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  1. Re: Are there going to be more changes to the faction reforms?

    When was the last time you or anyone here actually played until turn 800?
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    Sticky: Re: Fans suggestion thread for future releases

    It takes 500 turns to even get to the Marian reforms.I don't get why some people care so much about the Augustan reform and a unit that would just be a rehash of the cohors reformata .It's not like...
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    Sticky: Re: Announcement: Europa Barbarorum II v2.4a released!

    Did a Swęboz campaign(VH/H) until turn 253 and did some toggle_fow at the end:
    -Rome was stuck in Italy and only able to take Cisalpine Gaul after 220 BC somewhat historical,but they weren't able...
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    Sticky: Re: Announcement: Europa Barbarorum II v2.4a released!

    Just checked and no there isn't any.
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    Re: SSHIP - General Discussion

    Gun units have been nerfed to :wub: compared to 6.4 and whoever is responsible for the archer ranges clearly doesn't know the difference between flight and war arrows.
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    Sticky: Re: Announcement: Europa Barbarorum II v2.4 released!

    Yeah but that's about positioning and can be done with all types of cav even with cataphracts.It's not something that is unique to javelin units.
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    Sticky: Re: Announcement: Europa Barbarorum II v2.4 released!

    Ok I actually remembered my password.

    Haven't played with jav cav that much but this doesn't really work for me.They aren't able inflict casualties while chasing the HAs and by themself they...
  8. Re: Is there anyway to increase loyalty of generals/characters?

    High authority increases loyality.Have your ruler and heir win battles and try to make sure that they have good traits .There is a small boost from having your leader in your capital as well and the...
  9. Re: How to Maintain and Increase Loyalty among Hellenistic Generals?

    No a king that wins a lot of battles will have high authority which reduces the chance for generals to rebel.The heir is usually loyal as well even with new kings.So it's better to use them to fight...
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    Re: Hypothetical question regarding faction cap.

    Then play Rome 2, it already has large mods like DeI .The newer games are garbage and starting over and wasting all the work done in Med2 would a terrible idea.
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    Re: Revisiting EB2'S Phalangites (AGAIN)

    My biggest problem with pikes in EB2 is the lack of killing power so this sounds interesting.However this might cause them to kill too many enemies even when flanked or when they are on walls.

    In...
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    Sticky: Re: Fans suggestion thread for future releases

    As far as I'm aware the germanic tribes only started to field real heavy infantry and cavalry after the end of EB2s timeframe.
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    Re: [Army Compositions] Feedback requested

    That's not very realistic and exactly the kind of rock paper scissor balance that the newer TW games have and I have never been a fan of it.
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    Re: [Army Compositions] Feedback requested

    Have to disagree.If you use them correctly they will kill almost everything.They can still kill heavy armored targets if they flank and shot in the backs of the unit.A unit of sauromatian horse...
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    Re: [Army Compositions] Feedback requested

    In my current KB playthrough I'm using pure cavalry armies in the north and 15 inf+5 cav(1 gen+2 scythian and 2 sauromatian nobles) armies for the south.The armies for the steppes are mostly...
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    Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Are the Hippeis Bosporitai still a place horder or is the description outdated?The description refers to them as heavy cavalry armed with long spears and even mentions cataphracts.It also refers to...
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    Re: [Army Compositions] Feedback requested

    Siege battles are more important than field battles so I tend to use mostly infantry with enough heavy cav on the flanks to counter the enemy cav and then route the infantry during field battles.
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    Re: Hypothetical question regarding faction cap.

    Please read his post again.It's not even that long and you couldn't even read the second sentence.
  19. Thread: Is the mod dead?

    by Sint
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    Re: Is the mod dead?

    I agree.But seriously this mod needs some regualar progress updates ,just a basic news post every month or somemthing like that.Like Tamriel Rebuilt for Morrowind.
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    Re: Divide and Conquer

    https://www.twcenter.net/forums/showthread.php?804491-Discussion-about-DAC-4-x-versions
  21. Re: Allied state general died. Can recruit more in a mere 99 turns.

    You are meant to rebuild the allied government.
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    Re: LOTR: The Rings of Power (TV Series)

    Sure buddy.
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    Sticky: Re: [UP]TES UP 2.0.4. RELEASED on the 15th April 2022

    Some suggestions:

    -Cyrodiil should start with the imperial road network:the Black Road,Blue Road,Gold Road,Gold Road,Green Road,Orange Road ,Red Ring Road,Silver Road and Yellow Road.At least...
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    Sticky: Re: Suggestions & Ideas

    So it is possible to overhaul the UI to make it look more like the classic one?
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    Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Are there any plans to add political reforms for some of the factions that do not have them yet like the Kimmerios Bosphoros?
  26. Thread: I don't get it.

    by Sint
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    Re: I don't get it.

    Tried to give Rome 2 ,with DeI, a chance after not playing it since 2013 and it just reminded me why I dropped it in the first place.The terrible city and campaign building mechanics,the battle...
  27. Re: Probable Clue to the Solution to the Pike Problem?

    Yes in the 16th century with full plate armor ,but not during the time perdiod that EB2 is set in at least not for anyone that isn't a cataphract.There is a lot of weight behind a pike push and even...
  28. Thread: I don't get it.

    by Sint
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    Re: I don't get it.

    Well it's a mod for people that already like Rome 2 not a mod that makes it more like the older games.I haven't found any mod that fixes the issues I have with Rome 2 either.
  29. Re: Probable Clue to the Solution to the Pike Problem?

    Vanilla EB2 pikes aren't even able to do that.They are pretty much just walls that barely kill anything.
  30. Re: Probable Clue to the Solution to the Pike Problem?

    Agree they can't even deal damage to units that frontally attack them.
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    Sticky: Re: EB Finale; Part 1

    The model EBUNIT_PROME_NEW_UNIT_ROMAN_LegioneAugustea_high.cas doesn't exist.Causing crashes when using the Imperial Cohorts.I guess those are the "great" new LS units that this update added.
  32. Thread: Forts?

    by Sint
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    Re: Forts?

    The AI gets stuck in forts and won't leave.
  33. Thread: Forts?

    by Sint
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    Re: Forts?

    They tried that in earlier versions and it just didn't work since it confused the AI.
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    Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Some historians have a fetish when it comes to slingers even ,so they often represent them as being ridiculous op.
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    Sticky: Re: Fans suggestion thread for future releases

    As KB you get a lot of the good native units from the allied clan government so that's not an issue.Upgrading to Royal Satrapy will give you mostly hellenic units and having a large supply of high...
  36. Re: Was the sarissa/pike really so ineffective in inflicting casualties on the foe?

    And? That doesn't matter as long as there is something in front of the pike,if there is it will get it and probably skewered.
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    Sticky: Re: Fans suggestion thread for future releases

    Phalangitai still feel underwhelming.When out in guard mode they kill barely anything that has any armor or shields.A unit of roman legionaries can outlast them in a frontal attack since the phalanx...
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    Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Would it be possible to balance elephants?Like at all?Because in the current version I can have 10 units of peltasts attack a single unit of unarmored elephants that stand still and not one elephant...
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    Re: Thoughts on the Total War Remaster

    Really you think the oversaturated campaign map and the Rome 2 UI look great?
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    Re: Next TW game (kind of) leaked: Rome I Remastered.

    There are no new factions.They are just the ones the player had to unlock in the original game and the BI factions aren't playable in the normal campaign.
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