Search:

Type: Posts; User: Deerslayer; Keyword(s):

Page 1 of 2 1 2

Search: Search took 0.07 seconds.

  1. Replies
    39
    Views
    2,665

    [Tool] Re: RMEditor v1.0 INFO []

    OK. No problems. I will wait for the final version of the editor.:)
    I was just curious to know if you are still working on an editor or have already abandoned it.
  2. Replies
    39
    Views
    2,665

    [Tool] Re: RMEditor v1.0 INFO []

    Are you still working on the editor or have you already abandoned it?
    Will the editor be finalized in the future?
    If not a secret, what features of the editor were not implemented?
  3. Replies
    39
    Views
    2,665

    [Tool] Re: RMEditor v1.0 INFO []

    phazer, hi. Sorry, how are you doing with the editor?
    I really look forward to it.
  4. Replies
    39
    Views
    2,665

    [Tool] Re: RMEditor v1.0 INFO [Should we release beta SOON?]

    Fine.:thumbsup2 I dreamed of such an opportunity editor.:yes:
  5. Replies
    39
    Views
    2,665

    [Tool] Re: RigidModel Editor v1.0.0 info [ANOTHER NEW VIDEO, "cinematic"]

    Auto search for textures is of course a useful feature.:thumbsup2
    Phazer, the possibility of opening several 3D models is not provided? For example: body, legs, arms, head, helmet.
  6. Replies
    39
    Views
    2,665

    [Tool] Re: RigidModel Editor v1.0.0 info [ANOTHER NEW VIDEO, "cinematic"]

    Yes, I understand that this is boring work, but I'm interested in animation.
    Of course, I can’t check the entire animation. I'm more interested in the animation of shooters (archer, crossbow,...
  7. Replies
    39
    Views
    2,665

    [Tool] Re: RigidModel Editor v1.0.0 info [ANOTHER NEW VIDEO, "cinematic"]

    phazer, sorry, did you read my PM?
    I can help in testing the models and animations of Total War: Rome II, if you need help with this.
  8. Replies
    39
    Views
    2,665

    [Tool] Re: RigidModel Editor v1.0.0 info [ANOTHER NEW VIDEO, "cinematic"]

    I don’t quite understand what kind of strange animation this is.: Хмм:
  9. Replies
    39
    Views
    2,665

    [Tool] Re: RigidModel Editor info, before release

    This is an excellent job!:thumbsup2

    Phazer, why is the skeleton not commensurate with the 3D model? Will this be fixed?
    https://i.ibb.co/N6JFyMY/1.png
  10. Replies
    39
    Views
    2,665

    [Tool] Re: Extracted Rome2 Animation, by the new version of RigidModel Edtiror

    Phazer, this is great news.:thumbsup3


    I'll be connecting to the testers soon. The fact is, I don’t live at home right now.
  11. [Tool] Re: RigidModel Editor v0.2.1.BETA - FIRST Release (3K -> .DAE support)

    :thumbsup2
  12. [Tool] Re: RigidModel Editor v0.2.1.BETA - Release

    For two identical messages. My previous message needs to be deleted.


    Phazer, why did an error occur in my 3ds Max opening file "emp_artillery_crew_legs_01.DAE"?
    359033
  13. Replies
    11
    Views
    738

    [Tool] Re: RigidModel Editor v0.2.1.BETA

    359032

    P.S. If you want, I can still drop the files from "Total War: Shogun 2"?
  14. Replies
    11
    Views
    738

    [Tool] Re: RigidModel Editor v0.2.1.BETA

    I threw you a 3D model, animation to them and all the tools that I have.
    358964

    P.S. I really hope for you.;)
  15. Replies
    11
    Views
    738

    [Tool] Re: RigidModel Editor v0.2.1.BETA

    Can help you decrypt files Empire / Napoleon: Total War these two converters?
    https://www.twcenter.net/forums/showthread.php?743519-RMV2-Converter-v1-1&p=15724087&viewfull=1#post15724087
  16. [Tool] Re: RigidModel Editor v0.2.1.BETA - Release

    Sorry.
  17. Replies
    11
    Views
    738

    [Tool] Re: RigidModel Editor v0.2.1.BETA

    I beg you, add the ability to support bones and animation.
    And I beg you, add another opportunity to export models and animation from Empire / Napoleon: Total War
  18. Replies
    22
    Views
    1,414

    Re: Need animation

    Thank you so much.:)
  19. Replies
    22
    Views
    1,414

    Re: Need animation

    Sara Temer, forgive me again. I just noticed that I forgot to add 3 animations to the archive.
  20. Replies
    22
    Views
    1,414

    Re: Need animation

    Thank.:thumbsup2 No errors.
  21. Replies
    22
    Views
    1,414

    Re: Need animation

    Save the animation without the "export root bone transform" parameter.
    And save the file "tpose.anim" separately with the parameter "export root bone transform"....
  22. Replies
    22
    Views
    1,414

