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  1. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    This sounds extremely interesting! I guess it could be a quicker way to overcome the limitation of the maximum number of settlements.

    As Erken said, it would be nice to know how the AI copes with...
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    Choose your heir interactively in M2TW/EBII

    It has been achieved!!!!!!! :rofls::yes:

    https://www.twcenter.net/forums/showthread.php?804514-General-discussion-(use-of-already-implemented-functions-etc-)&p=15927636&viewfull=1#post15927636
    ...
  3. Re: General discussion (use of already implemented functions, etc.)

    Unbelievable!!! Finally the heir annoyance in M2TW, which was reduced as much as possible before but not fully gone, is finally over after more than a decade!!!

    This kind of shows how lazy CA has...
  4. Re: General discussion (use of already implemented functions, etc.)

    This happens even between couples that supposedly love each other but don't speak the same language and use English as the middle term way of communicating, so can't imagine having Google as an...
  5. Re: General discussion (use of already implemented functions, etc.)

    Unbelievable and very impressive work, youneuoy!!! Damn talentful... I know nothing of how M2TW engine works, but this is probably the most promising, inspiring and game changing mod, and what many...
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    Re: Changing the Legio for units

    Wow, this looks promising! Thanks for sharing. Hopefully many of the potential ideas from the past can be implemented from now onwards without the old boundaries...
  7. Re: Disposing of Unneeded/Incompetent Generals/Family Members

    Yes, it would be great and enriching the uncertainty of each campaign, changing and/or affecting considerably the player expansion if suddenly getting an unexpected revolt at "home" and had to go to...
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Not to sound rude either, but it would be wonderful to have civil wars in EBII (unfortunately, don't have the knowledge to propose an implementation):...
  9. Faction Internal Power Struggles/Usurpers and Civil Wars in EBII

    First of all, I could not enjoy EBII for a very long time and could not follow up the updates/plans of EBII team, so excuse in advance in case this has been already asked before.

    I am not aware...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Well said, good proposal! These buffs and penalties should really make a crucial difference, not only for choosing a faction but how is it played by the player and AI due to these factors, along the...
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    Re: Rome vs Carthage balance

    Yes, please!!! We need some randomness and unexpected events to make it more interesting. Thank you so much, looking forward to it :)
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    If I correctly understood, I read that the "Select Heir" system now fails sometimes to choose the next heir (after the current heir) due to some "left overs" of the previous system, but that they...
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Is it possible to easily fix as well the issues with the "Select Heir" ancillary before starting a new campaign? Thank you so much in advance!
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    Re: What "house rules" do you follow?

    What is EB 2.35 value for AIGenerals Hitpoints? Don't know where to check or tweak... Thanks in advance!

    By the way, how was the testing about increasing AI money limit from 30000 to 50000?
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Wow, thank you so much for your hard work, EBII team! Still changing and improving Total War modding to upper scales :)
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    Sticky: Re: Fans suggestion thread for future releases

    Yes, thank you so much!!! This is so much needed and historically correct as well... It was far more troublesome for Rome to fully subjugate Hispania (around 2 centuries) than Gaul with Caesar, but...
  17. Thread: RTW VS MTW in EB

    by jdofo
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    Re: RTW VS MTW in EB

    That's exactly the reason why I stopped playing EBI as well...
  18. Sticky: Re: Guide to Getting Great Graphics in Medieval 2 (how to make EB2 look as good as possible)

    Well, I agree on the essence of the message, but I have to disagree in the generalisation and exaggeration.

    EBII on my high-end laptop (emphasising it is not a :wub: potato, only that) doesn't...
  19. Sticky: Re: Guide to Getting Great Graphics in Medieval 2 (how to make EB2 look as good as possible)

    Yes, it's a preset for GEMFX 1.0.9. #46

    I heard that there might be better performance through ReShade, so I might adapt this preset in the future when I find some time. Enjoy it!
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    Re: Announcement: Europa Barbarorum II 2.3 released!

