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    Sticky: Re: DaC - Simple Question Thread

    Tankers no, that's just something related with the unit experience. If you want to double the garrisons you will have to duplicate it bellow the other unit.

    Like this:

    if I_CompareCounter...
  2. Thread: cant launch

    by Lusitanio
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    Re: cant launch

    Does it work? Did you run M2TW vanilla before running EBII?
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    Re: New Unit - Help!

    Final update, download the file here: https://www.twcenter.net/forums/downloads.php?do=file&id=4482
    As I said, all of this is thanks to Alondite great work and Paleologos. Extract to your EBII...
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    Sticky: Re: {DIK} Discussion

    Thanks Wallachian and Wolf :thumbsup2

    Aneirin these maritime events are an easy thing to explain since they are pretty simple. You can either create a new historical event that will appear on the...
  5. Re: Trying to add a couple units from a different mod, but apparently the max amount of units has been reached

    If you search for ownership and press the count button it will count all the unit entries and tell you how many there are.
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    Re: New Unit - Help!

    Updates on the unit!

    Thanks to Paleologos, the unit will have two new shield designs from him. Sadly, Paleologos symbols in the shield were too centered and when displayed in the game, the shield...
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    Sticky: Re: {DIK} Discussion

    Indeed. It gives fleets a greater role in your wars. For example, I tested the script a lot, including the chances, and from my tests I had situations where the AI almost bankrupted my finances due...
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    Re: CTD on eleutheroi turn

    There's nothing that a simple test won't tell!
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    Re: CTD on eleutheroi turn

    Faction coming back to life was always something messed up due to the game engine something that the team can't change. It does some weird stuff like what it did to you.

    A quick solution may be...
  10. Thread: cant launch

    by Lusitanio
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    Re: cant launch

    It might be some problem with your installation. Due you have in the M2TW files a M2TW exe and M2TW Kindoms exe?
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    Re: Meztule of Numidia

    It might have something to do with his portrait, I think that is already solved in the team main build but I will check it on my own build. Thanks for reporting!
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    Sticky: Re: {DIK} Discussion

    Nice :thumbsup2

    If you want to represent some factions additional vulnerability to the corsairs or their lack of a strong patrol fleet in history, one good idea would be to increase the chances to...
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    Sticky: Re: {DIK} Discussion

    We are limited to what we can change in M2TW so it's always good to share ideas between mods :)

    My scripts were the product of hours thinking how I could do it, reading and trying ideas from...
  14. Re: "Enemy camp sacked" money gain script where located?

    You will find it in the campaign script file located in data/world/maps/campaign/imperial_campaign. You will have to open the file and search for those specific events.
  15. Thread: Unit Editor

    by Lusitanio
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    [Tool] Re: Unit Editor

    Yes. If you want to do those changes, you should learn about unit modelling either with milkshape or 3ds Max.
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    Re: New Unit - Help!

    Those are great! Thanks! +1 rep from me.
    I will see if Alondite can take care of it.

    Thanks a lot :thumbsup2
  17. Thread: Unit Editor

    by Lusitanio
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    [Tool] Re: Unit Editor

    That would require not only a change on that file but also a change in the unit model. Which basically means a lot of work on your part x)
  18. Re: removing impossible anicillaries and traits

    You would have to look at the export_descr_character_traits and export_descr_ancillaries txt file.
    You can also remove the ancillary with the console command. click on the general, open the...
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    Re: Few questions about roman gameplay

    I think the earliest possible data for the Marian reforms is 147 BC...
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    Re: New Unit - Help!

    Did you see the post when Quintus asked for players to test different values on charges? Well, increasing the values has a better effect on the charges. It's still not perfect but at least it is a...
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    Re: Stronger Generals/Harder Battles

    Indeed. The team increased the values, but not as much as I wanted x) Still, it is a lot better. EBII AI in battle most often sends their General right to the middle of my troops in the beggining of...
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    Re: New Unit - Help!

    If it is that important I can change it, but this is a submod, it's not like the unit is going to be present at the EBII full build so chill :beerchug:
    And I will change on my build but I'm not...
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    Re: New Unit - Help!

    Just noticed now your edit. I did at first but then considered that this soldiers would be veterans which would require large amounts of booty to be paid and they should be an economic strain on the...
  24. Thread: Unit Editor

    by Lusitanio
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    [Tool] Re: Unit Editor

    You should create a new folder and save there a copy of the vanilla files, just in cases you do something wrong and the game crashes.
    Use notepadd ++ for all the edits in the text files.
    Next,...
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    Re: New Unit - Help!

    It changed so much that I didn't even noticed on my testings x) To be fair, I have been mostly doing tests for traits and events, not battles, so I fought only few battles on the last months.
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    Thanks Wallachian and Alondite!

    I don't have much time for testing or playing but I can implement a good amount of traits, triggers and even events, so let's get this mod released ;)
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    Re: Tactless and no natural talent diplomats

    I will work more on them and present them to the team, to see if they can be included in the mod :)

    Overall, right now I have around 22 new traits for Diplomats, around 10 of them were created by...
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    Re: New Unit - Help!

    I found the cause of the confusion. I was looking at the current file of the team build for the next patch, not to the 2.35 file. And for the next patch, highly_trained seems to be only for phalanx...
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    Sticky: Re: {DIK} Discussion

    Don't worry, I am not familiar with your mod either x) It might also be a good idea, I will eventually read the code, think about it and later propose to the team.

    So the increased trade income...
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    Hi guys! I would like to help the team with modding. I can do traits, triggers and events.

    Cheers,
    Lusitanio
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    Re: New Unit - Help!

    Are you sure? I checked the descr_unit and only the phalanx units with the sarissa have the higly_trained attribute.
    Because if it is something I can give without being only reserved to that...
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    Sticky: Re: {DIK} Discussion

    Impressive. I'm already thinking about the possibilities, like allowing the Celtiberians to fight Carthage for Rome or the other way around, very good indeed.




    So if a faction tries to...
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    Sticky: Re: {DIK} Discussion

    Could you tell me a bit more about the script for minor factions? I have been searching for a long time about ways to put in EBII scripts to make factions that don't exist "alive" so that the player...
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    Sticky: Re: {DIK} Discussion

    It is a very interesting event! Congrats for that, I'm sure that it took a long time of coding and testing to get it done!
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    Re: SSHIP - General Discussion

    That seems to be a major problem regarding that guild but one that is very simple to remove, just change the trigger that takes those points away.
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    Re: New Unit - Help!

    Anyway, here are some images of the updated version: https://imgur.com/a/8rTQew5
    And the images of the older version in case you want to compare: https://imgur.com/a/5KtGxN3
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    Re: New Unit - Help!

    I have seen exceptions in some cases regarding defensive skill but fine, I will give it 10 defensive skill since this guys are an elite veteran unit. For morale I'm going to check other units but I...
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    Re: New Unit - Help!

    Highly trained seems to be only given to phalanx units, I think it's due to their need to be very close to each other. I will reduce their defensive skill to 11 and their morale to 10. But I still...
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    Re: New Unit - Help!

    They don't have the same years of training prior to service but they do have a lot of years of active duty in constant fighting against the Iberian tribes, Gallics and later Italians (following...
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    Re: New Unit - Help!

    Well, I have just read the the descriptions on both Thorakitai and Epilektoi and I have to disagree with you. The Thorakitai seem to be very good professional troops just like the Late Libyan...
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