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  1. Re: DCI: Last Alliance - Open Beta released, get your copy and play folks!

    Ahhh this is such a fun mod. Love it, love it, love it!

    To all that worked on this, with whole heart, thank you!!!
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    Re: DaC V3 Now Released!

    Hahah, now that you give some attention to us disc users, again this must be must stable mod ever made (i said that before) and im so glad you keep that! New games are broken, games 6y+ in...
  3. Thread: .

    by TechnSVN
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    Re: [SUBMOD] Heirs of Elendil

    i guess attacking army that spawned, had no siege units. Easy fix to this is giving them 2-3 catapults.
  4. Thread: .

    by TechnSVN
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    Re: [SUBMOD] Heirs of Elendil

    Chris... Balrog.
  5. Thread: .

    by TechnSVN
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    Re: [SUBMOD] Heirs of Elendil

    @Nathaniol, Fornost Erain upgraded? I had 0 issues uniting Arthedain. Script says it all.
  6. Thread: .

    by TechnSVN
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    Re: [SUBMOD] Heirs of Elendil

    Go to your install folder, not of the mod, but of the game!
    You will see folder called logs, inside should be system.log file. Thats it.

    For me using disc version its like D:\Medieval 2 Total...
  7. Re: DCI: Last Alliance - Palantiri and Galadriel's Mirror-video out 20th Oct (page 129)

    Such high praises, man it has to suck >>
  8. Thread: .

    by TechnSVN
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    Re: [SUBMOD] Heirs of Elendil

    Sure i do, i still have campaign saved up. I can upload it if you want.

    Missing UI is for Arnorian Barracks.
    Missing recruiting from Dunedain Camp (Bree) and Sackville (Shire).
  9. Thread: .

    by TechnSVN
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    Re: [SUBMOD] Heirs of Elendil

    Well, tried it finally, hard to find time these days for playing >>

    The good:
    Loved the Aragorn shenanigans when you start campaign and also the decision which to "unite" first. ND was always fun...
  10. Re: DCI: Last Alliance - Wild Men of Enedwaith preview video out 17th April (page 121)

    Its not gonna be that scary i am sure ^^ I do quite enjoy Enedwaith achievements, wish they would get more when you conquer some of elven lands :D

    Ah great news about the agents, the animation...
  11. Re: DCI: Last Alliance - Wild Men of Enedwaith preview video out 17th April (page 121)

    Wait, assassins are in game? Oh noes... are they limited? I absolutely hate getting my generals killed >>
    Hopefully diplomats are limited to 1 per faction, anything more is annoying.

    EDIT: Also...
  12. Re: DCI: Last Alliance - preview video for Hill-men of the North out 26th March (page 120)

    Ngugi already has a plan, and will release it in 2198! Hahah
  13. Re: DCI: Last Alliance - preview video for Hill-men of the North out 26th March (page 120)

    Proper time for the release would be for Christmas, would make me believe in Santa again ^^
  14. Re: DCI: Last Alliance - Dwarves preview video out 5th December (page 116)

    I am not ok with these teasers... Makes me want to play too much! :P
  15. Re: DCI: Last Alliance - Dwarves preview video out 5th December (page 116)

    Noticed you didn't give them locked morale. While in DAC that makes them OP, this here will be a challenge... Ohh what did you to elves......... next prev? ^^
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    Re: MOS, the ultimate TATW experience.

    Because you play easy way. Stacking OP generals vs cannon food units usually brings that result. Keep generals in towns, and play with units then you will have challenge.
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    Re: DaC - Previews and Announcements

    Great, i still miss Northern Dunedain recruitment update, some units cant be trained in regions though they should be. Other then that, great job!
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    Re: Gollum's Reunited Kingdom submod for DaC 1.2

    Does your campaign crash before you install Reunited Kingdom? If no, you installed it wrong. If yes, reinstall DaC again is your best bet.
  19. Re: Forgotten Realms of Gathered Submods (FRoGS) v2.5.1 RELEASED!!! ~ Reworked Dwarven Warriors, Dwarven Nobles and Grimbeorn preview!

    I define fun when its challenging, but not too much. I guess ill start with High Elves (since they are usually most OP) and figure out how hard campaign is. I do quite enjoy units collection at first...
  20. Re: Forgotten Realms of Gathered Submods (FRoGS) v2.5.1 RELEASED!!! ~ Reworked Dwarven Warriors, Dwarven Nobles and Grimbeorn preview!

