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  1. Re: Help changing recruitment aspects of the script for personal use

    You cannot recruit units in provinces that belong to another factions, besides mercs.
    There are no script for that, there aren't areas of recruitment, neither other restritions; you conquer a...
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    Re: Religion conversion problem

    Wait, 1700 turns in one campaign, is that even possible? Respect for your patience, lol!
    Religion conversation takes many turns, it's 12 turns for one year, and I'm sure that some settlements have...
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    Re: Call Of Warhammer - BOTET · Alternative Cut

    There are one Update March 1.0!!
    ;)
  4. Re: Missing textures in Alternative Cut, somebody's help?

    Found a solution, the best method is to make them mercs.
    Search for dragon_chaos in the modeldb, using always Notepad++, and making a backup first.

    12 dragon_chaos
    1.4 1
    72...
  5. Re: Missing textures in Alternative Cut, somebody's help?

    They appear in the roster but if you try a custom battle with the Chaos Dwarfs with Dragon Ogres and you will see them without the correct textures, it's a work in progress.
    For me the modeldb is...
  6. Re: Missing textures in Alternative Cut, somebody's help?

    Dragon Ogres (dragon_chaos) are only available for Undivided, Khorne, Nurgle, Tzeentch and Slaanesh in data/unit_models/battle_models.modeldb, that's the file that you have to mod to change it, for...
  7. Re: Divide and Conquer Graphics Improvements Showcase

    Mandatory, everyone must install ReShade!!
    The Age of Injectors is upon us...
  8. Thread: Chaos generala

    by Jivaro
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    Re: Chaos generala

    There are no unique generals via campaign_script for Nurgle, and in the original mod COW/ROTDG you only get one general with Sorcerers of Nurgle.
    Khorne receive Valkia and several Daemon Princes....
  9. Re: Is it possible to port egyptian cities from rome total war for the Tomb Kings?

    It is possible, mods like Rise of the Three Kingdoms ported some assets from a RTW mod, but I don't know where to start, ask in their sub-forum or search for tutorials :hmm:

    Meanwhile, kallaikoi...
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    Re: Chaos Dwarfs Through the Ages

    May Hashut bless you!
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    Re: Dismounted Reiksguard

    The dismounted_Reiksguard are the swordmen, the dismounted_Reiksguard_ug1 are the halberdmen and the dismounted_Reiksguard_ug2 are twohandswordman used as officers.
    So you just have to add a new...
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    Sticky: Re: The original thread

    :jawdrop:
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    Re: Call Of Warhammer - BOTET · Alternative Cut

    Here some samples previewed in the Channel:
    https://cdn.discordapp.com/attachments/469534978867200011/538455220641071134/tombkings002.jpg...
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    Sticky: Re: The original thread

    Those Zombie Pirates look astonishing!
    Will the Necrofex be a single unit in battle, like the Greater Daemons, firing cannonballs in every direction :evil4:
    Please never stop amazing us!
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    Re: Call Of Warhammer - BOTET · Alternative Cut

    The download in the Discord channel is a Google Drive of 6.2GB, it take me 10 mins to complete, more than 45 mins to extract 18.5GB, just as many other mods for kingdoms, no trouble there.
    Great...
  16. Sticky: Re: With Fire and Sword 2 (Ogniem i Mieczem II) version 1.3 RELEASE + English partially machine translation

    Great news! Thank you very much guys!
  17. Replies
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    Sticky: Re: The original thread

    So I installed the new stand-alone version from Discord, the new Skaven are amazing, more new cool units for some factions like the Hydras, Chaos Spawn, Razordons and the Savage Biguns. But...
  18. Re: Unit Card Mod (Skaven, Tomb Kings, Ogres and Dwarfs)

    Sorry for the late reply, I'm having problems with my old pc :disgust:, anyway this a image ingame without ReShade:

    353737

    and this is what it does:

    353738

    Just for curiosity I use an...
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    Re: Unit statistics sytem(s)

    About this stats:

    Ironguts bodyguard 10 units (5 and a officer), stat_pri_armour 13, 12, 0, metal, armour_ug_levels 4, 5
    Sabertusk 30 units (soldier null, 16, 16, 1.0) square insted of horde,...
  20. Re: Unit Card Mod (Skaven, Tomb Kings and Ogres)

