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  1. Replies
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    Well, since there arent many 3k mods and I have...

    Well, since there arent many 3k mods and I have the majority of them on here. :thumbsup2

    Warscape engine, Steel Age (Rome 2, Attila, Throne of Britannia, Three Kingdoms)
    - Favorite mod: Havie...
  2. [Tool] Re: RMEditor [UPDATE SOON, NEW PICS]

    Phazer! so you did figure this out after all?!
    https://i.imgur.com/bvAH72G.png

    This is what i was asking for on page 1 of this thread lol :rofls:
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    Re: Editing food surplus tiers

    This was something I thought about doing for awhile now,
    never got to it.

    But since you had me look into it, I decided to finally make a mod. You might be interested:
    ...
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    Re: Proposal for seiges

    CA said something about fixing this issue. AI should not cause building damage/attrition on player end turn, because the same isnt true for the AI.

    As the player you have to end 1 turn to cause...
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    Re: New animation/skeleton type

    Im really surprised to hear you can add an empire skeleton to S2.
    My only thought here is theres some left over configuration in BoB on how to process this type of Cs2 file.

    I would think It...
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    Re: Events/Dilemma ordering.

    Yes, the Mandate of heaven DLC added the new ability to specify a turn in a year which was not available before.

    Still this doesnt guarantee anything .
    Any events with extremely high VAR_CHANCE...
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    Re: Editing food surplus tiers

    It seems possible

    I used rPFM (not PFM)
    and found:
    3k_main_effect_bundle_food_easy_surplus_tier_5

    Under EffectBundles

    Then global searched that key to find 4 occrances, the most important...
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    Custom Model Update

    CA has attempted to update the assembly kit to allow us to pass models through BoB.

    However,
    I cant quite get it to work.


    Passing my custom model through BoB passes green, however when...
  9. Replies
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    Re: Events/Dilemma ordering.

    Firstly,

    There is a random chance to all of these,
    CND_FIRST_ROUND simply means this is the first round it COULD happen, doesnt mean it will.

    VAR CHANCE is also just a weighted chance.
    ...
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    Re: Modifying Liu Chong's and Lu Zhi's Cabinets

    Might be a CEO thing.

    Id poke around in the assembly kit if youre not seeing it in rPFM global search
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    Re: Difficult to understand how the game works

    3k can be overwhelming, dont feel turned off by it. Any veteran of the series took plenty of time to figure it all out. Most people I know spent over an hour just getting used to it and feeling just...
  12. [Tool] Re: RigidModel Editor v0.2.1.BETA - FIRST Release (3K -> .DAE support)

    Ahh yes, indeed it appears you must "flip the image vertically" in PS or another image editing software tool.

    Perhaps you could fix the tool to avoid this extra step, if its too much work, i...
  13. [Tool] Re: RigidModel Editor v0.2.1.BETA - FIRST Release (3K -> .DAE support)

    Hey Phazer,

    Having an issue with the tool.

    I think it is flipping or destroying some of the material information. Perhaps the UVs are somehow being distorted, because when I try to apply a...
  14. Thread: Treasury Editing

    by Havie
    Replies
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    389

    Re: Treasury Editing

    Hey,

    1) Easy route- download EditSF.1.2.3 and edit the save file of a turn 1 campaign.

    2) open assembly kit, find the start pos factions table, change the values in there, and generate new...
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    Re: New titles for existing characters

    All the ceo tables in assembly
    build new ceo data
    add that to a pack
    generate new startpos
    add new starpos to a pack

    Test IG
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    Re: Importing models from Rome 2 to 3K

    Were missing a few files in assembly kit to do this (like in past titles)
    CA is aware , theyve been aware... just have to hang tight
  17. [Tool] Re: RigidModel Editor v0.2.1.BETA - FIRST Release (3K -> .DAE support)

    It's basically a text file that outlines the hierarchy of the skeleton used to rig in models.

    This heirarchy can be seen in the 3k assembly kit example file

    https://i.imgur.com/Q5TYMHH.png

    ...
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    EditSF in need of update for 3k

    After 8p update version 1.2.1 for EDITSF no longer opens saves properly.

    Wondering if anyone can reach out to the author for an update.

    I tried Ronin but not sure whos in charge

    thanks
  19. Replies
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    [Tool] Re: EditSF 1.1 / 1.2 and Warhammer

    Edit SF isnt working for 3k since the Eight prince update.

