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  1. Replies
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    Re: FOTE Campaign Mechanics Test Pack

    Thanks for the feedback.
    Sorry I didn't respond sooner I have been busy the last 2 weeks getting my series 6 license for my new job and have made it to the forums for a little while. I am was...
  2. Re: Mod that allows you to hire elephants and camels for ERE campaing?

    Do u mean recruit like regular roster troops or mercenaries? ERE do already get camels in their roster as missile cav and u can hire merc camels so is their a specific camel unit that u want them to...
  3. Re: Corruption By Political Influence and Decreasing Corruption by Political Influence

    It should be I don't use Radious so I can't say for sure but it shouldn't cause any problems. Just load my mod above Radious.
  4. Re: Corruption By Political Influence and Decreasing Corruption by Political Influence

    That's why I created 3 versions and only one decreases corruption at all levels for people who just want decreased corruption. The other 2 it goes by political influence so if u low political control...
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    Re: Roman units missing cloaks

    U would have to edit the variant meshes to put the cloaks back on either through PFM or through the variant editor in the attilia tools. Their are bunch of tutorials if u look around that explains...
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    Re: FOTE Campaign Mechanics Test Pack

    I was thinking about making idle a negative but with increasing the negatives so much for everything else the and the only other way you can get positive integrity no matter what is from either a...
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    Re: FOTE Campaign Mechanics Test Pack

    Thanks for the compliments I'm glad you guys like it. Don't forget to let me know how it is working in game after you play with it for awhile.
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    FOTE Campaign Mechanics Test Pack

    I have been working on campaign changes I finished the test pack last night but what it needs right now is testing and balancing so I was hoping you guys could help me out. My main goal is to make...
  9. Re: [help] triple garrisons or full stack garrisons instead of 2x?

    An easy way to triple the garrisons would be to just take Magyars version of double garrision download it twice and on one of them renumber the cells for...
  10. Please Help just downloaded mod and refuses to start

    I just downloaded the mod I have the steam gold edition of Rome. So I ran the installer and told it to install to F:\SteamLibrary\steamapps\common\Rome Total War Gold. Everything installed fine. SO I...
  11. Replies
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    Sticky: Re: Fall of the Eagles Features and Overview

    dude u realize this isn't a fished mod its still the early stages its only version .06 or something like that I think. So wait a year or two till the full version gets released if you cant deal with...
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    Sticky: Re: Bug Reports

    Just so you guys know the Exploratores for the ERE im not sure about the WRE have tunics missing for some of the models.
  13. Re: Would people be interested in a late campaign mod, say circa 450AD?

    Awesome Idea I hope u make the mod
  14. Re: Floating heads and near-invinicible generals.

    Just because mods don't say they don't conflict on the mod manger doesn't mean that they don't. A lot of mods do conflict since everyone renames their tables differently and a lot of mods use the...
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    Re: Keeping mod up to date?

    If it's not uploaded on steam it will always say that or it hasn't been updated since the last patch I believe.
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    How do you make copy units

    I was hoping someone on here could tell me how to make copy units. When I say Copy units I mean units that are the exact same as the vanilla units they are an exact copy. Their are a couple mods like...
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    Sticky: Re: Fall of the Eagles Features and Overview

    Besides the Units disappearing from garrisions due to replacement, the new Celtic factions don't have garrisons at all. Also the other main things is the new Celtic units and New a General Units for...
  18. Re: Armenia and Suebi playable with working politics

    Hey I cant get past turn 11 or 12 as Armenia game keeps crashing is anyone else having this problem or is one of my other mods causing the problem when being used with this mod.
  19. Re: Old Army System (no garrisions, 99 army and gov max, cheaper generals)

    Thats why I decressed the base cost of the general by 75%. Even with the vanillia price when I play ERE and have governors in all of my settlements and 10 other armies and fleets so probaly around 40...
  20. Old Army System (no garrisions, 99 army and gov max, cheaper generals)

    I personally like the new army system since it encourages the AI to build larger armies, makes armies more tactical, and cities have garrisons so u never attack an undefended city. However I know...
  21. Need Help to Increase Army Size to 30 or 40 Units (Game keeps Crashing)

