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  1. Sticky: Re: Medieval Kingdoms Total War April Build Release (With FAQ)

    The custom battle issue you are having is most probably because for the battle map location you had it on Charlemagne. To avoid crashing you should have it on the main Attila maps or the Last Roman....
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    Re: massive update!!

    It appears to be an upcomming update.
  3. Re: Medieval Kingdoms Total War: The Holy Roman Empire (REVAMP)

    Thanks for the update zsimmortal!
    Indeed, Habsburgs were nearly continously "elected" as emperors until 1806. Are there plans to do the same for Saxony, Bavaria, and Brandenburg- at least to some...
  4. Re: Medieval Kingdoms Total War: The Holy Roman Empire (REVAMP)

    Yeah, you can add units back if you want. Not sure exactly how many before it starts to cause crashes. Several dozen or so. I added 3rd tier units back to the HRE for example.
    Unfortunately, the...
  5. Re: Medieval Kingdoms Total War: The Holy Roman Empire (REVAMP)

    You mean for custom battle? I think whole bunch of units were removed from HRE and other factions because there were too many and were causing crashes.
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    Re: DB question for this mod.

    I'm glad I was able to point you in the right direction :thumbsup2
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    Re: DB question for this mod.

    for me it's:

    steamapps> workshop> content> 325610

    In there you can check which one of the files is the one you specifically are looking for- I have so many mods for ATW there it's pain in the...
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    Re: A Bone to Pick with Balancing

    Indeed, the reality of warfare throughout the actual Medieval period and gameplay in the video game are not one and the same. And if quality archers are this hardy, then heavy cavalry should be less...
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    Re: A Bone to Pick with Balancing

    Very nice post Zsimmortal! Us fans of this mod, other Ttal War games, and people interested in the Medieval period, have a few blind spots enforced by games as these, entertainment media, myths...
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    Sticky: Re: 2D Art Preview Thread

    Looks like this is something I and most other fans of the mod will love to purchase. And anyone else with an interest in Medieval history.
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    Re: Medieval Kingdoms Total War: Papal States

    As usual first I look at the Late Era- the units are magnificent! Also noticed an interesting look for the militia units of the High Era.
  12. Re: Medieval Kingdoms Total War : Archbishop-Electorate of Trier (REVAMP)

    Yeah, I understand the reason why the Late era was redone too. The new one looks good as well. Could be even bether- will know for sure when in game. It's subjective anyway. The new assets are...
  13. Re: Medieval Kingdoms Total War : Archbishop-Electorate of Trier (REVAMP)

    Yeah, looks brilliant. The early and mid tiers are especially improved. This is the biggest thing for me in this preview- a marked jump in quality of the earlier tiers of the Western factions.
    ...
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    Sticky: Re: 2D Art Preview Thread

    Wow!
  15. Re: Medieval Kingdoms Total War: Duchy of Brabant

    Looks great! New textures and assets look really good
  16. Sticky: Re: Medieval Kingdoms Total War April Build Release (With FAQ)

    Actual release date would be bad idea, I think. It is rare that such dates are met by modders so for people who are aware of it it will be meaningless and it will get other people...
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    Re: Pictures & Videos

    Great!
  18. Re: What people were made satraps in the Seleucid Empire?

    The Seleucid satraps were called "strategos" (a military title normally) and unlike the Persian satraps before them, they weren't responsible for financial matters in their province. There was a...
  19. Re: The Orville > renewed for season 3 > the Trek we deserve!

    Someone is missing from these cards ;)

    Anyway, the show seems to have found its legs from the shaky early days and I look forward to their 3rd season.
  20. Re: The Orville > renewed for season 3 > the Trek we deserve!

    Thanks for letting people know. After the last episode of the 2nd season I checked to see if it was renewed (my usual practice) and it wasn't yet.

    I am hoping they maintain the quality of the...
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    Re: Factions plans for the future?