    Get an error when trying to open a save
  20. [Tool] Re: RigidModel Editor v0.2.1.BETA - FIRST Release (3K -> .DAE support)

    Oh, sorry? It sounded like you already had this file and were using it in your program.



    And I have already contacted them, they are aware for weeks now. Still no update ...
  21. [Tool] Re: RigidModel Editor v0.2.1.BETA - FIRST Release (3K -> .DAE support)

    @phazer
    All we need is the BONE_MAN_ANIM.txt file.

    Please upload it or send link in Private message
  22. Replies
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    Re: Havie- Better Character Skill Trees

    DL link updated for 8p content
    https://mega.nz/#!0GRUka4I!mKVI6iExr-MzDpMdNg0SfgxkOu9mh8e4s5Dt36sKa5U
  23. [Tool] Re: RigidModel Editor v0.2.1.BETA - FIRST Release (3K -> .DAE support)

    yes i need that file, but for 3k. The devs didnt include it in assembly kit
  24. [Tool] Re: RigidModel Editor v0.2.1.BETA - FIRST Release (3K -> .DAE support)

    Hey phazer,
    CA didnt include the MAN_BONE_ANIM file needed to import new models from Cs2 to RMV2 thru bob,

    It sounds like you might understand how to, or already have made this file?

    If you...
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    [Tutorial] Adding new armor to the game

    ceos -->
    ceo_effect_lists -->
    ceo_effect_list_to_effects


    ceo_nodes-->
    ceo_thresholds -->
    ceo_threshold_nodes
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    [Tutorial] How to edit ceos and startpos guide by zades

    This was mde by Zades,
    I am posting it on TWCENTER
    https://docs.google.com/document/d/1f17CfF_rl9Mko0t6Y7ishefyUUFEV_krOfPFH5JvwRA/edit
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    Re: Making formation lines longer?

    perhaps the men rank depth could affect this somehow?

    I also think there is an animation linked to this skill effect for each formation,
    its possibly coded in the animation?

    Im just guessing...
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    Re: Editing ancillaries

    Also here
    https://docs.google.com/document/d/1f17CfF_rl9Mko0t6Y7ishefyUUFEV_krOfPFH5JvwRA/edit
  29. Thread: Emperor Unit

    by Havie
    Replies
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    379

    Re: Emperor Unit

    So the unique requirement is "world_leader"
    if you want to change it to something else,
    explore another unit in that table and change its unit permission to match.
  30. Replies
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    Re: 3ds max 2018 set up

    Yes,
    files such as rules.bob are missing
    and the bone list file for animation

    So we have to wait until CA updates this or one of the community guys do
  31. Replies
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    Re: 3ds max 2018 set up

    why would you need BOB to convert a model if you cant get it passed 3DS max and into a cs2 extension?

    Also you put the cs2 file into terrain/tiles/battle
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    Re: Opening a UPK file

    eh nah,
    its unreal specific, and I did some digging, it turns out most upk files released from over seas companies are "cooked" meaning basically they are encrypted in a sense (different for each...
  33. Thread: Emperor Unit

    by Havie
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    3
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    379

    Re: Emperor Unit

    Under
    campaign_unit_permission_requirements_tables



    3k_main_unit_permission_world_leader 3k_main_unit_requirement_world_leader 3k_main_unit_wood_protectors_of_heaven false
  34. Thread: CEO editting

    by Havie
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    Re: CEO editting

    no, you cant merge them,
    you can only use one at a time and they are generated through assembly kit tables, compressed thru bob
  35. Replies
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    Re: 3ds max 2018 set up

    Heres where im stuck at..
    https://www.youtube.com/watch?v=EN4rhALssbI
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    [Tutorial] Re: Custom Events (incident intro)

    updated the main post with a playlist Ive started on youtube,
    most have to do with event modding,
    I know its not the most organized thing, but Im trying to at least put some content out while i...
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    [Tutorial] Re: Custom Events (incident intro)

    Hopefully this might help too
    https://www.youtube.com/watch?v=YedqP_znsQI
  38. [Tutorial] Re: Edit Legendary Character's 5 Stats (Expertise, Cunning, Instinct etc...)

    How are you getting editSF to give error messages? ive never seen it? oO
  39. [Tutorial] Re: Edit Legendary Character's 5 Stats (Expertise, Cunning, Instinct etc...)

    Nice- this is a better way to do this- i was simply adding stats to the unique character skill nodes.
  40. Re: Question about character salary and death chance.

    These are good questions I've messed around w some and have similar road blocks, some work some dont

    1) I havent messed with the buffs from promotions, however if you find the title of the text in...
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