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  1. Sticky: Re: BROKEN CRESCENT 2.4 !RELEASE! - !PREVIEW! AND !DOWNLOAD!

    Dear Byzantineboy and every other developer of BC 2.4!

    Guys, BC has been by far my favourite mod of MTW2 for years - so much that I've even started to make my own modifications to BC 2.3 for my...
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    Re: How to relocate cities?

    In the last couple of days I experienced with GIMP and that at least works, altough it is way more complicated and time consuming than using Geomod would have been...
    So, in case anyone is...
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    Sticky: Re: Geomod files for BC 2.3

    Thanks, at least this works.
    Altough it is way more complicated and time consuming...
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    Sticky: Re: Geomod files for BC 2.3

    I know that I have to move the black pixel, validate and save :) Also that the new place has to be accessible, within the same region and so on.
    As I said: even if I don't change anything with...
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    Sticky: Re: Geomod files for BC 2.3

    Just another note: I also tried to "debug" the campaign map with Geomod first, then copy the data files, convert the text files, delete map.rwm and run the game, but nothing has changed.
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    Sticky: Re: Geomod files for BC 2.3

    Dear Gigantus and everybody else!

    I'd like to ask a more experienced modder to explain me how to relocate cities in Broken Crescent 2.32?

    I really love this mod, have made my share of text...
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    Re: How to relocate cities?

    Well, regarding the logging system it is already quite strange to me, that it sometimes works, sometimes doesn't: in about 65% of the cases it creates a logs folder, but in 35% of the cases it just...
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    Re: How to relocate cities?

    Well, it still doesn't work for me, so I will try to break down what I'm doing so one of you may notice what am I missing!

    1. I made a clean installation of Broken Crescent 2.3 (without the patch...
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    How to relocate cities?

    Hi everyone!

    I'd like to ask a more experienced modder to explain me how to relocate cities in BC 2.32?

    I really love this mod, have made my share of text editing to try to reach a more...
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