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  1. Replies
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    Sticky: Re: Bugs Reports & Technical Help

    I did a lot of late editing in my response to the issue, see post. Basically it's a format issue but not fatal.




    That's where my 'faction turn' monitor suggestion would come handy...
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    Sticky: Re: Bugs Reports & Technical Help

    It's a formatting thingy:
    1. because it's a IF sequence it needs to be I_EventCounter, EvenCounter is not suitable to start with as it requires as export the EventCounter event
    2. because it's a IF...
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    [Tool] Re: Bovine M2TW Checker

    I usually only do surplus file removal if I have time on my hands or the number of files is simply staggering in comparison to the total size of the mod. In the case of this mod the 'is not...
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    [Tool] Re: Bovine M2TW Checker

    In the case of non 'bonus' capabilities like this one I am not sure if decimals are valid. Would require some follow up but I would suggest to leave the parsing unchanged until proven otherwise.

    I...
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    [Tool] Re: Bovine M2TW Checker

    It was an issue of a space within a trait's name: 'Farm Grants'. Fixed all instances and a similar issue (retinue) after that. Have a clear run now but will update the checker before proceeding.
    ...
  6. Re: Mods saved to an external hard drive crash whenever i try to play a battle

    Oops, just found out that my WotN version is 1.5, apparently totally outdated. So make a back up of the file before using mine.
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    [Tool] Re: Bovine M2TW Checker

    New case: this time from Wrath of the Norsemen.

    The modelDB file is error free according to the old python checker but your checker pops this. There is barely a time gap between starting the...
  8. Re: Mods saved to an external hard drive crash whenever i try to play a battle

    Some faint memories led me to rummage through my archive, found a formatted modeldb for WotN in there. The checker you use will still not work 100% with it (even after amending it with the custom...
  9. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    The files I removed where not referenced in the modelDB file, eg they were never used. The model entries in the modelDB file were not altered beyond some formatting. I did add some missing sprite...
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    [Tutorial] Re: A Guide for Missions

    The assassination (and adventure) missions can be focused on labeled characters as the example in the teutonic campaign shows. The 'adventure' is a new mission where actions against the target...
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    [Tool] Re: Bovine M2TW Checker

    Jihad - your assumption is correct:
    IsJihad - checks if a jihad is in progress
    IsOnJihad - checks if the character has signed up for the jihad

    'regular' hidden trait text - I tried to suggest to...
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    Sticky: Re: Bugs Reports & Technical Help

    Just to rule out a wrong directory check that the launcher is in the mods\SS6.3 directory.

    I did come across that issue at some stage but haven't been able to figure it out. In my case however it...
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    Re: Recording a Trier Campaign

    Thanks, brings back old memories.
  14. Sticky: Re: Full install for Stainless Steel 6.4, Meloo Fix, Steam compatible

    You have to set it via the Stainless Steel launcher options.
  15. Re: Mods saved to an external hard drive crash whenever i try to play a battle

    Are you sure you are looking at the correct file? Even the default file has 23K lines.

    Never mind, 'not properly formatted' would explain it, most likely parses it but then assumes it's properly...
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    Sticky: Re: Bugs Reports & Technical Help

    I suppose eventually it was some kind of save incompatibility if it works now. Enjoy the mod!
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    Re: SSHIP - General Discussion

    Oh, I thought you were referring to the 400 turns when turn time increases. As to it being compatibility related: I never paid attention to it, so only testing each setting will tell if there are...
  18. Re: need some help moving exploding monster bombard shot to other mods

    I am a bit rusty but I think non siege units, eg missile units can have three attacks as well, alas it boils down to melee, missile, fiery missile, eg the archers with fire arrows. For the grenadiers...
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    Re: SSHIP - General Discussion

    Compatibility can solve a good number of issues, usually one step down in OS version does the trick for win10, eg set to win7. With older OS it may take a try or two to find the suitable one. And...
  20. Re: need some help moving exploding monster bombard shot to other mods

    I had a little peek to refresh my memory - it seems to be this projectile: 'exploding_monster_bombard_shot' according to the EDU entry (Did yo know that we put the Krupp symbol on the canons barrel?)...
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    Sticky: Re: Bugs Reports & Technical Help

    I see you found the discussion in the other thread. Get in touch with me if or when you decide to give bovi's checker a spin and have issues.
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    Sticky: Re: Bugs Reports & Technical Help

    That's the one I put for him through the paces - here is the final version.



