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    [Tutorial] Re: Creating a World - Replacing Strat Models

    I've come across the projectile problem before - at the end of a very long mod re-build to try and work out why half the team had battle crashes and the other half didn't :doh:

    That was why I...
  2. Re: Troy Badges Competition - Discussion & Suggestions Thread

    erm, I prefer the 1st one out of post 66 to that sorry! Though mainly becasue there's a disturbingly random relationship of cap's size to the rest of the text in post #69's examples!
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    [Tutorial] Re: Creating a World - Replacing Strat Models

    Didn't know where else to stick this but wanted to post somewhere related to strat models to save anyone else the aggro... The strat_flag.cas listed in descr_standards.txt as...
  4. Re: Multiple Texture Coordinates per Vertex

    has it got bone weighting you need to keep? if not and you can get it in a milkshape file try loading it as a building structure to a .world with IWTE and then writing the structure back - current...
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    Re: The catchphrase game

    Muizer has it :)
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    Re: Progress thread

    Thanks, yes, we're aware of the mod and have been in communication. Unfortunately not sure if the things we have mostly ready (and want to keep) like map and UI might overlap, without useful...
  7. Re: Troy Badges Competition - Discussion & Suggestions Thread

    I like that second set idea too - also seems to have potential to work well with all the TWC skins :thumbsup2 (some of the others look like they'd clash a bit if used on the default skin profile...
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    Re: The catchphrase game

    neither, and it's still a longer phrase!

    there's a homophone involved :tongue:
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    Re: The catchphrase game

    Nope - and there's more words involved...
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    Re: The catchphrase game

    No :(
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    Re: The catchphrase game

    still no :no:
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    Re: The catchphrase game

    nope
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    Re: The catchphrase game

    ooops - remembered that I'm running out of ideas for this! Try:

    https://i.postimg.cc/NfQ4PPst/one.png

    https://i.postimg.cc/L53V8jVG/two.jpg
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    Re: Progress thread

    Thanks KA. It's getting a bit further with setting cottages in a more rural setting for a possible standard village (I'm not sure we actually have regions starting as villages... but it could be an...
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    Re: The catchphrase game

    oh yuck!

    "leave no stone unturned"!
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    Re: The catchphrase game

    Vampires and the Rolling Stones search gets you the "Wild Horses" cover being used on Buffy the Vampire Slayer... but I suspect that's not useful!
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    Re: Progress thread

    WIP village dwellings - trying to develop some more appropriate wattle & daub and cob type construction versions. They need some tweaking and integrating with the landscape a bit, but I quite like...
  18. Re: Troy Badges Competition - Discussion & Suggestions Thread

    Yeah - the bit I meant is actually this bit
    https://i.postimg.cc/HnXCWPxZ/thatbit.jpg
    as it's quite bright it looks a bit like a separate thing...

    and the TWC text is hiding what's going on...
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    Re: Progress thread

    Thanks KA :) They still need a bit of sorting but I've diverted off into other things.

    Trying to redo the menu screens to give things a bit more depth which I'll preview at some point...
    ...
  20. Re: Troy Badges Competition - Discussion & Suggestions Thread

    @ paleologos - I like that a lot :thumbsup2, except for the TWC text and circular thing to the left of it, I'm not really sure what the circular thing is meant to be (as you can probably tell from...
  21. Re: Troy Badges Competition - Discussion & Suggestions Thread

    I like the pottery style too... Re; the text colour issue - Gaming Staff is going to be worse! Is it allowed to suggest a new colour for them to suit the badges? It'd probably help the...
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    Sticky: Re: The Chat Thread (Read OP)

    Hello pacifism, nice to see a new old face in here!


    If you like the idea of The Apocalypse... :(
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    Sticky: Re: I'm currently listening to

    I love Shadow Play - saw him at Hammersmith Odeon, which according to web would make it 1987 He seemed to be playing for hours which ties up with that 25 song playlist! Definitely good value...
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    Re: The catchphrase game

    Soft in the head ?
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    Re: The problem of stripes

    https://i.postimg.cc/tsXht9rs/problem-bits.jpg
    Pic should show the problem areas - I've noticed another one that has a colour but no settlement dot, on right hand side, marked with big arrows in the...
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    Re: The problem of stripes

    aaargh, that took a lot longer than it should have to figure out...

    The Stripy problem is caused because your map_fog.tga is the wrong size - it needs to be the same size as map_heights.tga...
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    Re: The CAT thread

    That was in South Luangwa National Park, in Zambia. Somewhere I've got a pic looking back at the 4wd behind us when they were next to the Leopard to show how close it was, but can't find it...
    ...
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    Re: The problem of stripes

    Thanks for the info and picture - I'll try installing the mod myself tomorrow, and see if I can work out a fix.
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    Re: Progress thread

    Glad to hear that! As an example of why this might take a while I've just spent 5 days re-learning the thing I already knew, that you can't usefully use alpha'd textures on the strat-map trees... ...
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    Re: The problem of stripes

    2 or 3 regions on a large map will give you similar problem - M2TW doesn't like large regions... if you want to do a simplified map in M2 you need to make most of it sea, and add land area later
    ...
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    Re: The CAT thread

    About this time last year we were having a face to face meeting with this rather relaxed pussy cat;

    https://i.postimg.cc/Q97LvYwW/leopard.jpg

    (That's not a zoom lens pic - he was very relaxed...
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    Re: The problem of stripes

    Your map_regions in the campaign folder has one region that's large and split up all over the place - I guess it was the 'background' colour while you developed the map...


    The game is not going...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Thanks Leo, that's all noted, and will be looked at, unfortunately it's going to take a little while as WD's in the middle of a bit of a re-write to get the option to import/export to blender...
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    Re: Progress thread

    Apart from those fort models nothing got finished enough to be released... but it is still around on our computers, and having now acquired a bit more time due to virus and getting near the end of...
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    Re: Rome and Naples in the summer

    Today we should have been in Florence watching Green Day :(

    No-one seems to want to give refunds for the tickets/hotels booked just vouchers or extension to next year's event, so maybe we'll get...
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    up to 75% off TW Games on Humble

    Steam launcher just gave me an ad' for this, which seems slightly odd as Steam is still selling at the higher prices... Anyway for about 5 days Humble has quite a few of the games and DLCs at up to...
  37. Re: Can someone point me to a GOAT 1.1 turorial of how to make Character strat_map models?

    Sorry, I didn't mean write a version, I understand the video is much more useful as it is. I just meant make a thread with the video embedded in the OP like this one. It's a great resource, It...
  38. Re: Can someone point me to a GOAT 1.1 turorial of how to make Character strat_map models?

    That looks great! Have you thought about adding a tutorial thread here with the link to that video so people can find it easier?
  39. Re: CTD when making islands independent regions

    Yeah that'd be the 20 max land-mass issue thing. Depending on what your map looks like, you might be able to get away with linking up all the major areas into one 'mass' which would give you 19...
  40. Thread: Guess where?

    by makanyane
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    Re: Guess where?

    'Climate' and the fact that it looks restored makes it unlikely to be UK

    I'd guess at somewhere in Portugal as it has elements that look like bits of Obidos Castle and bits of Castelo de...
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