    I like the Byzantines, their latest update made them even better IMO. Though their late era roster is missing Albanian units (crucial for the Morea) and native crossbows.
  22. Re: Medieval Kingdoms Total War: the Seljuks of Rum (and the Ottomans)

    I'm pretty sure the mounted archers in Western Europe were mounted infantry, i.e. they actually fought on foot. Similar to early dragoons. In general they were considered higher grade than non...
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    [Tool] Re: PFM 5.0 - Warhammer 2 support

    I don't think I saw anything in 'File->Open CA pack...' menu that looked like the mods I have installed. I'll look again and if no luck then I'll try your "plan B" with 'File->Open...'.

    Re...
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    [Tool] Re: PFM 5.0 - Warhammer 2 support

    Thanks for the reply Genreless.

    Regarding Marienburg- I added all the Empire provinces to Custom/MP battles by ticking the appropriate box in the factions_tables and all are there except...
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    [Tool] Re: PFM 5.0 - Warhammer 2 support

    I've been trying to add existing minor factions into Custom/MP battles (e.g. Empire provinces) with the PFM.

    Being a newbie at this I have no idea how to add units added from mods- e.g. how to...
  26. Re: Adding existing faction to Custom/MP battles in WH2

    Thanks, merci!

    I did with clone rows, it's quicker. Unfortunatelly I so far I can't find Mixu's lords, to put as generals, but it's better than nothing.

    It's so much work, you modders are...
  27. Adding existing faction to Custom/MP battles in WH2

    I've been trying to add the Empire provinces to custom/mp battles with the PFM but without success.

    After ticking the "mp_available" box in the factions_tables the factions are in the selection...
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    Re: Hussite War Wagons

    Well, I meant specifically the late era pike unit for the HRE- a faction already with relatively few units compared with other factions. I do understand why the Bavarian, Saxon, and Brabant...
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    Re: Hussite War Wagons

    Make sure the battle is "Land Battle" not "Siege".

    Unfortunately, whatever the setting, the effing Landsknecht (and others) are still gone...
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    Re: I'm getting retired!

    Thank you for all your work Mr.Jox, what has been done so far in the mod by you and the other proper team members is excellent!
  31. Re: Medieval Kingdoms Total War: The Kingdom of Makuria

    Reminds me of the good old days playing the Broken Crescent mod.
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    Sticky: Re: 2D Art Preview Thread

    Wow, this is stunning! Magnificent as usual!
  33. Re: Medieval Kingdoms Total War: Voivodate of Wallachia

    Nice work, it cements this faction as one of the more interesting ones (for me), whatever its status at the start of the mod.
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    Re: Battle speed??

    I personally find the extreme vulnerability to missiles of the tier 3 two handed units very frustrating. Historically, the reason these guys were armed with two handed weapons (the men-at-arms,...
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    [Released] Re: Aguirre and Swiss Unit Project (Preview)

    Looks great! Much better than vanilla and much needed for Britannia.
  36. Re: Armor Effectiveness and other combat related issues

    This sounds great! What maxstill said has always been bugging me too so to see it fixed will hugely imrove my own enjoyment and immersion. Thank you all for your work!
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    Sticky: Re: Medieval Kingdoms Total War Suggestion Thread

    Middle East is already in, Far East will never be because the map can't be edited, even if there weren't Shogun 2 and the upcoming 3 effing Kingdoms already. Start year of the mod is 1212 AD- I can't...
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    Sticky: Re: Medieval Kingdoms Total War Suggestion Thread

    It could be fun (or not) to do this through the prism of 20/21 century, but I think the proposals should be based on end of 12/ start of 13 centuries.

    I can think of one good and one bad trait:...
  39. Re: Medieval Kingdoms Total War: KINGDOM OF ENGLAND (REVAMP)

    Looking really nice, great work for the units (and assets too)!
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    Sticky: Re: 2D Art Preview Thread

    They are melee infantry- "sword symbols" are the symbols for this type.

    As always, brilliant work finix!
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