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  1. Replies
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    Re: Historical Accuracy

    A very large percentage of NTW3 players misunderstand something very fundamental to this mod, and that is the scale. Unlike Vanilla and pretty much every other mod, which all represent the tactical...
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    28,670

    Re: NTW3 v8.0 & v8.1 download & info

    Given the huge diversity and choice in units and factions in *Multi Player* battles, the “builds” are balanced army setups, to help new players before they become more acquainted with each faction’s...
  3. [Released] Re: French Ship's Crew -- La Marine Française: First Installment of Naval Overhaul

    The ModDB page now has a link with the DarthMod files, and instructions on how to implement them in your installation. In addition to the UK, French and Spanish crews, it also has small tweaks to the...
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    Sticky: Re: NTW3 v7.6 Naval Battles for MP & SP

    Thanks for your quick reply. Yes indeed, I agree about taking the time to test thoroughly and release a robust and quality mod - I was only asking out of curiosity :)




    Thanks! As you...
  5. Replies
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    Sticky: Re: NTW3 v7.6 Naval Battles for MP & SP

    Yes of course, by all means I give permission to add, modify, expand, etc, my crew mini-mods, would be honoured :) is there an eta for v7.7, out of curiosity?

    Also, was wondering this small thing:...
  6. Replies
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    Sticky: Re: NTW3 v7.6 Naval Battles for MP & SP

    Hey Lordz,

    You must get this a lot but congratulations for your exceptional mods, your effort is really appreciated by us Napoleonic fans!

    I will just point out one small but persistent issue -...
  7. [Released] Spanish Ship's Crew -- Armada Española: Second Installment of Naval Overhaul

    The historical Spanish Navy is here! Feast your eyes on these splendid and historically accurate naval crew units, i.e., admiral, captain, lieutenant, marine, sailor (able seaman) and gunner.
    ...
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    [Released] Re: England Expects! - British Naval Crew Mod

    Hi all, just announcing that the French crew is finally here! Check out this La Marine Française thread
  9. [Released] French Ship's Crew -- La Marine Française: First Installment of Naval Overhaul

    Announcing the release of the first installment of a series of naval mods, that will make naval warfare more tactical and historically accurate, and will provide authentic and individualized looks to...
  10. [Released] Re: Immersive N American theatre: new French & Indian War Units and more

    Hi Athos,

    Thank you for your posts, and sorry for the late reply.

    Unfortunately I don't really have time to get involved in a massive project like a total overhaul (though I would be really...
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    [WIP] Re: Custom naval (ship's crew) units

    For example, I've made a historically accurate French captain (Capitain de vaisseau, grand tenue):

    342862

    This is based on a land unit, and I'd like to know, if it's possible, how to tell the...
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    [WIP] Custom naval (ship's crew) units

    Hi all,

    I'm trying to make custom ship's crews in NTW. Have some xp in ETW, though Napoleon is a bit more complex when it comes to models and skins.

    Nevertheless, I was wondering if anyone can...
  13. [Released] Re: Immersive N American theatre: new French & Indian War Units and more

    Thank you, Mord, for your very kind reply to my post! I was really glad to see that there is someone else out there who appreciates/is interested in the same things as me.

    I hope you enjoy it,...
  14. Re: Naval Modding: how to change the range of different guns?

    Indeed, disappointing... I agree that for most practical purposes (close range combat, where you can fire the whole broadside point blank) it doesn't make a big difference.

    But for those...
  15. Re: Naval Modding: how to change the range of different guns?

    Thanks for your reply JaM



    This makes sense, at least for the right (starboard) side of the ship. But as I said before, the port side works fine (I tested with really different ranges, 200 and...
  16. Naval Modding: how to change the range of different guns?

    Hi all, I'd like to modify the ranges of different caliber ship guns, such that e.g. a 32-punder has longer range than an 18-pounder (for round shot only is enough).

    I tried to edit the...
  17. [Released] Re: Immersive N American theatre: new French & Indian War Units and more

    If anyone is interested, the mod is now available on ModDB:

    http://www.moddb.com/mods/french-indian-war-immersion

    Enjoy!
  18. [Released] Re: Immersive N American theatre: new French & Indian War Units and more

    Cheers Frunk! Cool place this :)
  19. [Released] Immersive N American theatre: new French & Indian War Units and more

    Hi ETW fans,

    I've made a few new units and changes to my game to make it more historical and immersive in the North American theatre (both Road to Independence and Grand Campaign). It's really...
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