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  1. Sticky: Re: v2.35A R3.5 has been released - please do NOT report any bugs if you are playing with previous versions

    Thracian colonists aren't colonists in a modern sense. If you go by their description, they are hellenised professional millitary veterans, who were rewarded for their service with lands. They might...
  2. Sticky: Re: v2.35A R3.5 has been released - please do NOT report any bugs if you are playing with previous versions

    Makes sense for some provinces, I guess. But wouldn't it make sense to have it available in Thraike in particular? I mean Thrace was historically heavily hellenised, it supports highest level...
  3. Sticky: Re: v2.35A R3.5 has been released - please do NOT report any bugs if you are playing with previous versions

    Looks like max level hellenistic millitary colony doesn't have any units in Thraike and possibly other provinces, except siege weapons. At the same time level 2 colony works fine.
  4. Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Looks like Rompaianai are no longer available to KB in Thraike even with Satrapeia Basilike. Is there a reason for that change?
  5. Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Was reinstalling EB 2.35 for my fresh install of Medieval 2 on Win 10 and noticed this in installation notes:



    I can't run vanilla campaign (medieval2.exe) due to SafeDisk driver being disabled...
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    Re: Will we see the patch before Christmas?

    I remember people asking same question a year ago and year before that. One year from now they will probably still ask same question. I don't want to sound angry, I understand that making mods is...
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Not sure if it's a bug or just an engine limitation, but kids will always come out of age on spring, even if they were born during a different season. More so, if you have multiple children born...
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Well, it's good to know they can get phalanx somewhere at least. I was worried they couldn't at all. Anatolia, here I come! :legio:
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    I can give you lots of feedback on Bosporos. Some bugs that I've noticed (some of these were mentioned before).

    1. Greek minor office trait Eirenarchos doesn't go away after one year, as it...
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    I'm sorry if this has been asked before, but any estimate on when the patch is coming? I'm planning to start a new campaign, but I heard that the patch 2.35a is coming soon and was wondering if I...
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    Re: Bosporan Events

    You are right, thank you very much! It gives +1 trade and -5% happiness. Not sure if it's worth spending 2000 in the early game, also morality of selling your own people into slavery for some profit...
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    Re: Bosporan Events

    I figured the first one:

    It builds sea patrol building in the capital city and also increases your standings with KH by quite a bit (mine went from distrustful to good on VH/VH). Sea patrol...
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    Bosporan Events

    Can someone please explain Bosporan early game events to me? There are two events in the early game that ask you if you want to spend gold on researching new trade routes. I can't quite figure out...
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    Sticky: Re: Launcher & String and CTD issues(post here)

    Constant CTDs when starting or finishing a battle on a battle map (sometimes it allows me to start, but it surely crashes when i finish it and go back to strategy map). After dozens of tries i only...
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    Re: Weird text in game

    I've run into the same issue. Weird text in tool-tips just like on the screenshots above. Should note that my game is a retail licence with Russian localisation, but all my English mods worked fine...
  16. Poll: Re: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

    Upd. Happens if you refuse to play with Reunited Kingdom script (i.e. press decline when window asks you if you want to play with that script). Tested with RK script enabled and Denetor is getting...
  17. Poll: Re: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

    So this happened in my game. Guess its a bug, but need confirmation.

    http://i.imgur.com/p1rYs1w.jpg
  18. Poll: Re: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

    So it actually containst 1.2 version of GFG? Glad to hear that. Thought that 1.2 was never released
  19. Poll: Re: [20/JAN/15]The Reunited Kingdom submod for MOS 1.62 v1.4 RELEASED!

    What is the exact difference between enabling and not enabling Gondor's former glory script? As i can see unique buildings from that script are still present in the game even if you do not enable it....
  20. Poll: Re: [25/OCT/14]The Reunited Kingdom submod for MOS 1.62 v1.3 RELEASED!