    Gonna have a first go with this mod. Kinda bored of waiting on DaC 2.0, hope this will keep me busy till its release ^^

    Any tips which are fun factions to play?
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    Re: Gollum's Reunited Kingdom submod for DaC 1.2

    Thing all the issues has been said before really. For me it is just units and buildings the priority, economy second and custom generals third.

    I don't really see their RK script better then...
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    Re: Gollum's Reunited Kingdom submod for DaC 1.2

    ...5 to bree
    6 to dunharrow
    7 you get army and quest done
    8 yes
    9 it ends when you get army

    10 north is needed, south is not
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    Re: Gollum's Reunited Kingdom submod for DaC 1.2

    Did you get message at turn 1 about the script?
    You do get another message when you should change, not just when you are allied and when you finish quest. It also takes 2 turns to finish the script.
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    Re: Gollum's Reunited Kingdom submod for DaC 1.2

    Because no mater how many times i write it, decided to just post pics. This is the path:

    https://i.imgur.com/G9z1vqH.jpg

    In GRK:
    https://i.imgur.com/nvc29g8.jpg

    And when you open GRK.bat,...
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    Re: Gollum's Reunited Kingdom submod for DaC 1.2

    You installed it wrong.
    ......mods\Third_Age_3\GRK

    GRK.bat should be in ...\mods\Third_Age_3
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    Re: Gollum's Reunited Kingdom submod for DaC 1.2

    Hmm, i think you have to set it in script Gollum wrote not in descr_script.
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    Re: DaC - Previews and Announcements

    No1 wants dwarfs + elves combo? They could make 1 and 1, not both dwarf ^^
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    Re: DaC - Previews and Announcements

    Mmmm, needs avari elves in there.... ^^
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    Re: Gollum's Reunited Kingdom submod for DaC 1.2

    @Horseless Nomad
    Sacrificed, no not really, there are next to 0 scripts in DaC.
    Very stable, i had 0 crashes playing it twice.
    As far i am aware, they don't bug out the submod.

    @Gollum
    No i...
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    Re: Gollum's Reunited Kingdom submod for DaC 1.2

    IDK if Gollum can solve economy issues. Full evil is good idea, but again, you are so wealthy you can do it. Issue is, north is very poor, the only challenge you may receive is by Ered Luin and even...
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    Re: Gollum's Reunited Kingdom submod for DaC 1.2

    Script works fine, no issues at all and i played it twice to turn 100. I don't know how to write this, but here goes.

    Good:
    - works really great, easy to install, easy to change, it does change...
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    Re: Gollum's Reunited Kingdom submod for DaC 1.2

    Nice work! Ill have some free time next month to play this script ^^ Ahhhhh cant wait.

    Also, do you plan in future to add Gondor buildings into Arnor (Barracks, Stable,...)?
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    Re: Gollum's Reunited Kingdom submod for DaC 1.2

    Thing about ND is, they are not using Barracks/Archery Range/Stables. They are using their unique "camps" aka beacon system. For Reunited Kingdom to train those units, you would have to set them to...
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    Re: Gollum's Reunited Kingdom submod for DaC 1.2

    https://ufile.io/zijdq

    There, should be 2 saves, 1 before Gandalf script and 1 i could recover from what i deleted.

    Do let me know if there is anything else i can do to help.
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    Re: Gollum's Reunited Kingdom submod for DaC 1.2

    The only save file i have, is the back up i made just before i killed Gandalf. Usually i end campaign when i start to make good money and have broke down enemy key locations.

    I did however cheated...
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    Re: Gollum's Reunited Kingdom submod for DaC 1.2

    So, finally got time to play this submod. Damn fine work sir.

    Turn 32 i got the message i am ready for reunited kingdom yeeeee, was that a mistake lol. BUT the challenge was awesome!
    Few things i...
  37. Re: What is the best/most popular submod these days?

    ThorHa, i guess you haven't really played MoS at 300 turn and DaC at 300 turn, because game looks completely different. While in MoS you deal with INSANE number of banner army, in DaC you see maybe...
  38. Re: What is the best/most popular submod these days?

    I honestly prefer DaC over all, due to almost 0 crashes and quick turns
    MoS is tooooo slow, way too god damn slow with all the scripts running, also in the end is just stack v stack v stack v stack...
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    Re: Gollum's Reunited Kingdom submod for DaC 1.2

    Well, i just got through all the Mass Effect Andromeda and it seems just in time ^^

    This will be one hell of an campaign to play for sure. Gonna need to take a day or 2 of work when it pops out :))
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    Poll: Re: War of the Silmarils - Doriath Trailer added in OP, and Noldor teaser screens on p.140! (15/8/16)

    Maybe more teasers? :p i know i know... demanding ^^
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