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  1. Replies
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    [Tool] Re: Geomod Tool for Mapping

    In the third screenshot the geomod.log file is in the maps\base folder - this file (the tool's error log) will appear in the directory you choose which should be the mod's root directory, certainly...
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    Re: Autumn textures question

    descr_geography_new.txt is available in the packs. Unpack it as an individual file as described here.
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    Sticky: Re: Bugs Reports & Technical Help

    Pacifying a fully grown city that has a high fertility rate to start with is a long process, I would think you will have to rinse and repeat the extermination at least for three times to bring the...
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    Re: COVID-19: A bloody battle or a long war?

    The analogy only works if that rate is achieved while everyone is in a car at the same time 18 hours a day without regards (or base understanding) of the traffic rules.

    I do however agree with...
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    Sticky: Re: Bugs Reports & Technical Help

    May I suggest to replace the default graphic with a dedicated building picture that has the same message? That will further reduce queries in this matter should it arise - reading text instructions...
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    Sticky: Re: Here There Be Snakes: Bug Reports & Tech Help

    Responding to genuine questions is never a waste of time. Thanks for coming back on this matter and good luck with sorting out your hardware issue.

    As usual: One is glad to be of service :buba:
  7. Re: COVID-19 Ushers In American Fascism: DOJ Wants to Suspend Certain Constitutional Rights

    While I am not taken by the source ( Documents reviewed by POLITICO) nor the tail of conspiracy theories by the OP, putting into law that a court can be closed 'in other emergencies' (long live...
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    Sticky: Re: BoTET Technical Assistance

    I seem to recall that there is an article in this forum on how to set up mods for Linux\Mac. But seeing that you get all the way to the selection screen that might not provide any insight.
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    Re: Sengoku: Total War (a Shogun mod for M2TW)

    Setting the kings purse to zero when a faction has no settlements and resetting the purse to it's original value when they have one again should be an easy fix.
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    Re: Garrison Script is not working

    While I can't seem to find the cause I suspect a logic error somewhere in the script, eg one of the conditions doesn't do what it's supposed to do or invalidates another condition.
  11. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    The faction texture entries in the model entry for ME_Halberd_Militia are all present for the mongol faction in fact they use the timurid textures (even though there are mongol texture).

    7 mongols...
  12. Re: [PROPOSAL] Extra moderators for the D&D forums.

    Don't expect a response anytime soon - the hunger games have been post phoned. If you are still eager to participate then contact the organizer directly with a CV.
  13. Sticky: Re: For King or Country 2.0 - Kingdoms and Steam compatible

    As just let me post says: Historical battles have been disabled but custom locations are provided. A good number of units do not have a 'era' specification hence choosing 'all eras' is advisable as...
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    Re: CTD in battle load with custom unit

    To see if it is indeed model related simply replace the three instances of Dismounted_English_Knights in the unit's EDU entry with a default infantry model. I would suggest to use...
  15. Sticky: Re: Third Age - Total War 3.2: Install instructions, Download links and other Info

    Active work on the mod by the team has stopped a good while ago, not long after the release of the 3.2 patch if memory serves.
  16. Re: [PROPOSAL] Extra moderators for the D&D forums.

    If memory serves (from before my time) then moderators were elected at some point. Didn't work out because the 'popularity' reason I think, eg appointing the goat to tend the garden.
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    Re: descr_campaign_db

    Check here
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    Sticky: Re: Fans suggestion thread for future releases

    Anyone remember that you can can set automatic routes? Alt+right click to set rally points after selecting a settlement\port? Kinda like 'forwarding' recruited units? Totally love that feature....
  19. Re: Breaking The Limits (First version RELEASED!)

