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  1. Changing unit color/texture of colonial line infantry doesn't work

    I'd like to change the unit colour of the British colonial line infantry from red to navy blue (as the american colonies' millita did at that time). The problem is, I can't simply replace the ...
  2. Changing unit color/texture of colonial line infantry doesn't work

    I'd like to change the unit colour of the British colonial line infantry from red to navy blue. The problem is, I can't simply replace the textures in /unitmodels/textures as the ordinary British...
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    Re: How to change Government Requirements?

    Nobody knows which table to edit for this?

    I already looked through the tables extensively. The only thing I found was the denarii-cost and cooldown rates of the government types but not the...
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    How to change Government Requirements?

    As the title says. In particular: I'd like to lower the rank-requirement for being elected consul in the Rise of the Republic Campaign from 2 to 1. Does anybody know how to do that?
  5. Poll: Re: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

    That's a pitty. What about changing the large city models for the northern_european culture to be gondorian, is this possible by text editing somehow or do I need to replace some files in...
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    Re: How change the faction banner?

    Tried that before, never worked cause i didn't change the standard_index. Now it's working, thanks alot! :thumbsup2
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    Re: How change the faction banner?

    And does anybody know how to replace the Arnor banner with the Gondor one? I don't find the Arnor banner file in Medieval II Total War\mods\Third_Age_3\data\banners\ and thus can't replace it. There...
  8. Poll: Re: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

    I'm sorry for the trouble and thanks for your efforts. ;-) Indeed Arnor (Byzantium) has religion Islam (religion change to dunedain works fine ingame) but still has culture northern_european. Tried...
  9. Poll: Re: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

    Well the thing is that color and style remains northern european even after I upgrade them (either with arnor or RK reunited and with FAR Launcher executed). I don't want every single gondorian style...
  10. Poll: Re: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

    Sorry if I didn't express myself correctly, I didn't mean the building UI's but the settlement look (model/skin/texture) on the campaign map, they still look brown instead of gondorian white even...
  11. Poll: Re: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

    Hey, when playing Eriador and reforming Arnor and eventually the Reunited Kingdom, the settlement-skins stay northern european instead of gondor-style. Thus every time I upgrade a former gondorian...
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    Re: MOS, the ultimate TATW experience. Update Status 2017-01-14: Development of MOS has tentatively resumed.

    I got another issue now concerning cair andros. When I go to a battle, instead of the beautiful battlemap with the castle of cair andros in the middle of an island flown around by the anduin known...
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    Re: MOS, the ultimate TATW experience. Update Status 2017-01-14: Development of MOS has tentatively resumed.

    Thats very disappointing, thought it would be possible, as you sail down the Anduin in the fellowship caimpaign too, but thanks for the answer! :-)

    Any Ideas about the settlement view thing? By...
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    Re: MOS, the ultimate TATW experience. Update Status 2017-01-14: Development of MOS has tentatively resumed.

    Does anybody now if it is possible to sail the Anduin into the heartland, perhaps even to Lothlorien? I'm playing for Gondor but I can't sail past Osgiliath and also there doesn't seem to be any city...
  15. Re: Forgotten Realms of Gathered Submods (FRoGS) v2.5.1 RELEASED!!! ~ Reworked Dwarven Warriors, Dwarven Nobles and Grimbeorn preview!

    I got a problem starting the third age campaign. Everytime I select a faction (e.g. Gondor) and click on "start", I get thrown back to the main menu (the one with "third age campaign", "the felloship...
  16. Re: graphic error when changing battle model via script

    Hey Withwnar, thanks for your advice. Thought about using the BecomesFactionLeader-condition but didn't know how to do it for the starting leader.

    As for the graphics problem, it's working now....
  17. graphic error when changing battle model via script

    I got a graphic error when I activate a battle model for my faction leader via campaign script (see attached screenshot) using the following code:



    The odd thing is, that i don't get any error...
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    Re: Creating a new King

    But how do you assign a battle model from battle_models.modeldb to the Faction Leader exclusively? descr_character.txt seems not to discriminate between family members and the faction leader...
  19. Re: Faction leaders and generals (battle and strategy skins) - V-8 is up!

