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  1. Re: Barcid Revenge Submod - Updates for the next patch

    Actually, no. I released one in 2019. How time passes. Anyway, with the amount of changes I've made, it doesn't compare with any other submod I have released before. It's really an immersive...
  2. Re: Barcid Revenge Submod - Updates for the next patch

    Well, nothing much as I'm just waiting for the release of the new version to release it.

    But you can expect the Agents from YourMadDoc submod on this one as well as a new government for Carthage...
  3. Re: 2020 Modding Awards - Nominations Thread

    Medieval 2
    - Favorite mod/overhaul: Tsardoms
    - Favorite submod/minor mod: SSHIP
    - Favorite Modder: Wallachian, Jurand of Cracow
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    Re: Rome II Total War Soundtrack Submod!!!

    Indeed. I'm actually a bit tired of the current musics on my campaign so I will definitely try this one :thumbsup2
  5. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Something like that could be possible but with a much more complex script. Maybe we should just decrease the chances of the player.
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    Re: [Mod project] Agents Revived

    Do you have any pictures of the princesses for that mod?
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    Re: [Mod project] Agents Revived

    I have adapted MadDoc submod to the current version of EBII.

    Had to change some things on it which were confusing me a little bit such as the fact that the merchant agent and the priest were...
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    I'm afraid not, no luck for you, Sarkiss.
  9. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Usually that means that some of your portraits are corrupted.
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    Re: Editing traits

    Well, you answered your own question. Changes on the export_descr_character_traits file are not save-game compatibles. You always need to start a new campaign after you change something on that file.
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    Re: Editing traits

    Can you post your changes for me to take a look at your code? If you're doing those simple changes, it should work without any crash.
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    Poll: Re: Which is your favorite faction?

    I have no idea why you would think that.:whistling :laughter:
    Go Carthies!
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    Re: [Mod project] Agents Revived

    Great news guys!

    YourMadDoc seems to be back again and has sent me the files for this submod. I will be able to start looking at it, test the features introduced and add new traits. His work will...
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    Re: Faction specific formations is possible!!

    Doesn't seem to be working with EBII. I think it crashes with the campaign_script.
  15. Sticky: Re: IWTE - Character, Unit, Skeleton and Animation editing.

    That's really cool! Would it be easy to add that animation to a mod?
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    Poll: Re: Which is your favorite faction?

    Just put two generals on the same stack, it won't go rebel.
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    Only the amount of coding just to do that would make it impossible.

    Anyway, we can change how many upkeep places a fort can provide so they can be quite valuable. Besides that, forts don't get...
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    Poll: Re: Which is your favorite faction?

    Their redone units do look amazing!
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    Sticky: Re: Tsardoms Total War - Campaign Release

    Hope you enjoy my scripts :tongue:
    Especially in regard to the naval raids which very few mods have them since it's a new mechanic.

    You can post feedback here as well as suggestions for the next...
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    Re: No idle human sounds?

    I don't know, but please send me a message if you find out how.
  21. Re: Unreal Europa Barbarorum II SUBMOD RC5 V0.851

    What traits did you add?
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    Let's all remember Cyberpunk 2077 after its botched launch...
  23. Re: [Submod] Crimson Tide Blood textures for EBII

    Does anyone knows if this is savegame compatible?
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    Re: How much of an upgrade will be version 2.4?

    And can be quite a menace. For example, in my most recent Carthaginian campaign, I was at war with the Celtiberians, Romans and the Epirotes so I didn't had time to send troops to deal with the...
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    Re: Settlement fix for Mac?

    It's not just a few Gigabytes of disk but it's quite easy to do that, like Shoebopp said, use Mac bootcamp to do that, it's not hard but I advise you to check videos on youtube on how to do it so...
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    Sticky: Re: Fans suggestion thread for future releases

    Not possible as far as I'm aware of. M2TW has different settings in regard to formations, but some modders have done some work to introduce different formations, which I actually want to try.
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    Re: Settlement fix for Mac?

    I see. I would love to help you with that but it's a bit complex for those like me who don't have a Mac.
    Maybe you could install windows on your Mac?
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    Re: Settlement fix for Mac?

    Good luck finding someone to help you with that mate, Mac is terrible for games
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    Sticky: Re: The EBII Recruitment thread

    What units have you been working on, by the way?
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    Re: What use is diplomacy?

    Alliances are very reliable in EBII but they aren't unbreakable. As an example, I'm currently doing a campaign with Carthage and I have been betrayed by the Numidians and the Celtiberians. However,...
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    Re: How much of an upgrade will be version 2.4?

    Overall, the changes might have increased the turn time 1/2 seconds more.
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    Sticky: Re: The EBII Recruitment thread

    Could you post them?
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    Re: How much of an upgrade will be version 2.4?

    You don't get a warning but there are always ways to notice them, watchtowers help, of course, but it's easy to notice the devastation on the terrain if a rebel army is in your lands. It's not that...
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    Re: How much of an upgrade will be version 2.4?

    In addition to this, if they aren't dealt with for a long time, another 8 units spawn might appear and they almost always merge, so you will be facing a very strong army.
  35. Re: Barcid Revenge Submod - Updates for the next patch

    What have I been working on during the past months?

    December update/New features after the next patch:

    - New buildings for Carthage (most will be upgrades to existing ones), the already new...
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    Re: Sweboz campaign discussion

    That's what's beautiful about EBII, no campaign is the same, not even with the same faction (have done dozens of playtests with Carthage and everytime something happens differently like even...
  37. Re: parthia questions (possible bug? uncertain)

    Well some are and some not. That file hasn't been updated for a long time so while some of the unit names in the EDU are indeed units that will be in the game in the future, some of the concepts have...
  38. Re: Has anyone found the Big Guy south of Arabia?

    Gigantus is one of the most known modders in twc and has helped the team a lot. The faction is there just for testing purposes as its frozen.
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    Think positive. It will be worth the wait :thumbsup2
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    Re: Stronger Generals/Harder Battles

    As you can see in that thread, the limit is still 15 points, while it might not crash, the game still sets the limit to 15. Despite that, there are harcoded limits that we are not able to skip, like...
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