Search:

Type: Posts; User: Belovèse; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.08 seconds.

  1. Re: Dev log (Belovèse)

    thanks Kostic!

    Hello everyone, I shared a new build with the dev team today, if it works well it will make it's way to the download thread!

    Here's my changelog so you can have a taste :)

    ...
  2. Replies
    4,699
    Views
    569,946

    Sticky: Re: Bugs Reports & Technical Help

    Hey Sinsathar, I found just today the time to look a bit more closely at your report (thanks again for it!)

    - The units got adressed by other member of the team I think
    - for the traits:
    -...
  3. Re: 098 teaser: Belovèse's work

    Hello everyone, I thought I'll turn this thread in more of a dev log than a teaser thread, so that players can see what I'm up to and how the work on the mod is going!

    So these days I'm mostly...
  4. Replies
    14
    Views
    548

    Re: Need installation help

    That's right @kostic, by default the SSHIP 0.98 auncher will look for a folder named /Medieval II Total War/mods/SSHIP_098 `

    If you change the mod's folder name, you have to reflect that change on...
  5. Replies
    8
    Views
    2,349

    Re: Winter music doesn't plays on the stratmap

    Thanks for the link, I'll have a deep look at it, fir now I have no idea if we can find something similar! But it's worth taking some time to have a nice winter musical ambiance.
  6. Replies
    4,699
    Views
    569,946

    Sticky: Re: Bugs Reports & Technical Help

    This is strange, because we also use "and event_counter is_the_player" in the EDB to make some buildings player-only, and it works IIRC. I'll look into that!
  7. Replies
    6,480
    Views
    857,001

    Re: SSHIP - General Discussion

    The reputation system indeed needs a bit of work, maybe onday I'll find the time to complete my submod about it!

    @FoundNoGamerTag: it is the "type" line you use in the console command if I recall...
  8. Replies
    6,480
    Views
    857,001

    Re: SSHIP - General Discussion

    Look inside the mod's data folder, there is a file called "export_descr_units.txt" where all the units are listed and there stats defined, you will find the names here!
  9. Replies
    6,480
    Views
    857,001

    Re: SSHIP - General Discussion

    I'm just thinking out loud, but wouldn't it be better to tie the recruitment of religious units to the relation status with the pope, for catholic faction? What do you think?
  10. Replies
    4,699
    Views
    569,946

    Sticky: Re: Bugs Reports & Technical Help

    About Lithuania crash: it is strange to see that much TC_FLEE_INVASION in that little time, maybe it's the source of the crash. Try lifting fog of war and following AI movements? The related trigger...
  11. Replies
    4,699
    Views
    569,946

    Sticky: Re: Bugs Reports & Technical Help

    @stefdim7: did you try the solutions posted a few posts above? From what I now this error is not related to the mod.

    @Berk: thanks for the reports, we'll indeed have to look into that.
    EDIT: I...
  12. Replies
    4,699
    Views
    569,946

    Sticky: Re: Bugs Reports & Technical Help

    Looks like you're on 20 august version, and missing a mesh or a texture. I'll upload it for you when I'm on the right computer!
  13. Replies
    4,699
    Views
    569,946

    Sticky: Re: Bugs Reports & Technical Help

    We encountered this issue a few weeks ago, it is not coming from the mod, see here for some instruction to try and fix it.
  14. Replies
    6,480
    Views
    857,001

    Re: SSHIP - General Discussion

    Ah yes, sorry, I misunderstood. Well the reemerging script is still there in 0.98, and it is in fact more likely to happen in 0.98 than in 0.97.

    I'm not sure what you mean about the "passive"...
  15. Replies
    6,480
    Views
    857,001

    Re: Overview of my experience with v0.98

    Just to be explicit, I'm also ok with anyone using my work for anything, as long as credit is given to the original author if needed. For me it's the basis of modding: everyone is working for free,...
  16. Replies
    6,480
    Views
    857,001

    Re: Overview of my experience with v0.98

    @Jurand: actually all the errors come from this building chain only ;) But it is working as intended in-game, so all is good!
  17. Replies
    5
    Views
    188

    Re: Endless Trait Script

    I'm curious about the epithets: why don't they appear on the characters when you gave the trait via descr_strat? Is it because the epithet is only applied when gaining the trait, and not on character...
  18. Replies
    6,480
    Views
    857,001

    Re: Overview of my experience with v0.98

    Hey @XXZit, I have a bit more time in my hand this morning, so I could read you whole post!

    thanks a lot!


