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  1. Sticky: Re: [UP]Unofficial Patch for TES - 2.0.3. RELEASED - NEW HOTFIX RELEASED 29th October 2021

    That's perfect and exhaustive, thanks Jadli :thumbsup2
  2. Sticky: Re: [UP]Unofficial Patch for TES - 2.0.3. RELEASED - NEW HOTFIX RELEASED 29th October 2021

    Hello Jadli,

    I often come back to your UP from times to times to enjoy your new additions.
    This time, I have a few questions:

    - Is it normal I see v1.52 on the main screen? I deleted the...
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    Re: Realism Core v5 for LME4

    Hello Sirlion your mod looks promising.

    I just have a quick question here:

    Do I need to do something else than putting sir_battleterrain.pack in Data folder to make it work?
    Adding a...
  4. Sticky: Re: [UP]Unofficial Patch for TES - 2.0 FINAL RELEASED - NEW VERSION RELEASED 2nd FEBRUARY 2021

    Great, I'll give the patch a try soon.
    It looks promising, especially the alchemy system and the turn's length reduction. :thumbsup2
  5. Sticky: Re: [UP]Unofficial Patch for TES - 2.0 FINAL RELEASED - NEW VERSION RELEASED 2nd FEBRUARY 2021

    Greta work Jadli!

    Have you fixed the missing building cards in this release?
    There were quite a lot of them missing in the previous version giving a generic feel to all the factions on the strat...
  6. Sticky: Re: [UP]Unofficial Patch for TES - 2.0 FINAL RELEASED - NEW VERSION RELEASED 3th JANUARY 2021

    You're right, I re-installed a few MTW2 mods at the same time, went too fast and forgot about the world folder part. :whistling

    I hope you'll find time for the next patch, thanks again for you...
  7. Sticky: Re: [UP]Unofficial Patch for TES - 2.0 FINAL RELEASED - NEW VERSION RELEASED 3th JANUARY 2021

    I Just tried your new version and I have a couple questions:

    - Why are there so few custom buildings pictures in the cities/castles? The main mod has specific building cards for every faction and...
  8. Sticky: Re: [UP]Unofficial Patch for TES - 2.0 FINAL RELEASED - NEW VERSION RELEASED 3th JANUARY 2021

    Nice work Jadli,

    Do we have to make a clean reinstall of the mod and your submod or can we merge your new release with the old installation?
  9. Sticky: Re: [UP]Unofficial Patch for TES - 2.0 RELEASED - NEW VERSION RELEASED 26th DECEMBER 2020

    Glad to see you are reactive on fixing the issues.
    How do you use the potions by the way?

    I played a few hours with your submod and right now I have two majors complaints with it.

    - the...
  10. Sticky: Re: [Submod] Unofficial Patch for TES - Version 2.0 RELEASED - NEW VERSION RELEASED 26th DECEMBER 2020

    Is it removed from the campaigns too? Or is the clockwork city mechanic and battlefield untouched and available for the morrowind factions ?

    While I am at it a couple of quick questions:

    - I've...
  11. Sticky: Re: [Submod] Unofficial Patch for TES - Version 2.0 RELEASED - NEW VERSION RELEASED 26th DECEMBER 2020

    Great, a hotfix right when I can start a new game ! :)

    I tried it and it seems to solve the performance issues on the campaign map and the silver surfers. However, I couldn't find the Clockwork...
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    Re: Ultrawide Support?

    I was quite busy these past two weeks and didn't answer you Gigantus, sorry.

    I tried the widescreen button, and it seems to do nothing.
    However, and that puzzles me, the new Unofficial patch...
  13. Sticky: Re: [Submod] Unofficial Patch for TES - Version 2.0 RELEASED - NEW VERSION RELEASED 26th DECEMBER 2020

    Thanks for the release Jadli,

    Haven't tested the campaigns yet, but I wanted to test the new units/factions in quick battles.
    I launched two of them, and had silver surfers in both of them : lots...
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    Re: Ultrawide Support?

    That was worth to try, unfortunatly the result is exactly the same, my desktop is reduced and black bars appear on the sides. When I change the resolution in game, I get the same results than above....
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    Re: Ultrawide Support?

    Ok Gigantus, here are my results:

    I installed your bare geomod as requested and tried to mess around with the config file.
    I had to remove the windowed option since the game opens up in a small...
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    Re: SSHIP - General Discussion

    Makes sense !

    Thanks for your answer :thumbsup2
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    Re: SSHIP - General Discussion

    Is it intended that Mailed Knights for the HRE costs 0 ? (there's only upkeep on these units but no recruitment cost).

    EDIT: I just checked the export_descr_unit file and it's indeed 0 (I guess...
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    Re: Ultrawide Support?

    Thank you Gigantus for your help, I haven't tried your solution yet. I'll give it a try asap :thumbsup2
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    Re: SSHIP - General Discussion

    I had the same problem.
    If you have enough cell phone signal (and data) use your smartphone as a wifi or bluetooth remote access point, it did the trick for me :thumbsup2
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    Re: SSHIP - General Discussion

    Thank you very much Jurand ! I've just tested it, and it works, I was able to launch the game.
    However, in order to be sure everything is correctly set up, do I need to launch the setup.exe to...
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    Re: SSHIP - General Discussion

    I wanted to go back to sship after a few years without checking the new versions but I couldn't get it to work.
    It is specified in the installation instructions to install the mod on a clean version...
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    Re: Ultrawide Support?

