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  1. Re: [SUBMOD] Train your Generals at Schools! -&- Fixed Trait and Ancillary Triggers

    Sorry to answer only now, but I have the 1.0 version of your mod - I will start a new game again and provide you with feedback
  2. Re: [SUBMOD] Train your Generals at Schools! -&- Fixed Trait and Ancillary Triggers

    I am using this mod, there are traits with no effect like crakshot or boarding party - are they bugged?
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    Re: Tortuga: a small collection of submods

    Do the diplomacy mods also work on VH campaign difficulty or does the AI still go crazy? You wrote somewhere that you have a version of Bran Mac custom made for this mod, could you post it also?
  4. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Do you guys plan to add the Pirates and NA Indians as playable factions? Cause this would be awesome....
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    [Released] Re: [MOD] Minor Town Garrisons

    Copy inthe data folder - enable in the mod manager
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    [Released] Re: [MOD] Minor Town Garrisons

    Hey there, really like the mod - could you do a 10 units version ;-D?
  7. Re: Has anyone figured out where the data/script for Viking invasions is

    Yeah actually it is there, but I cannot save or modify it with the PFM 5...anyone any idea how it may work?
  8. Has anyone figured out where the data/script for Viking invasions is

    because I want to make them more scary but cannot find the file...
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    Sticky: Re: Bran Mac Born's DME Mod settings

    Is there a version with bigger garrisons - would love it ;-D
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    Re: Projectile trail?

    You can delete the entry in Darthmod with PFM DB- projectiles - arrow trails....
  11. How to remove the very high XP bonusses for Ashigaru and Levy units with this mod?

    How to do it in PFM - where to find them, to be exact...
  12. [Released] Re: Additional Units Mod - Shogun (AUM-SHO) 2.8 - updated 31.12.17

    Great, do you plan unit mods for the expansions as well like RoS and FoS - would be great ;-D
  13. Re: Better Aggresive CAI for Rome 2 V 3.4 (Fix) Official Release - Patch 17

    Hey my friend.

    the DEI mod version does not seem to work - the game freezes after launch with it - without it is just fine - I use the newest DEI mod version from Steam - just cannot imagine to...
  14. Sticky: Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update August 13) - Patch 17

    Great - love your mods ;-D
  15. Sticky: Re: Deus lo Vult: Battlefield Balanced v4.36

    Yep - thanks ;-D
  16. Sticky: Re: Deus lo Vult: Battlefield Balanced v4.36

    Hey, Sandy - it worked now perfectly - thanks a lot - is your mod already included in that version?
  17. Sticky: Re: Deus lo Vult: Battlefield Balanced v4.36

    Hmmm, could only download 84 MB of 3.9GB untill now :-(
  18. Sticky: Re: Deus lo Vult: Battlefield Balanced v4.36

    Thanks - am downloading now ;-D
  19. Re: Better Aggresive CAI for Rome 2 V 3.0 Official Release - Patch 17

    Thanks ;-D
  20. Re: Better Aggresive CAI for Rome 2 V 3.0 Official Release - Patch 17

    Would your mod work for the mods Spartacus or Constantine - Rise of Christianity
  21. Sticky: Re: Deus lo Vult: Battlefield Balanced v4.36

    Hey Sandy, somehow the torrent of the stable version does not seem to work - no download - would really like to have the stable version ;-D
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    Re: I gotta try this

    Yeah, awesome mod - will it be updated fo Patch 17?
  23. Sticky: Re: Deus lo Vult: Battlefield Balanced v4.36

    Hey Sandy, somehow the torrent of the stable version does not seem to work - no download - would really like to have the stable version ;-D
  24. Sticky: Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update August 13) - Patch 17

    Is Steam updated already?
  25. Sticky: Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    Any English manual around?
  26. Re: Better Aggresive CAI for Rome 2 V 3.0 Official Release - Patch 17

    Thanks - hard to manage the load order with Mitches Mod Manager broken....grrrr CA!
  27. Sticky: Re: BGR-V 20150324. Byg's Grim Reality (Supply & Command Series): Guides, Updates & Optional Extras

    Cannot download the manual - it always asks me to upload something - a different download link maybe?
  28. Re: Bellum Crucis 6.3 is OUT + TORRENT ADDED + ENGLISH AND SPANISH TRANSLATION. A VIDEO PREVIEW OF THE NEXT VERSION!!!

    Is there any English manual?

    And how to play the game?
  29. Re: Better Aggresive CAI for Rome 2 V 3.0 Official Release - Patch 17

    Right after start they are all warlike and wether unreliable or loyal - does that means it worked? Just cannot play Rome 2 without your mod ;-D
  30. Re: Better Aggresive CAI for Rome 2 V 3.0 Official Release - Patch 17

    Great update as usual - How can I be sure, if your mod is activated in AOI mod? Are there still uncountable edicts?
  31. Re: Better Aggresive CAI for Rome 2 V 2.8 Official Release

    Ha, when I want to download - I think you make fun of me ;-D Great job with the new version - now I cannot relax anymore with Rome 2 but if feels like real work ;-D
  32. Re: Better Aggresive CAI for Rome 2 V 2.7 (Fix) + V 2.8 Beta

    You are right -thanks ;-D
    I also hate the agent war....
  33. Re: Better Aggresive CAI for Rome 2 V 2.7 (Fix) + V 2.8 Beta

    Ok - would be cool though if it would only be the offensivly used agents - but dignitaries and alike would still be plenty - especially in mods like DeI where thes play a vital role...
  34. Re: Better Aggresive CAI for Rome 2 V 2.7 (Fix) + V 2.8 Beta

    Playing with 2.7 - is it a bug or planned that agent cap is only 1? Could you make the units not loose XP due to replenishment - that would also make up for the few agents...and give some...
  35. Re: Better Aggresive CAI for Rome 2 V 2.7 (Fix) + V 2.8 Beta

    Double post delete please
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    Poll: [Released] Re: |RGM| Real Garrison Mod 7.6

    Hey, great mod ;-D Could you give us some more years for all campaigns so we do not need to rush and make the units not loose XP due to replenishment - like Darth mod did - that would also make up...
  37. Re: Better Aggresive CAI for Rome 2 V 2.7 (Fix) + V 2.8 Beta

    Awesome mod - while I was always overruning Carthage with Radious mod - playing Rome - before - now I have a stalemate and am constantly threatened to get overrun by Carthage and its Allies - really...
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    Re: Ertruria? Really?

    I agree to nerfe them as I want Rome to survive and be destroyed by me, when being very powerful ;-)
  39. Sticky: Re: BB 4.27

    The historical campaign is not supposed to work? It keeps on CTD - ing on me...
    Have the same problems with the UI as dacrazymofo
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    Re: How to get started as Romans?

    Cool - stuff - thanks for the hints!
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