    Splendid work on the Ogres, the Leadbelchers look more menacing then ever, and very good taste on the Ninja to represent the Maneaters ;)
    Got to spread more love around before I rep you again...
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    Poll: Re: Most played factions

    Not one single vote for Dunland, I must start one campaign to revenge the wicked hillmen!
  22. Re: Unit Card Mod (Skaven and Tomb Kings)

    This is my formula for the Ogres, numbers and stats, making use of the Blacksmith on Large mode:

    Ironguts bodyguard 10 units (5 and a officer), stat_pri_armour 13, 12, 0, metal, armour_ug_levels...
  23. Re: Unit Card Mod (Skaven and Tomb Kings)

    I think I already have most of your cards, thank you very much!
    In my opinion your best work are the Karaz Ankor cards, my all times favourites! In my BotET build, I'm using them and the Asur...
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    Poll: Re: Most played factions

    Only Isengard!!
  25. Re: Unit Card Mod (Skaven and Tomb Kings)

    I just love unit cards sub-mods!!
    :thumbsup2

    ps: you should consider making a small tutorial, your unit cards always look more realistic, top notch work!
  26. Thread: Quick Question

    by Jivaro
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    Re: Quick Question

    Follow this instructions from Moddb:
    "In BOTET/data/world/maps/base there's map_fog.tga. With a program that can edit .tga files (GIMP, Paint.net, Photoshop, etc.) change it from all black to all...
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    Re: Ar-Adunaim Reskin (SUB_MOD) for DACV2.1

    Great plans indeed, nice that the Ar-Pharazôn's Faithful will remain as pikemen, well done +rep :thumbsup2
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    Sticky: Re: The original thread

    If I'm not wrong, you can only get the office of miners union like the mason guild, it is a random event that pops up, probably with a lower percentage, but I only play with Chaos Dwarfs, no unions...
  29. Thread: EB v1.32

    by Jivaro
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    100,978

    Sticky: Re: EB v1.31c Rreleased!

    Just installed the latest version, but when I start a Kart-hadast campaign all the reform units are already recruitable from the start, like the: Dorkim Alupim (Elite African Infantry), 'Hanatim...
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    Re: Gondor weapon upgrades look bad.

    In this mod the Gondor Infantry and Spearmen have assigned the 2 firts unit model from the default vanilla TATW, but the last upgrade are from Taro's submod of Gondor units, so different moders......
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    Sticky: Re: The original thread

    About this instructions in Moddb:
    "In BOTET/data/world/maps/base there's map_fog.tga. With a program that can edit .tga files (GIMP, Paint.net, Photoshop, etc.) ...
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    Sticky: Re: BoTET Technical Assistance

    You have to follow the step 5 in the Moddb install instructions, if you don't follow that step crashs will occur ad eternum.
    By the way reshade don't cause any problem, everyone should try that for...
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    Re: DaC - Previews and Announcements

    Uau, Minas Tirith just looks humongous, I even cannot begin to imagine the fun my Uruk-Hai troops will have there!!
    Excellent work guys!
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    Sticky: Re: The original thread

    Go to the Discord link in the Moddb page, just have to register, you also get the last patch of the mod.
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    Re: Merry Christmas all!

    May Papa Nurgle grant you all many gifts!
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    Re: Bugs and suggestion

    What "horrible" bugs are you talking about? If you click too much on your mouse's right bottom you have a ctd, that's it, don't affect in anything your saves games.
    To my knowledge there's a new...
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    Re: Bugs and suggestion

    Seems like you click too much on the right bottom, that's a known bug that will be solved in the next version, besides the unit cards that are not assigned to certain factions, thus the default rome...
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    Sticky: Re: The original thread

    Just saw the new Hydra model on Moddb, excelent work, I foresee a Druchii campaign in my future!
    By the way, two previewed units keep haunting my thoughts, Lammasu and the Verminlord, will they be...
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    Sticky: Re: The original thread

    More than 100 hours of gameplay, campaigns with Nurgle, Chaos Dwarfs, Ogres, Orcs, Skaven and Ostland, not one single crash, cannot be more stable.
    No torrent for now, try this one:...
  40. Thread: Packs

    by Jivaro
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    1,673

    Re: Packs

    I'm no expert, but the Medieval 2 engine has a 2gb RAM limitation, the step 5 on Moddb of the install instructions allows the use of 4gb, so that's not the problem.
    Maybe this can help you:...
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