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  1. Sticky: Re: [UP]Unofficial Patch for TES - 2.0.2. RELEASED - NEW HOTFIX RELEASED 30th April 2021

    I managed to get further in the campaign, when I switched control back to the Empire yesterday I used the command "control normans" but found out today "control england" is actually the right one....
  2. Sticky: Re: [UP]Unofficial Patch for TES - 2.0.2. RELEASED - NEW HOTFIX RELEASED 30th April 2021

    Hello there, good to see someone is working on this mod, when I last tried Elder Scrolls TW a couple of years back it was lacking alot of polish but this version is already looking great!
    I'm...
  3. Re: Importing models from Rome 2 to 3K

    I'd also be very interested in a solution to this. I assume it's doable as there are already many custom models being modded into 3K and would be very grateful if someone could explain how to make...
  4. [Tool] Re: Rusted PackFile Manager (RPFM) 1.6.2 Released! Now with frozen columns!

    That was fast, thank you!
  5. [Tool] Re: Rusted PackFile Manager (RPFM) 1.6.2 Released! Now with frozen columns!

    Hi there, thanks for the great tool!

    Just a quick heads up that CA has changed the garrison tables in Three Kingdoms to campaign_group_building_level_garrison_retinues_tables with the recent...
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    Re: Terminator Unit Pack

    Okay, I changed the quality of the Emerald Dragons in cdir_military_generator_unit_qualities_tables, I hope that should take care of the problem. It'll be some more time for the update as I want to...
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    Re: Steam Workshop details

    Yes, I have the same issue and own a regular version from steam, bought one week before release. They said it'd be fixed today, so I'm hoping for that although them claiming it would only affect "a...
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    Re: Terminator Unit Pack

    Thanks for the kind words! If you enjoy the units you might like what's coming next as I'm planing on doing some more as soon the assembly kit distribution is fixed (despite its release yesterday...
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    Re: Terminator Unit Pack

    The file is included in the Armoured Dragons mod, though I made a standalone version with the Heavy Spear Guard only here.
    Let me know if there are any issues.
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    Re: Terminator Unit Pack

    Hey man, thanks for the kind words, glad you like it!

    That's a very good idea and actually very easy to make, I'll get it done tomorrow. I think it'd be best to just add it to the other 2 reskins,...
  11. [Tutorial] Re: Mixed Units Tutorial (Finally CA yes!!)

    Good find man, will try it later. This could be the big breakthrough:thumbsup2


    Ok, I tried the method with the number of entities, but that did nothing for me. What worked however and finally...
  12. [Tutorial] Re: Mixed Units Tutorial (Finally CA yes!!)

    Yeah, I'm not familiar with discord so I clicked your name to send it to, but all that did was mark you in the public channel. This has taken a dynamic of its own, after getting the upload link...
  13. [Tutorial] Re: Mixed Units Tutorial (Finally CA yes!!)

    Nevermind, deleted my file from the discord as someone else apparently saw it and thought it'd be a great idea publishing the unfinished WIP version as his own work.:disgust:
    Welcome to the internet...
  14. [Tutorial] Re: Mixed Units Tutorial (Finally CA yes!!)

    Sure, sent you the file.
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    Re: Sapphire Dragons + Emerald Dragons

    Just a heads up if you downloaded before the time of this comment there was a missing entry preventing them from appearing in the recruitment pool once unlocked, please download again and overwrite...
  16. [Tutorial] Re: Mixed Units Tutorial (Finally CA yes!!)

    Great find, I'm currently trying to implement it on a unit but no matter what I try can't get to archers to stand behind they rest, they always end up in front.

    https://i.imgur.com/SOpLPVM.png
    ...
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    Terminator Unit Pack

    https://i.imgur.com/Ra7UOc9.png


    Hi, these are my new units for TW:3K, so far 8 units have been done.

    Sapphire Dragons: high tier melee cavalry unlocked by the same technology as the yellow...
  18. Armoured Yellow & Pearl Dragons + Heavy Spear Guards

    Hi, this small mod changes the Pearl Dragons and Yellow Dragons to have more armour. The change is affecting both their visuals and their stats, though I tried giving them not the heaviest of armours...
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    Re: Yuan Shu got shields

    If it was a bug I don't think they would have missed it, also both units have a unqiue animation which I had to overwrite so they would hold their shields.