    Have you changed anything in the game like running the setup since you last saved? Did you manage to load the save...
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    Sticky: Re: Bugs Reports & Technical Help

    You need to do that with the executable files: medieval2 and kingdoms, here is a small guide line.

    Note: doing this with a mod's BAT file or in this case the launcher, will result in an error as...
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    Sticky: Re: Fans suggestion thread for future releases

    1. & 4. Technically not possible - it's hard coded that devastation only happens outside your own region.
    2. There are modifiers that can do the job.
    3. Occupying a port's land part is the same as...
  25. Re: need some help moving exploding monster bombard shot to other mods

    3 different attacks, with a 'fiery' attack being a mandatory second afaik.

    You basically need to work your way backwards through the projectile files, starting with each projectile in the EDU....
  26. Sticky: Re: Full install for Stainless Steel 6.4, Meloo Fix, Steam compatible

    That is kinda weird - because that's exactly what I did (modDB download plus meloo fix) for my repack - and then I use a small batch file during installation to do the copy\rename stuff. It's based...
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    Re: Diplomacy and reputation fix - call for testers

    The first token is a bit overkill: while the rank can be 1 it cannot less then that, no harm done. And no, both triggers will only fire together for rank 1 (and all the way beyond zero :tongue:), the...
  28. Re: Mods saved to an external hard drive crash whenever i try to play a battle

    I am not an expert here, but have you tried installing M2TW directly on the external drive? It's the disk version, right? And it has the 'kingdoms' update?

    But before that: you only need to...
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    Re: Diplomacy and reputation fix - call for testers

    Instead of an 'absolute' range (less\more then) you have a defined range (between). No overlap there. I have to admit that I am not aware what exactly are the underlying criteria for Rank and...
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    Re: 30 Factions but crashes when adding 31

    Bin converter could be the wrong python version - I use 2.66:
    You can always use this stand alone Bin Converter.
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    Re: SSHIP - General Discussion

    On it, so far only issues where two lines were merged, looks like an after effect of the correction procedure, but could also be a copy\paste issue because it exists identically in all ug instances...
  32. Sticky: Re: Full install for Stainless Steel 6.4, Meloo Fix, Steam compatible

    Did you install the updated patch? It addresses an issue that is prone to lead to 'loading screen' crashes. See second post.
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    Sticky: Re: Bugs Reports & Technical Help

    Declaring after processing counter: I presume so - it will certainly fail in the first turn. Bit of a bummer if it's a monitor that's supposed to fire at game start or is turn sensitive, so rather...
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    Re: SSHIP - General Discussion

    Simply let me have the modelDB of your installation and I'll run it through the checker as I suggested earlier. Now that I knoe how to sort it out relatively quick I can get it back to you in a day...
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    [Tool] Re: Bovine M2TW Checker

    That was not the regular 'trait is hidden but uses non-hidden description' log entry, THAT one I disable by default because while every mod uses a dummy template for hidden text it usually doesn't...
  36. Re: Mods saved to an external hard drive crash whenever i try to play a battle

    Could be a virtual store issue, check this guide from step 3 onward.
  37. Re: Is there ay magic in this mod or any other Total War Middle Earth-type mods?

    One is glad to be of service :buba:
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    Re: SSHIP - General Discussion

    That would be much appreciated as it will cut down on the time I will have to spend on the file.



    'Distance from capital' is a main multiplier for unrest (and trade resource prices), quite a...
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    Sticky: Re: Bugs Reports & Technical Help

    I haven't followed up on that but when I cut all factions except scotland then your script section looks like the one above: the inc_counter line appears to come before the declare_counter line -...
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    [Tool] Re: Bovine M2TW Checker

    I am having some rather odd log lines as well so it might be best if you installed the mod yourself. The 'fixed' modeldb (missed a small number of tabs because I didn't check the log after the...
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