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    Re: BYZANTIUM (Politeia ton Rhomaion)

    somebody posted that the byzantine roster needs of an equavalent of a unit quality as "proniarii on foot" , a unit that didnt exist nor is needed in my opinion.
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    Re: BYZANTIUM (Politeia ton Rhomaion)

    Hello, hope you are all good and well.

    During the medieval period, there were no pronoiarioi who fought on foot as a distinct group or unit. Allied units, (simachika tagmata ) consisting of...
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    Re: BYZANTIUM (Politeia ton Rhomaion)

    i am on the opinion that some ( especially low tier ) units shouldnt have the ability to upgrade, otherwise would loose their historical mass role. For instanse, i dont believe any soldier on the...
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    Re: How many turns do you usually play SSHIP?

    As I recall High era is the most i ever played ,started from the early campaign. I once probably saw guns and pounder started from late campaign though. So i must say 250 turns more or less
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    Re: [F] - BYZANTIUM (Politeia ton Rhomaion)

    thank you all for your kind words.

    @j.a.luna 1) no as i said before they dont have all units upgrades. upgrades have only the scoutatoi sword/spear , peltastes and varangians ( to present the...
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    Re: [F] - BYZANTIUM (Politeia ton Rhomaion)

    Hello everyone. After almost four years of ( no continuing ) moding i would like to present a complete preview of the upcoming ERE roster for the SSHIP.


    ...
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    Re: [F] - BYZANTIUM (Politeia ton Rhomaion)

    [IMG]https://live.staticflickr.com/65535/49702521971_50a3cbff29_k.jpg

    updated latinika tagmata. the great helmets will be the upgrade model . latinika tagmata consisted of western people that were...
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    Re: Goals/Work to be done for futur release

    [IMG]https://live.staticflickr.com/65535/49700495376_e87eff1089_k.jpg


    [IMG]https://live.staticflickr.com/65535/49699964603_8f553cdc21_h.jpg

    hello guys, these are latinika tagmata. former...
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    Re: [F] - Byzantium

    https://live.staticflickr.com/65535/49697992752_7e43d75e02_k.jpgthe ERE roster
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    Re: Goals/Work to be done for futur release

    [IMG]https://live.staticflickr.com/65535/49697554332_effb482ddb_k.jpg

    the new banners, mind that all are scoutatoi sword, the same unit.each major unit will have 4 variation ec guard units and...
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    Re: SSHIP - General Discussion

    You have propably right, though crossbows and the like would have to wait for many many turns before introduced to serbian roster. A funny fact. I was on jordan for a roadtrip and i visit an orthodox...
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    Re: SSHIP - General Discussion

    For the serbian roster we have plenty of pics in churches that show warriors identical to scoutatoi And ere militia like .What i am about to do is this. Make different textures for the basic ere...
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    Re: Bugs Reports & Technical Help

    1. see the unit name on battle
    2. review the "export_units.txt" into text data -> text file and track the name
    3. review the "export_descr_unit" to find the model that is used
    4. review the ...
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    Re: SSHIP - General Discussion

    i liked the campaign elements, were super fresh then. That is why i choose to get involved and moding it back in the days:) As it is now, the SSHIP project seems to be the best ( and maybe only )...
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    Re: SSHIP - General Discussion

    @jurand

    One of the best EDU files along with battle AI improvements is the one from the deis lo vult mod and the bb submod. There for the first time I saw the back lines pushing forward once...
  16. Sticky: Re: [Download & Installation] Divide et Impera 1.2.5b - Updated December 31

    and so the year started with the best expectations :)
  17. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    being one of the hugier supporters of the PIGs attributes to upplyed on AI also, i can only say that Jake has right on this, since the Ai doesnt understand any of the walkarounds that the moders...
  18. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    hello Jake, i believe that the real succes of a mod is the gameplay options that the moder give to the player. more or less ( more more than less ) What you did with the testudo packs. i tailor it...
  19. Constant crash with amazon unit (sloved)

    Hi,As the title say, i have a constant crash when the dahomey amazons ( in cb_custom_units ) unit recruited by spain ( or any other ) faction and is present in a battle. I tested it with custom...
  20. Re: [Release]KCC (Kostic Chronology Costumes)