    The download links of this mod are dead. Is there nobody who still has the mod files and could upload them???
  20. Battlemap Models for HRE Emperor and other Faction Leaders from HRR-Mod

    Does anybody know a SS6.4-compatible version of the Faction leaders and generals battle and strategy skins Mod that adds those cool German Emperor and other Faction Leader battle models of the...
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    How to disable night battles?

    Hi,

    does anybody know how to switch of the night battles?

    I'm using DME 8.0.1 Platinum with the "NTW effects mod". Problem ist, that about every second to third battle is a night battle. While...
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    Re: [Tech] Bug Reports 1.1 Version

    Well but shouldn't all my vassals armies be listet under "allied" instead of "enemy"? Besides the two Raeti armies (vassal of mine) are "foraging for food" whereas the syrakousai army (also a vassal...
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    Re: [Tech] Bug Reports 1.1 Version

    I got the following supply consumption problem: Playing for Rome, currently (well for some turns now) three allied armies are standing at my region "Liguria". Looking at the supply consumption...
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    "Prussian Glory" Drum & Fife

    Hi,

    I'm looking for a drum & fife mod that includes the March "Prussian Glory" (German: "Preussens Gloria") for some time now. Does anybody know something like that? Even a clean record of that...
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    Re: Too many civil wars, how to prevent them?

    Alright, found the solution myself: NEVER get excommunicated!
    As written in the feature list of this forum, if you are emperor you get penalties or bonuses on a "score" reflecting your governance...
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    Too many civil wars, how to prevent them?

    Hi,

    I'm playing as "Herzogtum Franken", so I'm the Emperor, but just from the beginning one civil war follows another. I kill the first Counterking - one round of peace - and immediately another...
  27. Re: Nearly impossible to establish protectorates?

    Thanks for your quick reply! In my experience most of the time they just sally out at the last siege turn. So if I defeat them and they do not ask for protectorate status, they will be errased...
  28. Nearly impossible to establish protectorates?

    Hi,

    I'm playing darthmod 8.0.1. As far as I've experienced it's nearly impossible to make a nation your protectorate. Even if I conquer all their territories and armies siege their capital, they...
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    Re: Reliability rating question

    Do you know how it is with making a faction your client state? For example: I declared war on Syracuse after which I was still steadfast. Then i conquered them the same turn and made them my client...
  30. Re: How to edit faction reliability rating in a save game?

    Well but if theres no direct way to edit reliabiliy, does anybody know an indirec way to do it plz?
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    [Released] Re: General Andy's Musket Sounds

    Hey General Andy, I really like those musket sounds, really atmospheric! The only thing is that in my opinion the sounds are far too low espiacially given that ETW is very quiet already. Do you think...
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    [Released] Re: NTW Graphics for ETW

    Hi Bran, although I really like those battlemaps from NTW and especially those firing graphics, I'd prefer the old ETW Campaign map. Do you know, what I need to remove from your file to get it back?...
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    Re: Modded changes don't work ingame

    Solved. Thread can be closed.
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    Re: Changes of modfiles don't work ingame

    Alright got the solution. I had to delete the rank_fire rows in unit_to_unit_abillities_junctions_tables for every unit I wished to disable it for. AND I had to delete the rank_fire rows in...
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    Re: Changes of modfiles don't work ingame

    Thanks for your reply!

    Alright, I replaced rank_fire with fire_and_advance and after that with platoon_fire_grouped, neither worked. Replacing with fire_volley doesn't work, because all those...
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    Changes of modfiles don't work ingame

    Hi,

    I got the problem, that I change something at the mod data but the changes don't show up ingame.

    For example:

    I'm playing with Darthmod 8.0.1. I wanted to remove rank fire for most ...
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    Modded changes don't work ingame

    Hi,

    I got the problem, that I change something at the game data but the changes don't show up ingame.

    For example:

    I'm playing with Darthmod 8.0.1. I wanted to remove rank fire for most...
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    Re: Conditions for cardinal creation?

    Thanks very very much! You can't imagine how long I was looking for this! :thumbsup2
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    Conditions for cardinal creation?

    Hi,

    does anybody know if its possible to change the conditions for a priest being promoted to cardinal? I'd like to decrease the likelihood of cardinal promotions. Cause every time as soon as it's...
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    Re: [Tech] Bug Reports 0.95 Version

    Well, the problem is I don't have the steam version. :blushing:
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