    What I think happened is that those...
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    Yuan Shu got shields

    Hi, this small mod adds shields to Yuan Shu's unique units ,the Rapid Tiger Infantry and the Warriors of the Left. The Rapid Tiger Infantry even mentions having shields in their description, I guess...
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    Changing garrison units

    Hi there, so I recently made a small mod for Ma Teng's garrison chain and I tried including his unique Qiang units as a part of the garrison.
    Compared to older games where entries in the...
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    Re: Ma Teng got garrisons

    Ah sorry I should have made clear I meant the steam workshop, but thanks for the little push in the right direction, I hadn't thought about asking there yet. :thumbsup2
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    Ma Teng got garrisons

    As the title says, this tiny mod just adds a garrison to Ma Teng's unique building since I feel it's pretty dumb getting unique garrison buildings without any units at all.
    The file is in movie...
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    [Proposal] Re: Increased birthrate/no child cap

    Hi, there is already a mod by takilung that does exactly what you want. A word of warning though, without a cap I frequently find myself drowning in children, so I prefer to remove to mod from the...
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    Re: Turns Per Year Mods (10TPY & 15TPY)

    I have to correct my earlier report, after some more testing and using the mod on an older savegame I get some weird results:


    https://i.imgur.com/fENc4BQ.jpg
    https://i.imgur.com/bI8zIGj.jpg
    ...
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    Re: Turns Per Year Mods (10TPY & 15TPY)

    Ok, so far testing hasn't brought up any issues for me. The only thing worth mentioning is that some events appear to be tied to turn numbers and therefore happen earlier, like the Diaochan event...
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    Re: Turns Per Year Mods (10TPY & 15TPY)

    Awesome, can't wait for your test results! :thumbsup2 Ten turns per year would really make for an insanely epic campaign.
  28. Re: Custom unit mod, Attila won't launch

    Oh boy do I feel stupid, just found the solution after having another go. Really managed to miss a mixed up entry between category and class in the land_units_tables time and time again, consider...
  29. Re: [Help please] How to make units "leviable" for overlords

    Sadly no, still got no clue about that.
  30. Custom unit mod, Attila won't launch

    Hello,

    I've been making new units for my unit mod but the game won't go past the splash screen when launching. I've checked every table many times but still got no clue why it's happening. I've...
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    Sticky: Re: 40+ units per army and LME

    I know this response is a couple of years too late for you, but I'd like to post anyway since I have recently tried getting into LME again and encountered the same issue without finding any solution...
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    Re: Army Caps?

    To simply answer your question the army cap is quite low like vanilla, I think around 18 armies at highest imperium. However, you can quite simply edit it in the fame_tables of part 1.
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    Re: RSG MODS for Total War Warhammer II

    Can confirm, as soon as you finish level 29 you go straight to 39 with 12 new skill points. Although that hardly matters at that point since you filled out most of the skill tree by then, it's...
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    Re: [Released] Terminator's Units

    Alright, first thank you all for the heads up and apologies for the late response, I'm currently quite busy with a lot of forestry stuff.



    In general I try to keep the amount of registrations...
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    Re: [Released] Terminator's Units

    Thanks again, will send you one when it's done.
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    Re: [Released] Terminator's Units

    Great, thank you! :thumbsup2
    Would you be ok with uploading the next update there as well if I'd sent you a PM as soon as it's done?
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    Re: [Released] Terminator's Units

    Hey man, I unfortunately would have to register in order to upload on Mediafire, but I added a couple of other DL-sites. Let me know if one of them works for you.
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    Re: [Released] Terminator's Units

    reserved
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    [Released] Terminator's Units

    https://i.imgur.com/5voQtef.jpg


    May 17, 2019: Finally got my mod back on the steam workshop and took that as an opportunity to update and add content. For all of y'all who like it old school...
  40. Re: Play Animations in Variant Editor

    Oh no worries man, I got a response from Sebidee whom I asked about the matter a couple of days ago and he told me it'd be best done using the Uniforms to build your unit upon and as long as its not...
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