I will say that this script is a silly one, besides just going dead with no further input until war if the player cancels the alliance, the script has no exception for if the player already controls...
Type: Posts; User: Artannis Wolfrunner; Keyword(s):
I will say that this script is a silly one, besides just going dead with no further input until war if the player cancels the alliance, the script has no exception for if the player already controls...
It's an odd case, under AI control due to free money cheats the Seleukids can essentially wage full scale war on 5 or 6 fronts all at once, bringing half a dozen stacks or more to bear against every...
Thanks, you are right, I declared war on them and the script popped up with an update that there is no turning back now. It looks like it will proceed
I was a dutiful satrap to the Seleukids for 70 turns, but they attacked my ally and I supported my ally. This cancelled the alliance with the Seleukids, and the tribute event no longer appears. They...
I think the Galatians would make the most interesting faction of the options, but that area of the map is already crowded. There are other regions that badly need additional factions. Also I like the...
It doesn't seem to have much to do with aggression - certainly conquering faster leaves less time for the AI to eat its supplies, but if the AI faction has 5 settlements and it's turn 40, well I...
Saka's only supply producing building is farms which produce a whopping 9 supplies at tier 3, when 1 full stack army consumes over 40 supplies per turn. Taking over the far east is a painful...
I've never quite understood supplies in DEI even though I've played the mod for millions of years. Here I've run into one silly situation. Daix was held by Thyssagetae. They had both their armies...
Oh yes maybe, I found an old screenshot of the same army. No unit card or name in it but they look like armored horses, I thought it was odd that I had some unarmored horse archers in that army when...
I loaded an old save from last year, and I see a unit called Shivatir that I don't recognize. It's not labelled as AOR and it's definitely not part of Saka's units. Which old unit got morphed into...
Good that it is fixed. Amadeus did finally attack Mesembria 2 turns later (spawned turn 85 attacked 87).
It's odd that the universal Roman core region is unintended. Most settlements outside the...
I must have missed the Savoyard Crusade event while clicking through civil unrest and plague popups. I loaded back 2 turns and the event appeared but Amadeus still has the event text as his name. I...
we are all aware of the term 'wall of text', so I now present a new phenomenon: the floor of text. This dude tries to tell me his life story every time I mouse over him.
Also, who are these rebel...
I solved my CTD issue. It's caused by destroying the Papal States faction. I keep lots of hard saves for situations like this, so I loaded back to turn 78 and repeated every action on turn 79, saving...
Definitely keep on lookout for Viglai Hippeis next time you play, they are a blessing. Cheap, fast, expendable. Everything you need from an early cavalry unit. You can use them smart to run around...
Ah Stratioi yes, they are very strong early on along with Kavallairoi. But their low armor means they get destroyed in melee by any competent unit and cannot counter-charge heavy knights or sipahis...
What is the pronoiar cavalry? The Romans don't get any native horse archers so you are dependent on mercs, and as far as I've seen Turcopoles and Cumans are the best they get and are pretty cheap...
I fought my first battle of the day, and now I'm experiencing a repeat CTD on Bavaria's turn. Cannot find a way around it and it crashes every time I hit end turn. TWC attachments don't want to take...
Some more things I've noticed while continuing with the Romans:
1. Asprokastron has 2 ports available to build. Both are identical.
2. Dangerously minor: the Orthodox Cathedral's icon changes...
I see, seems reasonable, looks like the other factions' ports would have blocked movement down the river anyway. When I noticed the bridge was not navigable from the north end, I used the console to...
I'm hoping someone can help me understand devastation. I had thought that devastation was caused by hostile armies in your territory, but no hostile army has been in this city's region for 2 turns....
The bridge by Brailov/Proilabum blocks the Danube off from sea access. Is this by design?
Something's up in Sicily, Trinacria missing a unit card and more silver surfers. [1] [2] [3]
Also these silver surfer Albanian Trebuchets. Albania doesn't get trebuchets which is why they are...
Ah very good thank you, that is what I was looking for. I just checked with process_cq to finish the barracks and reloaded back - the Paramonai are available with just core region and the barracks....
Trinacria has some silver surfer units. [1] [2]
I guess I'm not explaining myself well. I know only certain cities can be regional capitals because only those cities have regional capital units listed on their barracks. Like here, this city can...
How do I make it available though? I don't see it listed in the building queue or the building previews and don't know how to make it available to be built. Does it need to be a Large City before...
I'm still not clear on how to get a Thema government, like the one listed here. How can I make this available?
Also, is there any advantage to building a government type other than Roman Core...
This was on VH/H without hardcore script. On 4TPY the Ottomans can very plausibly be destroyed before 1352, take Prousa very quickly and the Ottoman AI's military to collapses. Without Prousa the AI...
At the end of the last post I outlined some basic issues with the Karamanid AI and to an extent, the faction as a whole. Time to look at them more closely.
* Karamanids have no strong units early...
Back to Romans again, I'm only 34 turns in but they've been an action packed 34 turns and I've noticed some things.
1. Chelandion Ousiakon has less attack and comes from the same building as the...
Why aren't these two mercenary units retrainable? They are in a province with ample mercs of their type available. Units - No retraining. Mercenaries - available.
If I drag and drop another unit...
This is definitely a gameplay issue I've encountered. I find the recruitment makes high-quality infantry not practical even early and mid game due to their highly restricted recruitment. Turn 130 as...
I like the idea of making the Aydinids into a sea rival for Venice and Ragusa, I think this will make for some unique victory conditions and help to distinguish them from the other 2 islamic factions...
I played the Aydinids earlier this year to victory. I greatly admired this faction and there is much to say about their campaign. I think it's best delivered point by point:
DISCLAIMER: I modified...
Has work on the current campaign ceased in order to focus on the 1448 campaign, or will development on both continue simultaneously?
I played the Aydinids extensively earlier this year and...
First time playing since last update, I noticed a memorable AOR unit seems to be missing. Claudio Arjos from Galatia don't seem to appear in the latest version. I loaded that save from last year and...
All of those ideas are very likeable. There is a painful lack of quality AOR and merc units outside home areas, and this is noticable when moving into Europe. Past Hadrianopolis there are no more...
Oh yes, thank you. I am playing the 4tpy that comes with the mod. It's 1373 so a ways to go yet. A part of me wishes there was a way to get the event to trigger earlier by say, capturing...
My mistake, I meant Ghulam units not Mameluke. I saw a Ghulam archer spawn in a rebel bandit army on turn 6, and have seen some other Ghulam rebels here and there, but on turn 122 I still have no way...