    Well, 1920x1080 is a bit too small, I am loosing half of my screen filled with 2 huge black bars on this resolution.

    I tried 2440x1440 on both campaign and battle maps and the result is much...
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    Ultrawide Support?

    I don't know if it's me but I can't get my widescreen and ratio supported by the mod. When I choose my resolution in the options (3440X1440), the UI gets overstreched and the campaign map is...
  24. Sticky: Re: [Submod] Unofficial Patch for TES:TW - Version 1.42 RELEASED (FINAL VERSION) - NEW HOTFIX RELEASED

    While waiting for Rafmc to help me, I started to look up the installation files.

    I came to the conclusion, the "faulty" one, or the one that solves my problem is data/battlefield.

    Here is how...
  25. Sticky: Re: [Submod] Unofficial Patch for TES:TW - Version 1.42 RELEASED (FINAL VERSION) - NEW HOTFIX RELEASED

    Here is another screenshot for rafmc, it was taken in a desert battle on the edge of fort Greenvale.

    Are desert maps supposed to look like that? :(

    https://image.ibb.co/nmH6PS/ex6.png
  26. Sticky: Re: [Submod] Unofficial Patch for TES:TW - Version 1.42 RELEASED (FINAL VERSION) - NEW HOTFIX RELEASED

    I watched your 1.4 video "Mercenaries"

    https://youtu.be/FKjxeR4OJmI

    And the battlefields are nothing comparable to the screenshots I posted yesterday. We can clearly see the battlemaps are...
  27. Sticky: Re: [Submod] Unofficial Patch for TES:TW - Version 1.42 RELEASED (FINAL VERSION) - NEW HOTFIX RELEASED

    Well, I can assure you it happens on all battlefields, the effect is more visible when the weather is clear, but overall the textures look poor and messed up in every conditions.

    Example here :
    ...
  28. Sticky: Re: [Submod] Unofficial Patch for TES:TW - Version 1.42 RELEASED (FINAL VERSION) - NEW HOTFIX RELEASED

    Just a few last screenshots to confirm this is intended :

    https://image.ibb.co/fUALYn/ex3.png


    Are these black aeras on the grass normal? I mean everything is oversaturated and I would like...
  29. Sticky: Re: [Submod] Unofficial Patch for TES:TW - Version 1.42 RELEASED (FINAL VERSION) - NEW HOTFIX RELEASED

    Well thank you then, and sorry for this, I would have never thought this was intended since I really prefer the vanilla graphics but I guess I do not represent the majority here and will thus no...
  30. Sticky: Re: [Submod] Unofficial Patch for TES:TW - Version 1.42 RELEASED (FINAL VERSION) - NEW HOTFIX RELEASED

    Is it supposed to be so dark and saturated? I couldn't see any mention of battlemap graphic changes on the patchlogs, but I may be wrong.
  31. Sticky: Re: [Submod] Unofficial Patch for TES:TW - Version 1.42 RELEASED (FINAL VERSION) - NEW HOTFIX RELEASED

    Here are 2 other screenshots from a third new fresh installation from scratch

    And here is a brief summary of what is happening

    -TES: TW 1.4
    -TES: TW 1.41
    -TES: TW UP 1.41 part 1 + part 2...
  32. Sticky: Re: [Submod] Unofficial Patch for TES:TW - Version 1.42 RELEASED (FINAL VERSION) - NEW HOTFIX RELEASED

    I attached a screenshot on my previous post #497

    But if you can't see it, I can sure upload another one !
  33. Sticky: Re: [Submod] Unofficial Patch for TES:TW - Version 1.42 RELEASED (FINAL VERSION) - NEW HOTFIX RELEASED

    I already tried to reinstall the whole thing, it's actually the reason why I didn't try your 1.41 version a few months ago, I had the exact same problem.
    I wanted to retry the whole process today on...
  34. Sticky: Re: [Submod] Unofficial Patch for TES:TW - Version 1.42 RELEASED (FINAL VERSION) - NEW HOTFIX RELEASED

    Hello Jadli,

    I tried to install your Unnofficial Patch but I think I have a problem.

    The colors are completly messed up, oversaturated and I can't see what I did wrong. I reinstalled everything...
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    Re: Questions regarding the late Era campaign

    Ok then, thanks to both of you !
    It appears the late era campaign could fullfill my expectations regarding the long wait before the more advanced units.

    Starting a new game will be a refreshing...
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    Re: Questions regarding the late Era campaign

    Ok for that, I get it.

    But concerning the second part of my question, how are fired the events unlocking the units?
    Let's take cannons for example (but it applies to any other unit)

    Is it
    ...
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    Questions regarding the late Era campaign

    Since the beginning of SSHIP, I've always played the early campaign, driven by the fact that the mod is focused on this period and that the Late campaign is still on beta stage.

    However, I've...
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    Re: SSHIP - General Discussion

    Concerning V0.9.5, I know you will release it in the next few days or weeks and I can't wait for it !

    What would help though, would be a patch log of all the new features or rebalances in 0.9.5...
  39. Sticky: Re: The Elder Scrolls: Total War

    Allright, that seems perfect then !

    Thanks again for your help and for all your work to improve this great mod ! :thumbsup2
  40. Sticky: Re: The Elder Scrolls: Total War

    Well, it seems you made a fantastic job with that patch !

    Thank you very much for your help, I'm going to try your patch asap.

    Just a little question as I unfortunatly can't read the...
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