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  1. Re: steam support ends jan 1 , 2024 for windows 8.1 :no:

    well for one windows compatibility does not work as advertised and almost never does. claims by microsoft that it does simply tricks users into upgrading OSs or buying a new computer with higher OS....
  2. Re: steam support ends jan 1 , 2024 for windows 8.1 :no:

    well in my experience every time you move up to newer OS you cant play your older games.

    windows compatability tool has always been broken. very rarely has it ever worked to help me play older...
  3. steam support ends jan 1 , 2024 for windows 8.1 :no:

    Is there anyway i will be able to play empire after that date for my 8.1 OS?

    Will keeping the PC offline prevent Steam from updating and thus not register the cut off date?

    Is there a no steam...
  4. Sticky: Re: Call Of Warhammer: Beginning of The End Times - "A Struggle for the Old World"-WIP: (1.1 submod)

    i used large address aware and it fixed 95% of the crashes.
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    [Tutorial] Re: The Complete EDU Guide

    actually the values work up to 1.99.

    2 isnt recognized. thus the value goes to default (back to 1) when a value is given that is beyond hardcode limit.
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    [Tutorial] Re: The Complete EDU Guide

    does spear_bonus work for long_pike if spear or light_spear not present in primary weapon entry?
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    Sticky: Re: Patch 1.6 beta test

    its all large address aware related. it worked after i modded exe file with LAA.
  8. Sticky: Re: Total War: PHARAOH - confirmed! - general discussion

    i guess i did. i only now bought empire last year :P

    i dont like the idea of constant updates and marketing to get you to spend more money.

    It was torture enough having to rely on steam to...
  9. fix for arrows so they are visible on the ground.

    i only know that my versions of rage of dark gods and botet the arrow impacts are invisible or very faint and translucent.

    i found the solution. you will look in...
    ...
  10. [Tutorial] arrow towers that fire all around 360 degrees

    you look in data/descr_walls

    look for these entries. they will be found in each wall level.

    tower
    {
    full_health 60
    control_area_radius 30
    manned 1
    battle_stats ...
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    [Tutorial] Re: pike unit spacing 0.8, 1.8

    charge distance is used for units that arent in a phalanx formation. most infantry charges at 15-20 meters, while cavalry usually charges at 45 meters.

    charge distance is somewhat consistent and...
  12. Sticky: Re: Total War: PHARAOH - confirmed! - general discussion

    So no china total war? China had high technology from ancient times and fielded armies that would have put the romans to shame. they had the first halberds, lammelar armor, it was even speculated...
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    Re: Netflix's Cleopatra

    She may have been black skinned, but she was definitely caucasiod/caucasion. most black skinned peoples of east africa are caucasoid. black skinned negroid were usually only present in images as...
  14. [Tutorial] Re: How to make arrows stay in the ground longer (very easy)

    what i did that i think fixed it was to delete the seige rocket texture and replace it with the seige rocket texture from vanilla total war.

    i just realized it was working now when i saw my orc...
  15. [Tutorial] Re: How to make arrows stay in the ground longer (very easy)

    so do i need to to replace the seige_rocket_launcher.texture from mtw2 vanilla? over the seige_rocket_launcher.texture in the mod im using? I have looked for the seige_rocket_launcher.tga even in the...
  16. [Tutorial] Re: A Beginner's Guide to the Export_Descr_Unit

    Ive been tinkering around with that last value now and again for years and what i have learned is that yes it can have a statistical effect on combat....

    but i think more importantly it is used to...
  17. Re: low , normal, disciplined, impetuous mental status

    and here are some excerpts form medieval 1 total war which may give some insight into morale attributes





    so i wonder if units in medieval 2 have an attribute that would make them "elite"....
  18. Re: low , normal, disciplined, impetuous mental status

    so the test i made used the botet warhammer mod.