    Re: Need animation

    Thank.:thumbsup2

    Please forgive me, I got (I have gathered) more animation than I had assumed before.:blushing: You will not be difficult to save 75 animations?
    You can save the animation at any...
  23. Replies
    22
    Views
    1,414

    Re: Need animation

    Sara Temer, thank you so much!:thumbsup2 Earned correctly.https://i.ibb.co/jHLwTPX/Screen1.pngIt is necessary when importing to 3ds Max, specify the units of measurement...
  24. Replies
    22
    Views
    1,414

    Re: Need animation

    Could this be an error due to export options?
    Could you show a screenshot with export options?
    If you do not complicate, save, please, in version 2011.
  25. Replies
    22
    Views
    1,414

    Re: Need animation

    Thank you, but, unfortunately, not properly preserved.:(
    https://i.ibb.co/LrKczwh/01.png
    https://i.ibb.co/gFyr0g7/1.gif
  26. Replies
    22
    Views
    1,414

    Re: Need animation

    To start, please save me one animation for the test. I will look / check in 3ds max.
    Save the 2012 FBX version.
    357925
  27. Replies
    22
    Views
    1,414

    Re: Need animation

    I would appreciate it, sir. :)
  28. Replies
    22
    Views
    1,414

    Need animation

    I am sorry. I need help.
    I beg you, could someone save 35 animation files NTW in .fbx format?
    The animation I need to edit the animation in M2TW.
    Unfortunately, I now do not have the opportunity...
  29. Replies
    73
    Views
    22,539

    [Tool] Re: RMV2 Converter v1.1

    I have long found the ETW / NTW animation converter (.anim) in a text file (.txt).
    https://i.ibb.co/wS0JL3g/2.png https://i.ibb.co/vj86fFL/5.png
    Mr.Jox, maybe this converter will help you to deal...
  30. Replies
    1
    Views
    612

    Error mesh in Ultimate Unwrap 3D

    What causes the mesh error when playing animation in Ultimate Unwrap 3D?
    http://s3.uploads.ru/t/AIKDr.png

    P.S. I apologize for my english. I use a translator.
  31. Replies
    7
    Views
    6,448

    [Tool] Re: Animations and Skeleton Unpacking Tool

    Excuse Me.
    You could help me?
    After unpacking the file animation «M2TW Animation Tool», I knock error when importing .cas animation in 3ds Max script Cas_utilities.ms....
  32. Replies
    4
    Views
    615

    Re: Error while unpacking animation file.

    Someone can help me? Please.
    How to unzip a file animations without errors?
    Then to import without error in 3ds Max.
  33. Replies
    4
    Views
    615

    Re: Error while unpacking animation file.

    I have unpacks M2TW Animation Tool, but when you import a script Cas_utilities.ms in 3ds Max-2012-64 animation .cas - error occurs.
  34. Replies
    4
    Views
    615

    Re: Error while unpacking animation file.

    Yes, double clicking "Extract animations.bat".
  35. Replies
    4
    Views
    615

    Error while unpacking animation file.

    I do notunderstand how to unzip the file animation?
    When youunzip the file unpacker xidx error occurs:
    http://se.uploads.ru/t/homUW.png

    P.S. Sorryfor my English. I use a translator.
  36. Replies
    399
    Views
    57,440

    [Tool] Re: v1.3 - NTW Model Converter Now Released!

    I just cannot buy Ultimate Unwrap3D.
    Knocks outthe error:

    «Error

    RequestFailed

    There wasan error processing your request. If you're using a download manager, trydisabling it. Otherwise,...
  37. Replies
    399
    Views
    57,440

    [Tool] Re: v1.3 - NTW Model Converter Now Released!

    Sorry.
    Developer plugin «vpm1_3» can write a script to import animations from E: TW and N: TW?

    P.S. Sorry for my English. I use a translator.
  38. Sticky: [Tool] Re: M2TW Modeler's Toolbox - Version 0.4 Beta Released On 12/06/2014

    Forgive me for this question.
    You could create a script to import models and animations of the games E: TW and N: TW?
  39. Replies
    15
    Views
    721

    Re: Animation reloading rifle standing

    The game«Cossacks» (American Conquest) amount of animation is much less than in M2TW.

    Here is anexample (on pikemen) the number of blocks in the game animation «Cossacks»(American Conquest). ...
  40. Replies
    15
    Views
    721

    Re: Animation reloading rifle standing

    «stand_B», «stand_B_to_ready.»,«Musket_walk» - I like this animation fits.

    Idle/Rest:
    http://s8.uploads.ru/cs2k3.gif
    Preparingto shoot/Weapon lowering:
    http://s8.uploads.ru/Ijgi9.gif...
Results 1 to 40 of 48
Page 1 of 2 1 2