    Greymane, if i will give it to OOTMM from start icons will be orcish. So to make those icons dwarvish, settlement should belong either to dwarves or to rebels from a start.
  21. Poll: Re: [25/OCT/14]The Reunited Kingdom submod for MOS 1.62 v1.3 RELEASED!

    Allright, i managed this to work with small few edits in two files. First change is to descr_regions.txt - i changed culture for Grey-Mountains_Province from hre to moors. Second is to...
  22. Poll: Re: [25/OCT/14]The Reunited Kingdom submod for MOS 1.62 v1.3 RELEASED!

    I understand what you mean, i didnt changed faction creator (its still moors), i just moved dain halls from orc section to rebel section in descr_strat. Faction creator only affect start map icon...
  23. Poll: Re: [25/OCT/14]The Reunited Kingdom submod for MOS 1.62 v1.3 RELEASED!

    Allright, i managed to give Dain's Halls to rebels at start but building icons still have orcish appearance. What am i doing wrong?
  24. Poll: Re: [25/OCT/14]The Reunited Kingdom submod for MOS 1.62 v1.3 RELEASED!

    But you can change icons for rebel settlements right? Mb make Moria and Dain's Halls rebel, with a orc army placed near them at start? So orcs can still get them at start but icons will be proper...
  25. Poll: Re: [25/OCT/14]The Reunited Kingdom submod for MOS 1.62 v1.3 RELEASED!

    Guess i should be more specific. Here are some screenshots.
    http://i.imgur.com/p7zXhIs.jpg
    http://i.imgur.com/pcOJ7jH.jpg
    Icon on first image (marked with red) should be the same as icon on second...
  26. Poll: Re: [25/OCT/14]The Reunited Kingdom submod for MOS 1.62 v1.3 RELEASED!

    Not sure, if this was asked allready or not, but i found it rather disappointing that original dwarven fortresses and cities that start under control of orcs have orc appearance of their main...
  27. Poll: Re: [25/OCT/14]The Reunited Kingdom submod for MOS 1.62 v1.3 RELEASED!

    any chance that dwarves will look like this in this mode? http://imagizer.imageshack.us/v2/xq90/822/b1vs.jpg
  28. Re: MOS, the ultimate TATW experience.. version 1.6.2 for Third Age 3.2 released 25th Dec.

    Are there any possible problems that may appear if i remove "read-only" flag from Third Age folder. There quite a lot of files that are read-only in that folder. Can it cause some problems with a...
  29. Poll: Re: [25/OCT/14]The Reunited Kingdom submod for MOS 1.62 v1.3 RELEASED!

    Estimated date for release of new version?
  30. Re: MOS, the ultimate TATW experience.. version 1.6.2 for Third Age 3.2 released 25th Dec.

    Not sure if its a bug or it was planned this way, but Dol Amroth starts as fortress for me. I played older versions of MOS (1.6.0 as i remember), and it was city before. Now its fortress. Can someone...
  31. Re: Playable Factions and Custom Battle (Updated 06.12.2013) - Patch 7

    When this will finally made compatible with other language versions of the game different from english? Cant see any traits descriptions in my game. Many of the mods on twc allready has a translation...
  32. Re: Playable Factions and Custom Battle (Updated 23.9.2013)

    Just tell me how can i get text for translation and how can i send you translated one.
  33. Re: Playable Factions and Custom Battle (Updated 23.9.2013)

    Well, i can try to help you with that, at least with a translation of traits, but i know nothing about scripting and modding. You need to know, that any traits added using modified vanilla traits...
  34. Re: Myrmidon Legendary Unit [All Black Armoured Elite Swordsmen]

    Now we need Achilles as a captain with Brad Pitts model ;)
  35. Re: Dacian and Thracian Unit Pack

    Nice work dude, thracians are one of my favourite factions in game. :thumbsup2
  36. Re: Playable Factions and Custom Battle (Updated 23.9.2013)

    Nice work guys, but can you make support for russian language?
  37. Re: Playable Factions(104 Added) and Custom Battle(Total 105 Added)

    So i need both archives in order to play minor factions in my campaign?
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