What I am saying is that this is exactly what is missing now. If you have a lowest level Greek spearmen standing next to Hoplites, you cannot say which one is which.
Granted that my impression of...
Type: Posts; User: nickygg; Keyword(s):
What I am saying is that this is exactly what is missing now. If you have a lowest level Greek spearmen standing next to Hoplites, you cannot say which one is which.
Granted that my impression of...
I just installed the latest version of EB and was quite shocked by what I saw. So I feel an urge to share my thoughts.
I think that 2.35A R3.5 was a huge step back from a user experience point...
:laughter::rofls:
The fastest way to increase Hellenic culture in a newly conquered settlement is through military colony. All you need is the colony points and strategic fortifications. Adding an FM with high...
I think that the Empire Break-up feature could be triggered by a combination of factors which are managed by the player. Here are some ideas:
1. Could be triggered by having too few family members...
The Phalangitai are difficult to wield on the battle field. Here are some notes from my experience:
1. The phalanx is excellent garrison. In the event of a siege, a phalanx blocking the entry to...
Is it possible to implement the feature from the original RTW, where the manpower for raising units is subtracted from the population of the settlement?
Is it possible to create an additional "custom army or group formation"? I mean a formation that the player can set up at the start of the game (with the possibility to modify) and then use it to...
My suggestions:
1. Make the player's own armies to cause devastation when in player-owned provinces - not just in enemy territory. I think that this makes sense, because an army, even if it was on...
I don't think it is a bug. It has to do with the traits of your leading general. Right now I don't remember the exact trait, but if he starves quickly on enemy territory he and his entire army would...
This is rather an observation from my personal gameplay. I think that I have never seen the Saka, Sarmatians or Bosporans (when played by the AI) to achieve reforms. I mean, I have never seen the...
I think that what you describe could be an elegant solution. For example, if a player with Baktria has wiped the Saka and taken over all their homeland provinces, in an event of breakup the Saka...
I typically play up to 400 - 500 turns. This is a tonne of time, because I play every battle. I agree that the latter part of the game turns boring. I think this is because the ultimate objective is...
I would like to suggest to make temple building more engaging and flexible by shortening construction times.
Right now temple building is time consuming - 24 turns (6 years of gameplay) for a...
Hi guys,
One potential suggestion on my side - to make the rebels more aggressive and stronger. Particularly those rebels which show up on the territory controlled by the player - not the rebels...
Thank you!
I have a question of Level 3 military colonies (Settler Cities). Why building this level in the town of Baktra provides only two siege unit types and eliminates all other units provided by previous...
I spent a ton of time playing Baktria. It is a great campaign. Yet I am getting frustrated because it seems to me that the Hellenic military colonies and Hellenic polises are not working properly. If...
When installing the Kingdoms patch v1.05 it automatically goes into c:\program files\
I don't know how to direct the patch towards the folders where the game actually is.
It is an installation...
Hi Quintus,
I am still playing v2.3r
Can you give me a hand, please. Looking at other script entries, I conclude that the code should be like this:
building hinterland_farms_nomadic
{
...
Hi Quintus,
Can you please show the full code that needs to be entered, where and how.
I found the part of the script that needs correction.
I assume that religion rel_d needs to be...
The operating system is Windows8.1 N. I installed it about an year ago. Regarding the hardware, neither the processor, nor the ram or video are anything special.
I had one campaign which was...
The Thureophoroi are excellent on the flanks of the main battle line. The enemy skirmisher cavalry typically arrives there. In order to avoid a lot of casualties from the skirmish, I position the...
I am not 100% sure if this is a bug or not, but here it is:
The description of the Hai Imperial Seat says that this type of government can be built only in Armavir and one or two other important...
Hi, Can you please give me a hand in installing the Kingdoms patch v1.05
I have the patch. The problem is, when I start the patch the unpacker automatically looks for C:program files
In order...
Thank you! Cheers!
Thank you Quintus. Just so that I am sure I got you right, are you saying that the option should reappear if I rebuild the Migration government?
Hi,
I am puzzled by the game behavior where the possibility to build colony disappears.
I am playing a Boii campaign on v2.3.
I have taken over Byzantion and Kabyle. In both provinces I...
Thank you Quintus.
Hi guys, I am playing a Boii campaign on v2.3 and came across some strange town icons. When I took Demetrias in Greece, the town had two Region ownership switch icons. The important thing is that...
I am playing a Boii campaign on V2.3 difficulty level VH. Here are my observations on avoiding Weak Kingetos.
First some basics:
Kingetos training is necessary only for family members coming of...
Hi,
I am playing a Boii campaign on v2.3. I noticed that the player can build Migration government and then a colony. However, when the Migration government is latter destroyed, the colony...
I just finished a 300+ turn campaign on v2.2 with the Pritanoi. You guys are doing great work!
I want to suggest a slight correction in the BAI, if possible. I noticed that when I am on the...
My experience suggests that you load a save from 4 turns behind. Also, if it freezes during the ai moves, give it plenty of time before shutdown. I'd say at least 5-10 min. I had had such instances.
By the way, at least in my case, the ai was guarding the settlement. They had two units inside, because the previous turn I won a battle where they had one full stack outside the capital and one...
Thank you! It is a good way to compensate ai. Thumbs up!
Actually, I am saying exactly the opposite - you can merge a merc into a trainable unit. Latter on, if the trainable unit suffers losses - it is trainable.
I've noticed the problem. I think it may be time-related. If you raise the unit and then do not retrain it for a long time and the merc. pool fills to max, then you are not able to retrain it. There...
I am playing a campaign with the Pritanoi. I observed on several occasions a weird behavior by the game. My army besieges a town with only 2 units as a garrison. At the start of the next turn,...