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  1. Sticky: Re: The Last Stand of Greece (General Discussion)

    Thank you both :)
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    Re: Mod causes crash on load. Need help.

    If you want more help, please upload some screenshots of the pack (ideally what kind of directories you have, (with that I mean startpos, db, text etc) and all tables)
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    Re: [WIP] Future Updates + Changelogs

    The mod has been updated

    -A new unit for the Odrysian Kingdom, Thrakes Xystophoroi (Thracian Lancers)
    -One new mercenary unit, Mistophoroi Bithynoi Pezoi (Mercenary Bithynian infantry),...
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    Re: [WIP] Future Updates + Changelogs

    A quick update on the state of the update. Paros and Naxos became independent factions in the end. I am currently finishing the work on the campaign map (improved diplomacy a bit) and making sure...
  5. Poll: Re: Small & Medium Award for Modders - Legio 501st Modder awards - VOTING POLL!

    Voted
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    Re: [WIP] Future Updates + Changelogs

    The work on the map is mostly done, though there are still a few things that need to be addressed.
    1) Paros at that time was probably controlled by the Ptolemies. For Paros I have three options: 1)...
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    Re: [WIP] Future Updates + Changelogs

    Due to the fact that I will have access to the startpos data again, one new historical character will be added in the mod, namely Kritolaos of Megalopolis for the Achaian League....
  8. Re: Grand Campaign startpos modification crashing on diplomacy OR after 1-3 turns. Help?

    Did you delete all characters of the Etruscans? If they are meant to be an "emerging faction" they shouldn't have any characters at the start. Did you make sure that neither Rome nor Carthage got two...
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    Re: [WIP] Future Updates + Changelogs

    Update: I have started an attempt at restoring the map. So far I haven't encountered any major issues
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    Re: [WIP] Future Updates + Changelogs

    Fans of the Odrysian Kingdom will also have something to look forward to

    https://i.imgur.com/kJBCChY.jpg
  11. Sticky: Re: Discussion + Feedback Thread - Questions, Ideas, Critiques

    Looks good :) Keep it up
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    Re: Urgent help for CTD..

    First of all, what does the mod include. Is it simply DB or do you have a startpos file as well? Also when does the game crash? When you try to load the campaign or even before the main menu?
    If you...
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    Re: How to add melee mode to a unit

    If you want to remove precursor javelins, you simply need to find the units that have them and reduce their ammo to 0 and delete their missile weapon in land_units_tables
  14. Re: How can I make myself's mod available?

    It probably has something to do with the Auxilia system, judging from the fact that you can recruit it in some places and not some others. If you want more help you should upload screenshots
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    Re: [WIP] AAA: Punic Generals

    This could be a source of inspiration for some variants. Best of luck with the series :thumbsup2

    https://phoenicia.org/carthagearmor.html
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    Re: Making Immortal only using PFM

    If you want to make a chap immortal in the campaign you need to do that in the startpos, there is no other way as far as I know
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    Re: [WIP] Future Updates + Changelogs

    Some first previews on the chapter objectives


    https://i.imgur.com/8OOwNQS.jpg

    https://i.imgur.com/X9GXK06.jpg
  18. Re: Adding existing DeI unit to another faction

    You don't need the "exclusive faction permissions", remove the line you added from that table

    make sure you have the pack enabled
  19. Re: Adding existing DeI unit to another faction

    for custom battles do as shown in the attachment, instead of "LSG_Makedones" put the faction variable name of the Seleucids and instead of "LSG_Gre_Elite_Pike" put "Gre_Companion_Cav"

    for campaign...
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    Re: New unit creation after patch

    https://www.youtube.com/watch?v=TPBKTNqzHIY this explains how to use the Variant Editor of the Assembly Kit
    https://www.youtube.com/watch?v=NTl_NwAnBr8 this explains the basics of unit creation
  21. Re: Adding existing DeI unit to another faction

    If you don't want to have them available as a General's Bodyguard in custom battles you should only do the second row as shown
  22. Re: Adding existing DeI unit to another faction

    Go to text > db > land units in order to find the variable name of the Hetairoi.
    Now go to unit custom battle permissions (see attached files) and replace "LSG_Makedones" with the name of Makedon...
  23. Re: Request!!! Octavian Augustus head for Antiochus II of Seleucid