    1 goblins normal mental attribute vs 5 zombie units

    1 goblins low mental attribute vs 5 zombie units

    the hypothesis was proven wrong. the low...
  19. Re: low , normal, disciplined, impetuous mental status

    i have a hypothesis that the low attribute means that a small amount of morale is taken off per morale hit.

    so that would mean the unit will take more losses etc etc than a unit with a normal...
  20. low , normal, disciplined, impetuous mental status

    Im trying to reach back into some shady memory on these attributes in the mental_stat line.

    im thinking i actually read some of the information im mentioning here in game manuals , cause i cant...
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    [Tutorial] Re: The Complete EDU Guide

    on the skeleton compensation factor i.e. "lethality" what are recognized values? considering that if a value you enter is not recognized it will probably go back to default value which i assume is 1....
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    Re: Melee area attack for infantry?

    i dont think it works for anything other than missile weapons and elephants. could be wrong
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    [Tutorial] pike unit spacing 0.8, 1.8

    Years ago i joined in with the guy who made the retrofit mod and he included this pikemen spacing mod. also early in the infancy of call of warhammer they incorporated my pike spacing mod. rage of...
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    some unit tweaks edu file

    this is an edu only mod.

    should work in your game unless you modded other files that might conflict with an original botet edu.

    369017

    anyways just sharing. even if it wont work in your game...
  25. missing arrow_impact_ground textures

    anyone have textures that could be added to the mod to give those textures.... or what textures and models to delete so the game would draw out medieval 2 vanilla arrow impact ground models and...
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    Re: Missing arrow impact models?

    the arrows are there actually. i played a snow map and you could make out very faint arrows in the ground.

    so would that be missing textures or are the textures very light in color?

    where...
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    Missing arrow impact models?

    I was playing BOTET mod when i realized there arent any arrows on the ground. I think the reason is that there are either missing models or missing textures.

    I did find Cas files for the arrows...
  28. [Tutorial] Re: How to make arrows stay in the ground longer (very easy)

    so what do i do if a mod im playing the arrow impact models are invisible. i cant see any arrows stuck in the ground. my graphics is set to highest when it comes to effects. i checked all my other...
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    Re: Solution for crashes after a battle

    i found the solution but no one on total war center gave me one hint about it nor did they tell me where to find it.

    largeaddressaware patch addressed the problem. a simple 24kb tool and people...
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    Sticky: Re: The Hardcoded List

    what's the lowest value recognized for line ---- stat_stl?
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    Re: Solution for crashes after a battle

    no after getting further into the campaign, leaving battles, you see more of the fatal graphics errors. not sure why there arent any downloads to patch the exe with a largeaddressaware flag unless CA...
  32. [Tutorial] How to increase the radius of your monsters and trolls so the battle models dont overlap in battle.

    take this EDU as an example


    type Chaos Troll
    dictionary Chaos_Troll
    category infantry
    class heavy
    voice_type General
    accent Troll...
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    Re: Solution for crashes after a battle

    i think it has something to do with greatly expanded strategy maps in some mods. this may be why the games seem to run with few problems in the first turns but as the strategy map starts filling up...
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    Re: Campaign crash upon loading

    how do you enable largeaddressaware. is an incorporated command in the OS or does it need to be downloaded?
  35. Sticky: Re: Call Of Warhammer: Beginning of The End Times - "A Struggle for the Old World"-WIP: (1.1 submod)

    anyway you might be able to tell me what you did to fix the botet campaign bugs?
  36. Re: BOTET Alternative Cut - The Chief's Patch

    mod is buggy but with LAA probably a lot of its issues are resolved.
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    Sticky: Re: Crashes and how to fix them

    i was going through the character traits and found two identical entries of Iampope that have the hidden feature. could double character trait entries cause a crash?
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    Sticky: Re: Crashes and how to fix them

    Also will simply removing hidden from suspect trait entries resolve the problem?
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    Sticky: Re: Crashes and how to fix them

    explain 5th turn crash. how are cultures and factions assigned or unassigned from traits?
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    Sticky: Re: BoTET Technical Assistance

    im having multiple crashes random with mod db download non-steam version.

    1) crashes right after i save a game .... random.... save was accomplished but need to restart and continue campaign to...
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