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  1. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 001

    Please take out the extra hit point. There is a reason WHY generals bodyguards are not the strongest units in every faction roster (all of them). It has to do with historical accuracy.
  2. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 001

    What do you mean tougher for the generals?
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    Re: Know issues.

    I adopt all generals the game offers me to do so because i need field marshals and city governors. In fact adoption system suits the mod's porpuse better because we have generaols that betray us more...
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    Re: The Myagers are Relentless

    In my early campaign tests...i had huge casualties by both Magyars and Pechenegs. You need to know that they have the strongest archers with the most accuracy and range. That delima existed to those...
  5. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    In fact the 8th to 10th centuries -before the great plague - was estimated between 300000 to half a milion because the population remained until 1204 more than 300000 with a guarisson of 50000 men!...
  6. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    That made to help the player to avoid uprissings in his own capital from the start.
    In the end khaving you first capital in 1071 will be one of the victory conditions.
    We hope that IWTE tool...
  7. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    What do you mean too small. Its strat_map model portays it as it was with all its walls and shape. In battle map it should be Huge_City model unless it is not.

    Doesn't Constantinople look this...
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    Re: Let us introduse ourselves.

    Corect. Anno Mundi . Remember that Romans (not Byzantines in this mod please) used their own calendar. The world was "born" 5508 BC so 5508 + 872 = 6380 AM .
    Here is the date Harrald Haadrata joined...
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    Re: Let us introduse ourselves.

    I work in an oldest data but things are the same. What i observed (my record is 178 turns) , is that AI ussualy leaves PSFs empty in the begining. But in my surprice when AI wants to block the player...
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    Re: Let us introduse ourselves.

    As I said XAI and Medicore work in H/H or better VH/VH dificulties.
    PSFs have replace both strat_map and battle map models with Large Towns for north europe, Rus and Slavs that mostly used -in...
  11. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    Generals (characters) are not recruitable. I nee your attention though. In each faction there is an aristocracy unit (few factions like the Muslims may have two).
    These are the Roman loyalist...
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    Let us introduse ourselves.

    To avoid misunderstandings let me explain in few lines what TGC mod is and what you have to expect.
    TGC mod used real historians and history experts in a most possible way to try recreate the world...
  13. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    Both XAI 4.1 and the other AI system are ment to be played in Hard/Hard or Very Hard/ Very Hard dificulties. Believe me. All these years testing the models enemy generals do not die easily. ...
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    Know issues.

    CTDs may caused by a number of factors.
    The mod sufairs from random CTDs because:

    Unfinished or buged scripts.
    High resolution map textures and high polygon stratmap settelements models (the...
  15. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    NO
    Generals bodyguards are a unit like all others. NO hiden advandages no hiden stats, no immortality.
    TGC is a educational tool first and then a mod. If i wanted a mod like all others it would be...
  16. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    0
    Play and learn.
    That is the purpuse of this mod.
    The finall victory is to keep your state intact and your enemies destroyed in 1071! Not earlier!!!
  17. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    When you are at the faction select screen Lombards are already selected. So Select the faction you want and UNSELECT lombards (to stop flashing) and then select start.
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    Sticky: Open news development reports.

    We sugest to avoid playing Islamic factions exept "Crete" because their rosters are not finall.
    Also avoid to play Great Moravia and Serbia for the same reasons.
    Because of my long apsence for...
  19. Sticky: Permisions of TGC's material and submods policy.

    Permisions will be granded after the 1.0 release.
    In this stage of open beta NO PERMISION IS GRANDED FOR ANY MOD unless we will receive/exchange materials within modding help.
    In this stage NO...
  20. Re: The Great Conflicts main discussion thread. Please post here!

    Yes the outdated version could be used by Giving Credits to:
    Leif Erikson
    Pacco
    Absinthia
    Matthaeus
  21. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    For those that want to install other letter fonts than vanilla be worned that many descriptions will be damaged including city names, unit names in native language of theirs and others.
  22. Re: The Great Conflicts main discussion thread. Please post here!