    It is possible, I can tell you that, what is needed is to create a special uniform with Octavians head, find Antiochos II in the startpos file of the grand campaign and assign it to him, (provided...
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    Sticky: Re: 2018 MODDING AWARDS - NOMINATIONS THREAD

    Warscape engine, Rome2
    -Favourite mod/overhaul: The Last Stand of Greece , AAA Generals
    -Favourite modder: Gyrosmeister, Benjin
  25. Re: Rome II: Any way to have all DLC units in the custom battles?

    You could give for example all units of Korinthos to a faction from Empire Divided if you want to battle with Korinthos against Palmyra, or you can go to factions_to_campaign_junctions and put...
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    Re: Reducing garrisons

    There is a table that assigns the unit groups to the buildings called building_level_armed_citizenry_junctions, you will find which unit(s) are in what group via armed_citizenry_units_to_unit_groups...
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    Re: [WIP] Future Updates + Changelogs

    The mod has been updated

    9 Rebel Factions
    -Thracian Rebels
    -Bithynian Rebels
    -Macedonian Rebels
    -Athenian Rebels
    -Korinthian Rebels
    -Theban Rebels
    -Argive Rebels
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    Re: [WIP] Future Updates + Changelogs

    Update: I have almost completed the overhaul, only problem is that for some reason the Spartan and Macedonian rebels will spam skirmishers and nothing else. I need to fix that before I publish it
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    Re: Custom unit does not show

    Here are some possible error sources:
    1) You have set the size of the unit to 0 in main_units
    2) You have spelled the unit variant incorrectly in unit_variants
    3) You have set the height of the...
  30. Sticky: Re: The Last Stand of Greece (General Discussion)

    Thanks for the comment :) Here is a non-steam link, though ideally I would recommend you to subscribe on steam in order for the mod to automatically update, because I cannot guarantee you an instant...
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    Re: [WIP] Future Updates

    I am back after a longer break, I added the Cretan Rebels, they will spawn in Kydonia, Knossos and Gortyna

    https://i.imgur.com/vfgojoY.jpg
  32. Sticky: Re: The Last Stand of Greece (General Discussion)

    They weren't speaking Koine Greek or so, there was a Thracian Language which is now dead, what we κnow is that they were using the Greek alphabet, as I said in the opening post, the only language...
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    Re: [WIP] Future Updates

    Korinthian Rebels

    https://i.imgur.com/OblNMJZ.jpg
    as with the Bithynian rebels, the AI is not going to create a "mix" of some low quality units and some better ones


    Thracian Rebels
    ...
  34. Sticky: Re: The Last Stand of Greece (General Discussion)

    Hehe, thanks for sharing it ;)
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    Re: [WIP] Future Updates

    Update: I experimented a bit with the re-emerging factions, it seems that it is not possible via PFM only :(
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    Re: [WIP] Future Updates

    I started working a bit on the rebel faction overhaul, thankfully it is possible to add new rebel factions via PFM aswell. I created the Bithynian Rebels, they will spawn on Kyzikos and Nicomedia...
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    Re: [WIP] Future Updates

    The mod has been updated, here are the changes:

    -A new unit for Macedon, Symmachoi Thrakes Hippeis (allied Thracian Horsemen), replacing Xystophoroi
    -A new unit for Rhodos and Thessaly, Epilektoi...
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    Re: [WIP] Future Updates

    New information panel preview

    https://i.imgur.com/Ndqwnpk.jpg


    New unit preview

    https://i.imgur.com/AFQfOyi.png
    It will be an upper mid tier sword infantry unit, Rhodos and Thessaly are...
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    Credits List

    This thread is not meant for discussion

    I'd like to thank:

    Helmets/Armour/Shield Patterns: VINC.XXIII, Haegemonia Team, Will
    UI Skins: Haegemonia Team, Heinrich von Preußen
    New building...
  40. Thread: Feedback

    by Gyrosmeister
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    Feedback

    Feel free to provide feedback in this thread, don't be afraid to suggest changes if you believe that they can improve the overall experience
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