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    Sticky: Re: Tsardoms Total War - 1448 Campaign Release

    Yes. Serbia starts in war with Hungary, the elite Hungarian army on turn 1 immediately starts the siege of Serbian fortress in the north, does not attack Ottomans at all. Serbia is sandwiched between...
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    Sticky: Re: Tsardoms Total War - 1448 Campaign Release

    I've started Serbian campaign, enabling garrison script and raids as per campaign starting prompt. When I've sieged Hungarian citadel, north of my capital, garrison script kicked in and autogenerated...
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    Re: EB2 overhaul sub mod

    This mod has introduce the fun to the mod, and made it worth playing. EBII without this mod is a boring historical simulation with nice thought out building chains and public order issues, but AI...
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    Re: A few questions about EB2 campaign

    Fighting rebels is the boring part of M2TW. It simply wasn't designed around rebels. Rebels are meant to be a nuisance.

    I have the suggestion for the mod team. You should make a poll asking...
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    Re: Tentative "fix" for homicidal AI

    Just tested 60+ turns as seleucids with this CAI version. Still far too many ceasefire proposals from Ptolomies, multiple declaration of war by Armenia and Parthia followed by immediate ceasefire...
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    Re: Tentative "fix" for homicidal AI

    Why are the people so much concerned if Ai backstabs the player? It is a total war not a total diplomacy.

    Previous AI was bad, it would declare war one turn and then sue for the peace the next...
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    Re: Tsardoms Total War - Version 2.0 Release

    Damn. Oh, well I wait then since there might be additional hotfixes coming.
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    Re: Tsardoms Total War - Version 2.0 Release

    What does hotfix do? I've downloaded the mod from the moddb on 18th of October and have started the campaign. Has the hotfix been included into the main mod file on the moddb, and if not will the...
  9. Re: Some impressions playing 47 turns as Seleucids in 2.35A R3.5

    What's wrong with an arid nomadism and just giving them Axum, or the other settlement?
  10. Re: Some impressions playing 47 turns as Seleucids in 2.35A R3.5

    You know something I don't?
  11. Re: Some impressions playing 47 turns as Seleucids in 2.35A R3.5

    The mod team is improving EB II, VERY, very slowly, but it is happening. Two years ago QS outright rejected the idea of decreasing the size of cavalry units, a crucial thing for increasing cavalry...
  12. Re: Some impressions playing 47 turns as Seleucids in 2.35A R3.5

    EB II has many problems, but its siege AI is good. In many mods AI sends its troops immediately to city center, in EB II it will fight for the walls. I do enjoy EB II sieges, assailing and defending....
  13. Some impressions playing 47 turns as Seleucids in 2.35A R3.5

    My campaign setting was VH/VH.


    I would say that AI activity increased since my last playthrough in 2.35, this might be the result of the increased movement range that armies have, a surefire...
  14. Sticky: Re: [TGC 0.98 public alpha II] Released version 09.03.2021

    I had campaign braking crush around turn 10. I am playing as Kievan Rus. The log is in the attachment. In every single alpha release you had uploaded I had a campaign braking crush. I think these...
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    Rusichii Total War mod made the revolution in unit design for M2TW, with their Russian, Mongol and horse models - the stable of many good looking mods including this one. It truly showed to what...
  16. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    I had three CTDs in row in a battle against Hungarians upon charging unit of crossbowmen with Catalan knights.
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    That's a shame. One of selling points of this mod are its unit designs, on par with EBII and COW. Hungary currently sticks out a lot, in a bad way. Perhaps in the future. One can only hope.:)
  18. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Also Navarrese infantry unit models have too small heads for their bodies.

