes are coming with the R3 patch regarding to the roman provinces :

    Gallia narbonensis : Nantus Allobrogon(Uiennos), Kimusta Uolkias(Tolosa)

    Gallia comata : Landa...
  9. Thread: Roman Province

    by torf
    Replies
    8
    Views
    1,090

    Re: Roman Province

    After their defeat in 121, BC the territory of the Allobroges was added to the Gallia Narbonensis. The territory of the Aruernoi could have been added too, but the Romans prefer let them free with a...
  10. Thread: Roman Province

    by torf
    Replies
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    1,090

    Re: Roman Province

    The legate hasn't the imperium, he just get some traits to partially offset the no imperium penality.


    ;------------------------------------------
    Trait JuniorLegate
    Characters family
    ...
  11. Thread: Roman Province

    by torf
    Replies
    8
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    1,090

    Re: Roman Province

    The Roman Provinces

    Sicily : Sicilia(Messana), Elimya(Lilubim), Trinakrie(Syrakousai)

    Sardin : Korsim(Alali), Sardin(Nurri)

    Africa vetus : Atig(Atig), Numidia(Kirtan),...
  12. Thread: Raiding

    by torf
    Replies
    11
    Views
    1,093

    Re: Raiding

    There is a script that give extra money to the player of some factions (Parthia, Aedui, Arverni, Pritanoi, Lusotannan, Sweboz, Getai, Saka, Sauromatae, Numidia, Lugii, Kimmerios Bosporos, Arevaci,...
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    Re: Carthaginian reforms still wacky

    The team have announced the revamp of this faction.

    But as the work isn't currently finished, nothing else have been announced.
  14. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    Hello

    Currently, the buildings pictures and icons are culture related.

    For exemple, in EBII, we have one culture for all the "barbarian factions". So we currently have the same buildings...
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    Re: Carthaginian reforms still wacky

    It's one of the projects for the 2.4
  16. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    Thanks for this answer.
  17. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    Hello,

    I have seen that the tool offer the possibility to add more religions. But does it also allow to add more than the current seven cultures ?
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    Re: Some simple questions about the Taskashila

    It's not a faction that I played seriously. But, as primary source, you have : Herodotos (The Histories, III), some parts (when he fights in India) of Alexander the Great history, Strabon (Geography,...
  19. Re: Is there a reason Egypt gets African/Indian elephants but Arche Sel. only gets access to Indian?

    To enable the elephant recruitment in Alexandreia, you need to controle Pselkis.
  20. Re: Hyper v Native when you can’t get a satrapy as Bactria

    For the infantry, the pantodapoi phalangitai won't be avaible in Baktria's starting provinces, in the patch. It's not a problem for steppe battles, that will need more cavalry and some quick infantry...
  21. Re: Hyper v Native when you can’t get a satrapy as Bactria

    As QuintusSertorius said, the Hyparchia offer some better options of construction than Native administration.

    When I play as Baktria, I keep at the start the Hyparchia for thoses better...
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    Re: Historical army composition in gameplay

    I use several sets of socii.

    When my army is coming back at home, I generously send back my Socii contingent to his native communauty, and I (the Senate) call another contingent coming from...
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    Re: Ancient China, EBII Style

    Sorry, my knowledge is limited too. The only writen source about Japan are scarses chinese sources. The main sources of information is archeology. We know that, during the EBII timeframe,...
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    Re: Ancient China, EBII Style

    I'm completly agree. It's very disappointing to have no non-chinese factions on TW:3K.

    Have you planed to have a slightly larger map to add a bigger part of Japan ? Like this you could also have...
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    Re: Ancient China, EBII Style

    Interesting idea.

    At least one faction could be added in the north of korea (a sort of proto-Koguryŏ kingdom) and three rebels region on the south to represent the future three confederations of...
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    Re: EB-Twitter updates Discussion

    Thanks. This forum isn't as active as TWC, but there are some peoples that follow it.
  27. Replies
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    Re: EB-Twitter updates Discussion

    Carthage isn't one of my favorite factions, but it's really an awesome work. When, I take another city, I like to travel a little inside of it.

    In a french forum (Mundus Bellicus), someone was...
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    Re: Barcid Revenge Submod - Updates for the next patch

    Nice work :thumbsup2

    Carthage is not one of my favorit factions, but this seems to be a very interesting submod. And it makes me want to try it.

    I think that when it will be released and when...
  29. Re: New pictures for aruernoi and aedui temples buildings

    Thanks.

    The horse has been choose to represent Epona, as it's a specific celtic set.

    The cornucopia would be more generic, and I haven't seen any gaulish or celtic representation of a...
  30. Re: New pictures for aruernoi and aedui temples buildings

    Yes. Me too. That could be a good suggestion to do. But I don't know, if it's possible.
  31. Replies
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    Sticky: Re: Europa Barbarorum Bibliography

    3D reconstitution of Sarmizegetusa :

    https://vimeo.com/52953687

    ...
  32. Re: New pictures for aruernoi and aedui temples buildings

    Level one temple of health/fertility (evocations of the cult of the springs) :

    https://i.imgur.com/pJheB8q.png


    Level two temple of war (another view of the sanctuary of Ribemont-sur-Ancre) :...
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    Re: Translation Italian

    Good news.

    What is the next text to translate ?
  34. Replies
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    Sticky: Re: Europa Barbarorum Bibliography

    Die Germanen : an interesting old (2009) documentary (in french)
    https://www.youtube.com/watch?v=TastBcHa9so

    Except the lorica segmentata in the cesarian army, it seem's good.
  35. Replies
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    [Tutorial] Re: How to Edit Settlements

    Finally my building tree work good. I have just forgoten to add the texts in the export_buildings.:doh:

    But, if I do the "faction1> wrong_culture1" (f_aedui cul_2), no picture appears. :hmm:
  36. Replies
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    [Tutorial] Re: How to Edit Settlements

    Thanks to your help.

    But, as it doesn't work, I have tried to use the remainings slots of the temples buildings tree. The chain use only 5 slots, so it remains 4.

    I have tried to edit the...
  37. Replies
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    [Tutorial] Re: How to Edit Settlements

    I know that. I have ever worked on an alternative temple building tree, but the team said me that due to their projects, no new building tree could be add. That's why, as I sincerely hope that I...
  38. Replies
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    [Tutorial] Re: How to Edit Settlements

    I have tried. It doesn't work. If I delete the picture in the folder of the culture, specify another "f_aedui cul_3", paste the modified picture in the cul_3 folder, that's the cul_2 alternative...
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    [Tutorial] Re: How to Edit Settlements

    Hello,

    As it seem that it's not possible to have some building tree, due to the projects of the team, do you know if it could exist another mean to display thoses pictures only for the celtic...
  40. Re: New pictures for aruernoi and aedui temples buildings

    Two new pictures :

    Level 4 temple of health/fertility (a gaulish sanctuary representation coming from the site of the CNRS (french archeological intitute) + Epona) :...
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