    Couldn't agree more! Couldn't play EBII that much since 2.2b. Started the same campaign as Pergamon and not only everything feels completely enhanced, balanced and challenging, but a solid stable...
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    Re: Europa Barbarorum II FAQ

    I also love EBII music but, when playing as Pergamon, there is unfortunately not much variation yet in campaign map and gets a bit repetitive. So your submod is very helpful and appreciated in that...
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    Sticky: Re: Fans suggestion thread for future releases

    Great idea! Currently reading roman history books and it was a constant threatening weapon against other factions within the roman senate :thumbsup2 This could actually bring more dynamism to FM...
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    Re: Europa Barbarorum II FAQ

    You even get micro lags when in campaign map in recent high end gaming laptops, despite using the independent research alternative to overcome the technical limitation. I guess it's more of an...
  24. Re: [Submod] Peace Treaty Script (Realistic Expansion) *testers appreciated*

    That would be epic, like the perfect combination: DeI + Data Venia + De AI Arbitris + Cultural Tension + Peace Treaty Script!!!

    Thank you so much for your work. Cheers
  25. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.2g - Updated 11th January)

    Yes, please! I'm definitely a 4TPY player (12&24TPY are too much for my taste), so I would be glad if you could adapt movement for this version as well. Looking forward to new updates, too!

    Can't...
  26. Sticky: Re: Guide to Getting Great Graphics in Medieval 2 (how to make EB2 look as good as possible)

    Can't test it now (RL busy times), but if you're using my final version from #46 in a fresh GEMFX 1.0.9 installation, you shouldn't be getting any sort of blinding white. That was the aim of my...
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    Re: EB-Twitter updates Discussion

    These pontic hoplites look stunning but daring! Great job,once again.

    EBII team keeps on setting upper higher standards, how can that be?!?! Looking forward to new units and 2.3a!

    By the way,...
  28. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.2g - Updated 11th January)

    Seriously guys, you're not playing right this challenging submod if you rely on forts. That means that your geopolitical strategy clearly failed, as you didn't properly use diplomacy and didn't plan...
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    Sticky: Re: Ancient Empires Attila, 202BC - Project Outline

    Thank you so much for getting registered and contributing that much with modding community... You're a role model for new generations, congratulations :thumbsup2
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    Sticky: Re: *Campaign Play-through Preview - Roman Republic*

    Couldn't agree more! CA has taken the lazy and profitable path and we could only expect even more downgrades in the future, if people still buy their betas. I wish I would be wrong...
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    Re: [requested Submod] Matched Combat be gone

    Ohh, music to my ears... and eyes!!! Thank you so much to the 3 of you :laughter:
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    Sticky: Re: *Campaign Play-through Preview - Roman Republic*

    Impressive work! Getting very close, congratulations :thumbsup2
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    Sticky: Re: Screenshot Thread

    Great work as well, very nice preset! Thanks for sharing

    @ thesmoosh:

    Sure, it's always great to try different presets! Can't play right now that much, but I will. At the end, it's so difficult...
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    Sticky: Re: Screenshot Thread

    Absolutely! Would be much appreciated :tongue:
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    Sticky: Re: Screenshot Thread

    Mmm interesting... I tried to create my own Reshade 3 preset for EBII but it wasn't looking as good as the GEMFX one. Will give it another try and for DeI as well, thanks!
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    Sticky: Re: Screenshot Thread

    Looking very nice, indeed! Well done :thumbsup2

    Were the tips finally useful and applicable to Rome II? Did you create your own preset or adapt/tweak from a previous one?
  37. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.2f - Updated 31th December)

    Respect :laughter: :thumbsup2
  38. Re: The State of matched combat in DEI 1.2 post Patch 18

    Thank you very much both for your efforts! It is so much needed...

    When ready, where it will be available? Official submods, for instance?

    Cheers and keep up the great work!
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    Sticky: Re: STATE OF THE MOD - A.E. - PROGRESS UPDATE 14.12.17

    Terrific news! Thank you very much for the update.
  40. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2 - Updated 24th june)

    That would be very much appreciated! Thank you as well, Joysong.
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