    Razuzavachi light Bulgarian cavalry (with Bulgarian skins) has fvcked up UV maps or using wrong texture file.
  19. Replies
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    Fought Hungarians in my Serbian campaign and their roster looks dated compared to the rest of Tsardoms units. I have a thing for an eye candy. Hopefully, modders will update Hungarian roster in the...
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    My point is that the mod should be more flexible for the user where it doesn't change the view modders had in the first place. More people knows how to modify .cfg file than to fiddle with the mod...
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    Tsardoms also starts with disabled banners, which could be enabled in .cfg file if one chooses. The banner sizes are set in descr_banners_new.xml file under <General Scale="0.5" you could set it to...
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    Moders should seriously consider enlargement of banners. They are too small to be clearly distinguished in the heat of battle. Since this mod focuses on historical accuracy single colored faction...
  23. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Serbian heavy swordsmen (bastinik) and Signori Noble Cavalry models have too small heads proportional to their bodies.
  24. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Serbian bowmen can place stakes. This helped me a great deal in siege defenses.
  25. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    How are walls changed? I noticed new skins for the settlements, which are great by the way - you'd done away with tedious greyness of vanilla settlements, but I have not noticed any other change to...
  26. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    I had my first siege of a stone walled settlement, a castle. There is an issue with siege equipment, ladders and siege towers are too short for castle stone wall. I think the mod is using ones meant...
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    Congratulations to the mod team. I am loving it. Playing as Serbia it took me 20 min to defeat halberd unit with two crap archers. Seriously, why missile attack of 1? Who would in their right mind...
  28. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Started playing the mod yesterday as Serbia on hardcore setting (enabled the script). It is really good so far. Units look great. My one gripe for now is why there are archers with 1 missile attack?
  29. Why no 90 degrees shield rotation for Celtic cavalrymen?

    I have just noticed the new Celtic cavalry unit on EB twitter feed, by the way great job:thumbsup2. What I have noticed is that models still have an issues with the Celtic oval shield clipping...
  30. Re: I need help with the Roman governments outside of Italy

    Hey "dude" I like your playthrough. Couple of observations.

    1. Public order is the main thing in the EBII, it is more important than money. That is the design of the mod.

    2. Unrest could be...
  31. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    I am playing as Kievan Rus,

    I got CTD on my own turn. System log is too big. However, last lines are:

    It appears it has something to do with UI for grain exchange building that I've started to...
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    Re: EB-Twitter updates Discussion

    Maybe the team could make precursor javelins better?

    Currently, for wide variety of assault units, their precursor javelin throw is quite underwhelming (Roman terminator units excluded). In...
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    Re: New Unit - Help!

    Alletun's Tome of Knoweldge:

    http://www.twcenter.net/forums/downloads.php?do=file&id=1672

    Texture files must have height and width in the base of 2, for instance 1024, 512 (pixel's) etc. They...
  34. Sticky: Re: The Elder Scrolls: Total War 2.0 - media and info

    Marka models first appeared with Rusichi Mod, and were used consequently in other mods, often retextured. I think Marka skeleton were used in TA, CoW, EBII, SS and their sub mods. Worth checking,...
  35. Sticky: Re: The Elder Scrolls: Total War 2.0 - media and info

    Is anything planned for mounts? I mean, will you incorporate Marka horse models? Generic M2TW ones look antiquated.
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    Re: What more would you want to add to EBII?

    There are lot one-settlement factions surrounded by full stacked rebel armies. This of course, leads to very slow expansion for the most factions. This is extremely annoying when you play as Rome,...
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    Sticky: Re: Fans suggestion thread for future releases

    Seleukids should have their victory condition changed. Currently they need to destroy Parthia, Egypt, Pontus and Armenia. The last two are small factions which are in reality not a big problem for a...
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    Re: Call Of Warhammer - BOTET · Alternative Cut

    Could you please upload them, lizardmen hero models only, of course. I am working on your COW cut too. Thanks in advance.
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    Re: Call Of Warhammer - BOTET · Alternative Cut

    Lizardmen heroes do not have assets in place. They are just in the battle model database as entry. This causes crashes.
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    Re: Call Of Warhammer - BOTET · Alternative Cut

    Interesting addition. Thanks for trouble.

    Is this your preferable version of COW, or you just wanted to add additional experience and option to it?

    Could you please uploaded somewhere else, or...
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