yep, too easy I guess XD
Type: Posts; User: Werety; Keyword(s):
yep, too easy I guess XD
https://www.funkycosmetic.com/media/catalog/product/cache/1/thumbnail/600x/17f82f742ffe127f42dca9de82fb58b1/g/l/glimmer_gold_-_82041_2.jpg
Three Kingdoms?
Video of a Test Battle between Chichimecs VS Tarascans
https://www.youtube.com/watch?v=8aLlIUfurzw&ab_channel=Werety
https://media.discordapp.net/attachments/1025121102441222255/1034526719073341521/miniatura_preview.png?width=1202&height=676
VIDEO of the PREVIEW (Work in Progress)
https://youtu.be/vqsyXsJ2FbM
Hi, actually I have the same problem but I solve creating my own modfolder, I can show my steps to do, is very easy:
1- Copy your original vanilla americas modfolder and rename with plusultra need...
Im glad you like the work we do Fahnat :)
And when we launch the mod and you want to do a video, I very appreciate a lot
Actually Im working to solve some issues in the buildings files, and...
Hi, its me again,
Im little busy to open the forum these days, but we still working in the mod, now the mod evolved thanks to the hard work of mangopango who can create cool new units, now the...
Actually the most part of the mod is done, only need to work in the mercenaries, faction symbols and scripts, and btw, I add a lot of new units created from 0 for some factions, I hope launch the mod...
Tierra Santa TW 1.0 in full english
Download here:
MODDB: https://www.moddb.com/mods/tierra-santa-tw-mod
Mediafire: https://www.mediafire.com/file/7ffzvnmyv9baid3/TSTW+english+1.0.rar/file...
I want to announce the upload of the Tierra Santa TW 1.0 in full english
MODDB: https://www.moddb.com/mods/tierra-santa-tw-mod
Mediafire:...
We working in the first patch of Tierra Santa TW v1.0 with a complete english translation, bugfixes in descr_strat, EDB, EDU, minor fixes in scripts and other small changes. :thumbsup2
Testing the english translation, bugfixing some buildings and more, all in WIP
https://media.discordapp.net/attachments/950077286458212386/972186364323987526/unknown.png?width=1202&height=676
ENG: I'm happy to announce that the descr_strat file is 99% done, and now only the faction symbols and scripts are left to do. (And the english transaltion of course)
ESP: Me alegra anunciar que...
Yeah, now have 2 different models for the witch, and can do more with the knowledge you teach me :)
After many discord conversations and some tests finally I have my 2 new agents for the mesoamerican cultures, the merchant and the witch :)
...
Probably one of the most necropstings ever (2015), but I want to experiment with the teleportation of characters
I want to try to add a "teleportation" zone in the map, or if is necessary a...
Working in a new model of "Witch"
https://media.discordapp.net/attachments/957254470134276128/968457128065007656/unknown.png?width=1202&height=676
Alternative model with a staff and different...
Complete Translation to ENGLISH soon, check discord or moddb for more info :)
New model for merchat in mesoamerican culture (WIP):
https://media.discordapp.net/attachments/957254470134276128/967397032094498856/unknown.png
In this image you can see the model without hair...
You can do a simple concept like enable militia units with poor attack, cheap upkeep/cost and big units and instead the "knigh/noble/veteran" units make recruitable only in...
Looks you like classic age, nice mods bro :) I download the BAE, I never play a mod about this age.
Btw, maybe need help with some UI, basically the faction symbols, I want to do round shields not...
Well, add special units to temples is a good idea, but dont try to complex your work, for my experience is better step by step to do units easily
Well all the help is appreciated, but dont know what mods you talk, you have any example?
Yeah, I think the UI only accept 1 of them entries and put both in the same space of the interface, btw I dont think this is a huge problem for the mod, can make a "standard" entrie, like "rituals",...
You mean about the number of levels of "stage_games 1"? You can try to add a 5 and initiate the game and experiment by yourself what effect do in the settlement :)
About the stage races, you need...
You can solve your questions in this post: https://www.twcenter.net/forums/showthread.php?221100-A-Guide-to-Export_Descr_Buildings-txt
The link have a list of bonus and effects of the buildings,...
Add Modb link to first page :)
https://www.moddb.com/mods/rise-of-quetzal-tw
If you wait for permision you die of old bro, how I say few posts before the major part of devs of the mods are inactive or missing for years, you dont create your mod if you wait permission, btw I...
Stainless steel mod had a lot of people in the dev team, some of them are being inactive for years, maybe if they don't answer you can use the map and add credits, actually the TW modding fanbase are...
https://media.discordapp.net/attachments/965892275752296448/965895155934691368/Banner_ROQ.png
Mod in Development
...
Hi Gig is possbile to add these 29 factions in display in a mod with Custom Campaigns? I try to add in my mod and the button and option to Custom Campaign disappear
I have some little info about pre islamic religion: https://www.cerasa.es/media/areces/files/book-attachment-2844.pdf is in spanish but I translate a part for you
Before the arrival of Islam,...
Now I see this file and folders, first time I see in my life, seems complex to modify, I think is all in txt format in m2tw, no hex system :S
Honestly I dont have problem for the moment with the 4...
Well, Islam religion expand for the 600, you can create some different pagan religions for the middle eastern zone and Arabia, if you plan to start the mod in a X date, need to see what religions and...
I really like your idea!
An alternative timeframe without christianism and islam religions? can be interesting to do a nice research how the world is before these religions.
I can help you...
Yeah can be complex but, with hidden resources can be possible, at least only in a few regions
Only via script is ok for me, I have a idea to "cheat" the game, I can create a set of "buildings" like "Peasant Recruitment" or "Noble Levies" , etc and when this building is finished can activate a...
Ok, now understand the only way to create for example a peasant bodyguard is via script?
Hi, sorry for the necroposting but have some doubs and dont want to open a new thread about the same thematic.
Adding in the EDB the code line its easy:
recruit_pool "NE Late Bodyguard" 0.1 1 1...