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    Rigid Model Crashing Bug

    Hello, I've been looking at the files for the Ancient Empires Part 2 mod since I wanted to add a few units of my own for the mod. However, after unpacking and placing all the files into the Assembly...
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    Re: Strange Formatting Bug

    Anyone got any idea of what I'm doing wrong?
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    Re: any IB2 FANS

    RIP, was one of my favorite mods.
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    Strange Formatting Bug

    I've been trying to add the Turcoman Foot unit as a basis for a new unit (Mourtatoi) I wanted for the base game. So far, the second-to-last entry, ByzantineSpearmen, has worked just fine in the game...
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    Re: Modding CBUR

    Damn, so there's no way for me to add new units to CBUR at all? That sucks, but I guess that's the way it is then!
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    Re: Modding CBUR

    You've got it in reverse; I want to add Broken Crescent and Tsardoms units to the CBUR mod so I can use while playing it (the one I have appears to replace vanilla Byzantine units with CBUR units.) I...
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    Re: Modding CBUR

    I'll try that then! I apologize if I seem excessively whiny or clueless; I think I just haven't tried hard enough, so I'll keep at it! Thanks for the continued advice!
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    Re: Modding CBUR

    Thanks for the advice guys, I think it just may be impossible? I've made sure everything from the Battle_Models to the various EDBs and EDUs is written correctly, all the textures are pathed...
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    [Tool] Re: Unit Editor

    Whenever I try and import a unit model, the editor says that the name already exists and that I have to choose a new one- even though I've checked and there's nothing in the modeldb files. What...
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    Re: Modding CBUR

    Gotcha, also, you say to use a formatted Modeldb, but the only formatted Modeldb present is a .bak file, and it also doesn't include the CBUR units. Is there a way for me to format the one present or...
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    Re: Modding CBUR

    Anyone? The game keeps giving me an unspecified error crash as soon as I put in the ModelDB data.
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    Modding CBUR

    Hey, so I'm trying to add the Byzantine units from Tsardoms and Broken Crescents into my copy of the Complete Byzantine Unit Roster project for my own personal use. Are there any special steps I need...
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    Eastern Roman Empire Bug

    I was playing the Mongolian Invasion section of the mod as the Eastern Roman Empire, and I couldn't recruit Greek units. In fact, I was only able to recruit Turkish units. Is this intentional? If...
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    Re: Dark Ages Mod - Restored!

    Nope! I just installed the units wrong! My bad! Everything's fine lmao.
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    Re: Dark Ages Mod - Restored!

    I noticed you're using old text files from the Fall of Rome mod. Are you planning on adding the textures from there?
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    Re: Dark Ages Mod - Restored!

    Holy crap, I can't believe you brought it back! Yeet! You /know/ I'm gonna install this ASAP!! Thanks a ton!!
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    Re: Unit Cap?

    Thanks for the advice! I'll take a whack at it again and I'll see what happens. If it ends in failure, I'll post it up like you suggested :)
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    Unit Cap?

    I've been fiddling around with various custom units from random mods, and so far I've been successful in adding 2 more units to the VI campaign. However, each time I try and make a third, I get a...
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    Re: Dark Ages Mod?

    Wow! I'm a beginner at modding, and atm I'm pretty rusty at creating new units (even if they're just from vanilla files- BIF pixel editing looks really scary haha)- so I might try and restore it. Of...
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    Dark Ages Mod - Restored!

    -------------------------------------------------------------------
    Dark Age Mod
    Creator: CountMRVHS
    Compatibility: v.2.01/Steam
    Last known version: 1.2
    Release year: 2008

    Additional...
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    Re: Modding Medieval Kingdoms 1212 AD

    :P ooh helpful! Thanks man!I'm still open to instructions though, as I always welcome more help haha
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    Re: Modding Medieval Kingdoms 1212 AD

    Bump
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    Modding Medieval Kingdoms 1212 AD

    I want to add unit pack mods to Medieval Kingdoms 1212 AD for my own custom games (Not releasing anything), but I'm not sure how to go about adding the main_unit table for the unit pack mod directly...
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    Re: Editing Names for Generals/Campaigns

    Hey thanks! :D
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    Re: Editing Names for Generals/Campaigns

    How would I go about doing so?
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    Editing Names for Generals/Campaigns

    I recently found out how to edit names for generals, but whenever they appear in game, they end up looking like this

    Let’s take one of the added names, Arminius, for example..

    ( !!! Arminus...
  27. Re: Stainless Steel and Vanilla MTW II Steam Isue, Pls Help.

    No I didn't, and yes, I don't know how to delete posts.
  28. Re: Stainless Steel and Vanilla MTW II Steam Isue, Pls Help.

    Scratch that, I figured it out..
  29. Re: Stainless Steel and Vanilla MTW II Steam Isue, Pls Help.

    Essentially it says I don't have the bin, which I do, it's in my BitTorrent, but idk where to put it, I'm sorry for so many questions..
  30. Re: Stainless Steel and Vanilla MTW II Steam Isue, Pls Help.

    :wub:, now it says I have to insert a disc. :/
  31. Re: Stainless Steel and Vanilla MTW II Steam Isue, Pls Help.

    Awesome, now, I'm sorry if this is a silly question- where do I find the Medieval2TotalWar.exe?
  32. Stainless Steel and Vanilla MTW II Steam Isue, Pls Help.

    Right, so just yesterday, I tried installing Stainless Steel 6.4 into steam, I got as far as having the mod launcher, but then it couldn't find the Kingdoms.exe

    So I used the uninstall option and...
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