    I was hoping someone could help me I have been trying to increase the army unit limits to 30 or 40 units. I have done this for Rone 2 and Attila with out a problem. However I started playing NTW...
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    Re: Bran Mac Born's LME Mod

    I really like the mod I just started replaying Nalpeon after a long time away and campaign AI seems really good with your mod. I was hoping u could answear 2 questions for me:

    1. I saw u made some...
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    Re: (submod) Some Feoderati units for WRE

    yes
  24. Re: NTW III v5.0 mod ~Install instructions, Tech help and Bug reports

    Hey I was hoping you guys could help me I downloaded the mod and installed it. I ran the start up menu and it asks me to select the preferences.script file in the The Creative...
  25. Sticky: Re: Better Aggresive CAI for Attila V 3.5 Edition, Released !!!

    Do you guys want a version with regular diplomacy. Cause if you do and Junaidi83 de Bodemolze is cool with it I can upload it if you guys want. It works great with Augustusng Dippomacy Mod
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    Re: Climate_Change_Nerf

    No Haven't found anything best guess it's in the start pos but I can't understand about 90% of the :wub: in their maby when the tools come out we will be able to changed this.

    You might to try ...
  27. Re: (SubMod) Adds Celtic Garrision units and Fixes FOE Garrision bug

    I tested it before I uploaded it and it worked fine was their a problem when u tried to use it
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    Re: [MOD] Unify the Roman Empires!

    Cool mod but I have a question though. Wouldn't making WRE sub culture Eastren Roman mess up their buildings basically wouldn't they build eastren roman buildings instead of the western versions.
    ...
  29. Re: (SubMod) Adds Celtic Garrision units and Fixes FOE Garrision bug

    fixed version Uploaded
  30. Re: (SubMod) Adds Celtic Garrision units and Fixes FOE Garrision bug

    I got my computer back an hour ago and made a fixed version For some reason when I renumbered some columns in the first version pack file manger decided to add some rows that caused the mod to...
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    Re: [REQ] Increased Major City Garrisons

    I don't have my computer right now but send me a pm on Monday or Tuesday to remind me and I can make the submod for u.
  32. Re: (SubMod) Adds Celtic Garrision units and Fixes FOE Garrision bug

    I'll look into today If I can. I don't know if I'll have time though if I can't get to it today it probably won't be till Monday or Tuesday when I get back to town.
    I might of used used the table...
  33. (SubMod) Adds Celtic Garrision units and Fixes FOE Garrision bug

    Fixed Version Uploaded

    This submod adds garrisons to the Celtic factions. It also fixes the problem of units getting replaced and disappearing from garrisons due to unit upgrades. Make sure you...
  34. Re: Any thoughts/decisions regarding active unit abilities and ammo?

    I'm pretty sure it's suppose to be like that due to a bug with the game were AI can't use the formations and when they do they basically get an infinite charge bonus. So for game play reasons they...
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    Re: My Thoughts about increased garrison

    It's a bug with the mod it has to do with unit upgrades if you use my submod it will fix that problem however the Celtic factions will still be without garrisions. I will try to upload a version with...
  36. Corruption By Political Influence and Decreasing Corruption by Political Influence

    Let's face in Attila Corruption can get a bit ridiculous. How its possible for it go above 100%% is beyond me. So I thought By tying corruption bonus and negatives to your influence level could add...
  37. Sticky: Re: Better Aggresive CAI for Attila V 3.4 Edition, Where CAI Awaken his True Power

    Junaidi83 if you need any help I would be more then happy to help you out since I know it's a lot of work making and perfecting a mod and worrying about updates by yourself.

    I made a version of...
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    Re: [REQUEST] Unit size increase

    I am usally all for bigger units but because of the time period with armies getting smaller then before and Attilas performance issues on older rigs and laptops I don't think unit sizes should be...
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    Re: *REQUEST* Remove province food shortages

    This removes the -25% income penalty from not producing food. It's compatible with FOE just make sure to load it above FOE.
    ...
  40. Re: [Request] Removing food shortage province penalty (-25% wealth)

    what do you mean by it doesn't work FOE can you give more details. I use it with my modded version of FOE and tested it with the regular version and it works fine. Make sure you load it above FOE.
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