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  1. Re: Clouds over Europe v2.0 help requested

    Have fun and I will wait patiently for the release. Ps I am not good with graphics so I won't be able to help.
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    Re: Aurei Imperii (mod set at 150 BC)

    How many settlements does the map have now?
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    Re: Thera Submod is coming!

    In all how settlements r u implementing. Just curious... so far the names look good! Are the other submods for this mod even good?
  4. Sticky: Re: Creating a World Steam (and disk) Install for SS 6.3 and 6.4

    I don't have crashes like that! Probs the installation was off.
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    Re: Thera Submod is coming!

    I probs asked this before but will there be new settlements for this submod or not? Just curious!
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    Re: How numerous are the Mongols?

    Never underestimate your enemy and how far they are. Concerned that you have not captured turkish lands near georgia yet.
  7. Re: The Lion Of Flanders - Flanders Faction Mod

    Now I am balancing out the units on the export_destrt_building file to make things fair for me. You should do the same for Grand Faction Addon Mod next. Now that would be very impressive of you to...
  8. Re: The Lion Of Flanders - Flanders Faction Mod UPDATE 27/04/07 V1.1 Released

    Thank you Gigantus! Your getting better and better everyday and the mod works! I have been trying to play this mod for years and could never get it to work right. Idk how you did it but your a huge...
  9. Re: The Lion Of Flanders - Flanders Faction Mod UPDATE 27/04/07 V1.1 Released

    Thanks Gigantus! Idk how you did this but thanks! I will post something on this page if something goes wrong.
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    Re: SSHIP - General Discussion

    More historical events about everything would be great. There should also be a mercenary guild like in Rule Britannia mod and The Long Road mod. Something like that would be cool to see.
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    Re: How numerous are the Mongols?

    A two front war will be hard to managed. Focus your army in the Middle East and some in Siberia for insurance.
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    Re: Tweaking Clouds Across Europe v2.0

    Well... crap... you got a lot of troops there. You could easily taken over the 2 factions.
  13. Sticky: Re: With Fire and Sword 2 (Ogniem i Mieczem II) version 1.3 RELEASE + English partially machine translation

    Have you had any ctds lately?
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    Re: Tweaking Clouds Across Europe v2.0

    Tweak the unit cards for the teutonic order bc when playing in a battle teutonic inf unit card looks like a sword but really have a spear instead. The unit cards for lithuania are misleading.
  15. Sticky: Re: With Fire and Sword 2 (Ogniem i Mieczem II) version 1.3 RELEASE + English partially machine translation

    I would make peace your surrounding enemies and replenish your troops. Then make your next move against russia before they advanced on you.
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    Re: CTD right from the start SS6.4

    My SS works fine! I just need to finish editing the export_destract_building and I am good to go. I have not had any problems so far. Check the system log to see what the problem is.
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    Poll: Re: Imperium Total War(Still in Develpment)

    I go with 1400-1700 era. This mod sounds nice!
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    Re: SSHIP - General Discussion

    Really? huh! Same with Egypt... intentional for less cities or not?
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    Re: SSHIP - General Discussion

    Makes sense now! One more question was it intentional to not give siberia less cities then the original ss or not? I mean Russia should have the same amount of cities as the mod. Same with Bruges and...
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    Re: SSHIP - General Discussion

    Love the mod it works like charm... i like how christian factions have demi lancers and hungary and serbia have dismounted bandundium( I mispelled it there). Was it intentianal to not have city of...
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    Re: Campaign Map

    Was there ever a city called philadelphia in anatolia? Bc I thought that city was only in the usa? Was I off or not?
  22. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    alright! I will see what happens when I do that.
  23. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    kgcm jedi knight!
  24. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    I am using the kgcm 3.0 4.1 4.2 and 4.3 with a submod. Should I uninstall then reinstall along with the submod?
  25. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    I hope this works for you Gigantus!
  26. Sticky: Re: [Release] SSHIP v0.9.5 downloadable - 25th of December 2018

    I like it! Will there be new quotes in this one?
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    Re: Kingdom of Georgia (info and units)

    Nice piece of work!
  28. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Now how do I post the compressed file to this forum?
  29. Sticky: Re: Thera V4 Download link -Fully Patched with 4.001c (Floating Settlement Bug Fixed)

    Could someone help me out with this problem?

    13:30:31.528 [system.rpt] [always] CPU: SSE2
    13:30:31.529 [system.rpt] [always] ==== system log start, build date: Sep 5 2014 version development ===...
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    Sticky: Re: New Download Links

    Should I create a folder and install it in there?
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    Sticky: Re: New Download Links

    I tried to install this mod but it stopped midway through. Is there a way to fix the installation?
  32. Re: [Discussion] Chivalry II : SV 3.x - Suggestions and Feedback

    Thanks Belgrado! It works now! I will post any problems if I have any.:)
  33. Re: Machiavello TW (mid XV Century Italy) - original thread

    looks nice
  34. Re: EoR Developer's Forum has been removed due to inactivity - write here if you'd like any models.

    You could go either way with the unit models.
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    Sticky: Re: New Download Links

    I don't see it! I only see custom data preference packs saves the exe file the read me file and the cfg file.
  36. Sticky: Re: Thera V4 Download link -Fully Patched with 4.001c (Floating Settlement Bug Fixed)

    Would it be possible to upload this mod to this site or mediafire or mega or not? It is taking to long to download theraV4 patched.
  37. Re: EoR Developer's Forum has been removed due to inactivity - write here if you'd like any models.

    Is this mod playable still?
  38. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    How do I compress the log file when using 7Zip?
  39. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Hello everyone! Mod is great i have added the knight jeddi submod with the fix and it works fine. However, when I try to load a saved game( I was Republic of Venice) it would crash when I trying to...
  40. Sticky: Re: Total Bananas - 1099 - 1.0 Release - Over the Edge

    did you change the graphics or the units?
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