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  1. Re: BELLUM CRUCIS 7.0 + bugfixer - SUBMODS and UNOFFICIAL PROJECTS Thread

    Thx for suggestion: I hope to find a way to force AI to keep a reasonable garrison in towns (but, considering the rigidity of the AI system i'm not sure it's possible without damaging the mobility...
  2. Re: BELLUM CRUCIS 7.0 + bugfixer - SUBMODS and UNOFFICIAL PROJECTS Thread

    it s an extreme measure, i love my forts :( (well, except a few ones, i use them just to waste money when it pile up [and no, i don t like to give it for free to papal state, not even in game...
  3. Re: BELLUM CRUCIS 7.0 + bugfixer - SUBMODS and UNOFFICIAL PROJECTS Thread

    I still take this over vanilla too, but AI often leaves garrisons a bit ridicoulos and spread his troops like little streams a lil too much (but AI setting doesn't allow the flexibility and variety...
  4. Re: How to enable console or find the folder to enable??

    often u have to rightclick on the desktop's short cut, propriety, and add to "destination" the word cheat (e.g. "C:\Games\Medieval II - Total War\mods\BellumCrucis7\Bellum Crucis 7.exe" cheat)... but...
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    Re: More Noble Families

    this, added to export_descr_ancillaries, should add the ancillary... still testing (my nobles seem able to breed just male and dislike adoption:tongue:)

    ;------------------------------------------...
  6. Parent Trait and marriagecertificate fix

    this trait simply inform you if a general has children. I made this in order to try to avoid noble families extintion (and during dark ages knowledge about noble families trees was very important)
    ...
  7. Re: How do I keep a conquered settlement (far from capital + other culture) ?

    you could exterminate population and\or use a general with high terror instead chivalry
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