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  1. Replies
    4
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    1,600

    Re: Objectives Panel is Blank with my Mod.

    Yer i had this problem too, had to use the none assembly kit version of statpos to make it work.
  2. Replies
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    984

    Re: regional recruitment?

    Well good news i just updated the schema for main_units, can find it in the pfm thread. Should fix your problems.
  3. [Tool] Re: PFM 4.1 - Warhammer support

    Sorry ignore the above post, forgot a column

    <table table_name='main_units_tables'
    table_version='28' >
    <field name='additional_building_requirement' type='optstring_ascii' />
    ...
  4. [Tool] Re: PFM 4.1 - Warhammer support

    hey i followed your adive, updated the schema and now it works.
    Here is the updated main units schema.

    <table table_name='main_units_tables'
    table_version='28' >
    <field...
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    Re: How does one make buildings regional?

    Don't know if you still need help on this but this post should help you out a lot.

    http://www.twcenter.net/forums/showthread.php?732285-Adding-Building-Chains
  6. Replies
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    3,721

    Re: Adding Building Chains

    Yer I watched it, still crashed. I ended up just using the esf editor, which is just a little tedious.

    Btw my building chain works, but I can't build it using the ui, only the building browser....
  7. Replies
    19
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    3,721

    Re: Adding Building Chains

    Does anyone have problems when exporting the startpos after editing startpos files in Assembly kit? It always fails for me.
  8. Replies
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    3,721

    Re: Adding Building Chains

    Thanks so much, will be giving this a try asap.
  9. Replies
    19
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    3,721

    Re: Adding Building Chains

    Yer ive searched up buildings like the Reiksfort, but there doesn't seem to be anything in the db that ties them to a region.
  10. Replies
    19
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    3,721

    Re: Adding Building Chains

    Do you guys know if its possible to link a building chain or superchain to a specific region?
  11. [Tool] Re: PFM 4.1 - Warhammer support

    https://www.dropbox.com/sh/ni4ut0wnns363ja/AACOtnqhYYCua8xRO9HkePIRa?dl=0
    here are the files
  12. Replies
    19
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    3,721

    Re: Adding Building Chains

    Do you know If is possible to add your own buildings into the default building chains?
  13. [Tool] Re: PFM 4.1 - Warhammer support

    Hey thanks for the reply,

    Added units in main units
    Exported using BOB
    Open mod pack in pfm
    Try to edit main tables
    Gives error.

    My units require the region_unit resources column which...
  14. Replies
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    3,775

    Re: Unit card & voice files

    Hey before you do anything else, make sure u only edit data_core files and then rename them to something else after. Also, try to delete all the other entries that you aren't editing.
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    Re: regional recruitment?

    Na it works in assembly kit fine, but if I try to make it only in pfm it won't work.The problem with doing it from assembly kit is that for some reason once you export it pfm can't read main_units...
  16. Re: Instructions for changing number of soldiers in a unit

    Should be able to change this in the main_units table.
  17. Replies
    3
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    3,775

    Re: Unit card & voice files

    Hey can't help you with the audio, but you can 100% change the unit card in unit_varients tables. The row should be called unkown4.
  18. Re: Removing unit cards from the building browser?

    Right, do you know of any good scripting tutorials or resources?
  19. Re: Removing unit cards from the building browser?

    Right, do you know of any good scripting tutorials or resources?
  20. Replies
    8
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    984

    Re: regional recruitment?

    Just wondering did you ever get this working using pfm? Or did u just use the assembly kit.
  21. [Tool] Re: PFM 4.1 - Warhammer support

    Hey guys, if I try to edit main_units_tables after exporting from the assembly kit, pfm gives me this error. Is there any fix to this >?
  22. Re: Using bob, what causes startpos creation to fail?

    yer i had the same problem. Had to edit them in pfm instead.
  23. Re: Removing unit cards from the building browser?

    I don't want to remove the actual units themselves, but just remove them from the building browser because it looks pretty bad.Can see in the picture below what i mean.
  24. Removing unit cards from the building browser?

    Does anyone know if you can remove unit cards from the building browser?
  25. Re: How to mod units Legendary Lords come with?

    Should be able to find it under start_pos_starting_general_option_additional_units
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