    I wonder IF we could postpone the release for 3-4 days. I have a huge amount of work but recently got out from hospital.
  23. Re: The Great Conflicts main discussion thread. Please post here!

    In the early release there is content like Koultoura's one that is forbiten for TWC members to use without his licence (its a long "exodus" story). Also some historical material given by real...
  24. Re: The Great Conflicts main discussion thread. Please post here!

    Struggling with minus 6 degrees in my room and it will be worst next week.
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    Re: VBulletin Upgrade Errors

    The problem still exists.. In Android instead of the TWC forums the bulletin screen appears.
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    Re: VBulletin Upgrade Errors

    The last week i have constant "Database Error" screen message. I have to rephrase the page more than ten times to have me in ...
  27. Re: USA - NATO - Turkey

    Since you must be an expert in politics can you enlight us all with the part of the Mondego Bay Maritime Law that refers to islands and their right or NOT to have exclusive economic zone? Please find...
  28. Sticky: Re: TGC - The Great Preview - 01.12.2019 + St. Nicolaus Day Special

    Some good news i started to finalise the Arabic rosters (6 in total) by starting from their common units.
    The open release might postoponed for a month but trust me it will be worth it.
  29. Re: The Great Conflicts main discussion thread. Please post here!

    Why?
    Diplomacy, low taxation and limited armies at first will allow you keep them, gaining time to grow your economy, chose what regions you will turn to military centers and what regions to...
  30. Sticky: Re: Total War Saga: TROY announced! (trailer, screens & campaign map video)

    Minoans and Myceneans relied heavily on infantry formations. Chariots were few , espesialy compared to those Assyrians and Egyptians (egyptians deployed 10000 chariots in the battle of Megido)...
  31. Sticky: Re: Total War Saga: TROY announced! (trailer, screens & campaign map video)

    In fact Ella McConnell totaly failing to see what Bronze Age was and most of all its ethics and morality as Illiad present them.
    We read in Isiodos Erga and hemerae about the Hellenic Branches. ...
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    Re: 10 Things Medieval 3 Would Need

    I couldn't agree with both of you more. But around there are two kind of people. Those that praise in EVERYTHING CA/SEGA does even for the worst of its products and those that ask what they need to...
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    Re: 10 Things Medieval 3 Would Need

    Its a matter that hurts so much. Despite i am a visual detail freek , I ADMIT that no game worths anything without proper coding and scipting. Its a principal that CA/SEGA forgot ages ago!
    With...
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    Re: 10 Things Medieval 3 Would Need

    There are numerus M2/TW Kingdoms that prove you wrong.
    Rusichi TW was a pioneer to that ...The player has unlimited building slots -like in vanilla game- BUT he/she must chose the right building...
  35. Sticky: Re: Total War Saga: TROY announced! (trailer, screens & campaign map video)

    Nice irony...But the use of a copyrighted material for finansial purposes WITHOUT the creator's permision YOU must know has LEGAL concequenses. For EXAMPLE TGC mod that HAS NO FINANSIAL purposes...
  36. Sticky: Re: Total War Saga: TROY announced! (trailer, screens & campaign map video)

    Facebook and Google are your "friends". Are you so lazy to write simple words to google search machine and ask others to do it for you?
  37. Sticky: Re: Total War Saga: TROY announced! (trailer, screens & campaign map video)

    The three Horned armors are DIRECT COPIES of the creations of Mr K.Katsikes . I will have to contact him to see IF SEGA has writen permision to use his work as basis to its product!
    EDIT: Mr...
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    Re: paleologos' mini previews.

    Soon leaking pictures will show those masterpieces ingame.
  39. Sticky: Re: Total War Saga: TROY announced! (trailer, screens & campaign map video)

    I agree that duels had no effects to a battle's outcome. But duels were a kind of ceremonial start of a battle in the west. But yes. People fought in formations and UNITS just like they fought around...
  40. Sticky: Re: Total War Saga: TROY announced! (trailer, screens & campaign map video)

    1st is more history than myth. Recently arcaeologists found a tiny island that its urban center was made in late stone age. But what bothers archaeologists is that the island has a sucrificial...
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