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  1. [Tools] Re: Atlas - A new way to mod Rome Remastered much faster, easier and cleaner

    Ah nice, yeah that worked!

    Will wait for the release with the vanilla config setup as there are too many files missing by default.
  2. [Tools] Re: Atlas - A new way to mod Rome Remastered much faster, easier and cleaner

    Had the same error as Solstice. I resolved that by adding the following to Main.py


    import sys
    sys.setrecursionlimit(100000)


    However, when I run I get the following output:
    ...
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    [Tutorials] How to Make a New map_snow.tga

    Tired of seeing all the farms turn to winter when you build your map_snow.tga? Me too. I couldn't find anything online explaining how this file is actually handled by Rome Remastered so I did some...
  4. Re: Mod Crashes When Using Higher Fidelity map_regions file

    Ahhhh wow. I would have never considered to look there! Yup, I didn't make a campaign script yet, so I just made a dummy one with just that line and added the script to my descr_strat. Viola! No...
  5. Re: Mod Crashes When Using Higher Fidelity map_regions file

    Thanks the welcome and the catch Vladyvid! Indeed, it looks like that fix allows the map to generate. A simple miss :doh:

    But that other error remains regardless, and is there with either of...
  6. Thanks Vladyvid! Yeah, the heights map is only...

    Thanks Vladyvid! Yeah, the heights map is only two colors (0, 0, 255 for sea and 1, 1, 1 for land). I also saw some stuff on the forums about this land mass issue, but it didn't really make sense. ...
  7. Mod Crashes When Using Higher Fidelity map_regions file

    Hi all! I'm pretty new to modding M2TW and modding maps, although I did do some stuff with RTW back in the day. I've been working on a a brand new map for my fantasy universe when I came into a...
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