    I never bought the Steam version either and use it for a number of years now (next to my CD installation). Unless you lost you CD key (or don't have one for whatever reason) you can have the Steam...
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    [Tool] Re: Geomod Tool for Mapping

    The basics: the tool does not recognize the required files. That is normally the case if you do not select the mod's root directory, eg mods\bare_geomod\data (other applications use that path, eg the...
  21. Sticky: Re: Post of the Fortnight - Competition Commentary Thread

    I am not sure were I assume malicious intent, 'sloppy, careless' is what I was driving at. Point is: it's a user crated problem where a problem isn't supposed to be in the first place because using...
  22. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    I am afraid you will have to describe the issue in more detail - I have no idea what you mean.
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    [Tool] Re: Geomod Tool for Mapping

    My bad - consider all instances of BG to mean the tool. Sorry for the confusion.
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    Sticky: Re: Fans suggestion thread for future releases

    The most realistic way would be to recruit a fresh unit and then send to the stack in the field and merge it. I usually drag a half stack of replacements along with me in mods like that.


    You...
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    Re: CTD in battle load with custom unit

    Seeing that it crashes when loading the battle I would assume that a supporting file is either faulty to not present. Only custom files need to be present but the path to default files needs to be...
  26. Re: A case to end disasterous and unwinable "war on drugs"

    Yeah, that's why I rather put in my 5 cents on the underlying premise (war on drugs bad - alternatives?) instead of responding to the distracting\misleading dressing up.

    Edit: I am only rather...
  27. Re: A case to end disasterous and unwinable "war on drugs"

    I am fairly sure they didn't declare it as 'sales of illegal drugs' - rather that they were unable to disguise the declared income as legitimate income (that would have been really sloppy so I am not...
  28. Sticky: Re: Post of the Fortnight - Competition Commentary Thread

    The number referencing the post (after the username, see noparse below) which triggers the symbol only gets messed up if you actively edit it after using the 'reply with quote' function. ** The...
  29. Sticky: Re: Post of the Fortnight - Competition Commentary Thread

    I would indeed be surprised as I haven't come across a single instance yet. Given the symbol's size it's possible to misclick it, especially on low resolutions. That can be avoided if one clicks only...
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    Re: Autumn textures question

    After further contemplation I have to agree with you - I must have been thinking of an experiment I did to use 'winter' textures (on the strat map, mod using a 12tpy script) to simulate seasonal...
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    [Tool] Re: Geomod Tool for Mapping

    Given that it's the full list of files required by BG my first reaction would be that you pointed the tool to the wrong directory (data folder of mod instead of root).

    To rule out a few issues I...
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    Re: Autumn textures question

    To achieve that you will need to disable the winter environment for that climate in descr_geography if memory serves. The guys (and Mak) in the IWTE forum might be of help here.
  33. Re: kingdoms shortcut won't work, Is there any alternative way to run mods?

    You can have a look at my guide (has automated renaming of the exe file) or try my Steam compatible shortcuts.

    Edit: the author of the video actually links to that automated 'installer' of mine.
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    Sticky: Re: RodG 1.6 - Easy and painfree Installation

    One is glad to be of service :buba:
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    Sticky: Re: Here There Be Snakes: Bug Reports & Tech Help

    You need to set the log to trace, in it's present form it's not helping: The crash is nearly 20 seconds after the last entry

    05:38:58.431 [system.io] [warning] open:...
  36. Re: A case to end disasterous and unwinable "war on drugs"

    Obvious is obvious - alcohol and tobacco are being taxed and hence are perfectly legal and form the base of my statement. Controlled substances? Are they involved in the war against drugs that HH is...
  37. Re: A case to end disasterous and unwinable "war on drugs"

    Substances and services that can't be taxed or are very difficult to tax will always be outlawed. It's as simple as that. Is there a bigger crime then tax evasion? I mean that's what got Al Capone...
  38. Re: Breaking The Limits (First version RELEASED!)

    Ah yes, trading resources would be marvelous - they can be used to introduce new visual elements into the game. Used them for the 'Great Wall' and 'wonders' (possession of which granted faction wise...
  39. Re: Breaking The Limits (First version RELEASED!)

    I am not aware that they managed anything advanced, the group became dormant after a short while due to RL commitment of the key players.
  40. Re: 2020 Pogroms in India and the Role of the Central Government

    Reason? Successive governments incapable (in large part due to corruption) of improving living standards to such an extent that an external thread is required to keep said governments in power. Modi...
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