    Very good! The time that I will try your mod is closing:) Keep it up!
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    Re: Politeia tōn Hrōmaiōn (info and units)

    Hello,

    @J.a.Luna @Lifth

    Calm down guys, there is no reason for arguments of this state in here. Lifth is right though, hes is the mod director and also forums moderator so i presume he would...
  22. Re: [Release]KCC (Kostic Chronology Costumes)

    @Kostic

    Are you considering make the shaft of the spear and the body of the units a little fatter? Or give them spears from rushinski models? Will look even better.
  23. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    No, nothing to do with testudo. it is a known since forever as i can recall bug . Scipio ( a good moder ) tryed to remedy this. I dont know how nor if he manage to actually do it. AI cant directly...
  24. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    Glad that ignite the fire:)
  25. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    "butt" "useless spanish" and not even a yellow card? or a warning from greek strategos?? i am kind of worry
  26. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    As mitch, the co creator of this wali lastly said " it doesnt worth the effort" and it was an experiment. So, i wouldnt want to turn your focus away from what you are actually doing so good!
  27. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    http://www.twcenter.net/forums/showthread.php?604949-W-A-L-I

    To tell you the truth most things there are all greek to me( and being greek doesn't really help :). I think also will be doable, rome2...
  28. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    Vadants used wali ( super complicate programm ) to manage to implement the things he wanted ( virtual points, define ally and enemy territory , interactive messages, etc ). Empire engine didnt have...
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    Re: Kingdom of Georgia (info and units)

    really nice indeed!
  30. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    @deeptrance83

    not to sound like a smart* but It's almost 2 by the book ( but I get your point! )
  31. Re: Is it me or the Antigonids always get smoked?

    Try to play testudo submod. Propavly because of its slow pace, Around turn 160 macedon has all greece and fights with rome in heiperus. But have in mind that is a little of a dice roll what the ai...
  32. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    Once a go home i will send them to you. In the midtime this is the othaurs thread that demonstrates his project. They use an external programm named walli to be able to count "points" the thing i...
  33. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    2) another serring but there is a mod for empire, imperial destroyer and a submod for it VDM. In this there is a script that make the ai more positive to piece according to its army strength...
  34. Re: [SUBMOD: a Political Overhaul] PIGS Alpha_02 (DeI 1.2.5) [upd: jun.09/19]

    tryed and 1 icon only! so this is the definite solution!! Thanks again Jake!

    @ Ivanpera

    Thanks for the solution! i appreciate it!
  35. Re: cavalry and morale mechanics make battles a cakewalk

    I believe he is doing tests, partly because he wants to make observations and understand the way the engines behave, and to modded in his needs. That way he will upload one pack and not one every...
  36. Re: [SUBMOD: a Political Overhaul] PIGS Alpha_02 (DeI 1.2.5) [upd: jun.09/19]

    Hello jake, have you test the newest ivanperas pigsai ? In an ongoing campaign it seems to instantly give 2 icons on my generals. This time age is the proper on both icons text, only the attributes...
  37. Re: [SUBMOD: a Political Overhaul] PIGS Alpha_02 (DeI 1.2.5) [upd: jun.09/19]

    Perfect! Thanks!
  38. Re: [SUBMOD: Virtual Points System] VPS_Beta_02 (DeI 1.2.5) [upd: jul.30/19] - TESTERS NEEDED!

    Yes, this was my point. Since VP reaches ( or it will in the near future ) other areas except economy and since we allready have a dedicated mechanic that count slaves as an economic paragon ( both...
  39. Re: [SUBMOD: a Political Overhaul] PIGS Alpha_02 (DeI 1.2.5) [upd: jun.09/19]

    Really Thank you Ivan! I will give it a try today! As jake said, doesn't matter if it triggers a turn after! And Fortunately this will be the definite solution, if jake confirm that is compatible! ...
  40. Re: [SUBMOD: Rpg Units] RPGu Beta_04 (DeI 1.2.5) [upd: jun.15/19]

    Congratulations jake, super easy to see what is going on. God how much i like colouring texts when are effects incolved:)I must admit, alongside stances the RPGu starting to take a good, polished...
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