    I totally agree with you, there is still a lot of technical stuff to streamline. I...
  19. Replies
    4,699
    Views
    569,946

    Sticky: Re: Bugs Reports & Technical Help

    Thanks a lot for the time you put in helping us @zoran93.
    In the 0.97 version it was coded in the same way as you suggest, I think the "not building_present_min_level" parts were added to be in the...
  20. Replies
    4,699
    Views
    569,946

    Sticky: Re: Bugs Reports & Technical Help

    @Berk: do you know you way around the campaign_script.txt file? I'm asking to see the level of detail you need in the explanation!
  21. Replies
    6,480
    Views
    857,001

    Re: Overview of my experience with v0.98

    Hi @sapiens86, one of the reasons we ask for the log is that in the 0.97 standalone version I uploaded to modDB as well as all the 0.98 builds we have a little piece of script that shows the exact...
  22. Replies
    6,480
    Views
    857,001

    Re: SSHIP - General Discussion

    best is to use some file sharing service, like wetransfer, dropbox, drive, mega... and post the sharing link here!
  23. Replies
    6,480
    Views
    857,001

    Re: SSHIP - General Discussion

    IIRC the crown for rum should be working, can you send us your log and save so we can test it?
  24. Replies
    4,699
    Views
    569,946

    Sticky: Re: Bugs Reports & Technical Help

    Thanks, we'll have to add it!



    Thanks, but could you post a link that doesn't require a google account to access the file? Or a WeTransfer?
  25. Replies
    4,699
    Views
    569,946

    Sticky: Re: SSHIP - Bugs Reports & Technical Help

    Also I'm playing without problems on windows 10 without compatibility mode, but with LAA. Not sure if I'm just lucky or if it's also working for anyone else?
  26. Replies
    4,699
    Views
    569,946

    Sticky: Re: SSHIP - Bugs Reports & Technical Help

    You're welcome, I must say I haven't switched to 11 yet, I'm not sure how all mods will hold on that version! Time will tell.
  27. Replies
    4,699
    Views
    569,946

    Sticky: Re: SSHIP - Bugs Reports & Technical Help

    About unhidden map: try hitting shift+R, we have a shortcut that triggers FoW.
    About random CTD: I believe these are related to the civil war script, I'll remake it for 0.98
  28. Replies
    4,699
    Views
    569,946

    Sticky: Re: Bugs Reports & Technical Help

    @Berk: thanks for the report!
    About Qaliqala: we'll look into that.
    About the turn 26 bug: do you remember anything particular before the CTD? Some events are random, so it's one of the...
  29. Replies
    4,699
    Views
    569,946

    Sticky: Re: Bugs Reports & Technical Help

    Thanks for the report, we'll look into it!

    Just a tip: you have to use a file hosting service to post images. Links to your personal PC won't be shown in the forum!
  30. Replies
    4,699
    Views
    569,946

    Sticky: Re: Bugs Reports & Technical Help

    Oh right, sorry @Nemesis I misread your post! There was indeed a typo for this price, corrected thanks to you.
  31. Replies
    4,699
    Views
    569,946

    Sticky: Re: Bugs Reports & Technical Help

    And I thank you for the report! I've seen complicated deployment in mountain but never happened to me an impossible one.
    We'll get to it eventually, I'm sure!
  32. Replies
    4,699
    Views
    569,946

    Sticky: Re: Bugs Reports & Technical Help

    Thanks Gig, I actually introduced that in the 0.98 version for a while, and recently in the 0.97 standalone version:
    log always SSHIP VERSION 0.98 TESTING BUILD 2021-08-28. For support please...
  33. Replies
    4,699
    Views
    569,946

    Sticky: Re: Bugs Reports & Technical Help

    That is indeed a bug, something to do with the map maybe? I can't say for sure, that is not my area of expertise.
    Anyway seeing the odds, you should clearly flee this battle if possible! Or use the...
  34. Replies
    4,699
    Views
    569,946

    Sticky: Re: Bugs Reports & Technical Help

    Hi xeron22, can you please tell me which version of the mod you are using, of even better send the log file as well?

    In case you're using the 0.98 beta, there is indeed some missing texture for...
  35. Replies
    4,699
    Views
    569,946

    Sticky: Re: Bugs Reports & Technical Help

    I don't know all the work made by Jurand on building, but I'm guessing the price is intentional as the castle line of port building also have a very expensive dockyard.
    I know he's concerned with...
  36. Replies
    476
    Views
    27,285

    [Tool] Re: Bovine M2TW Checker

    Thanks for the explanation!

    About descr_sounds_accents, sadly we have that file (here's a link for it) in our mod and it is not empty.

    About engines: I'll take the time to make some tests and...
  37. Replies
    6,480
    Views
    857,001

    Re: SSHIP - General Discussion

    There is indeed some missing textures in the current 0.98 build, we'll fix this soon.
    In the meantime here is a fix!
  38. Replies
    4,699
    Views
    569,946

    Sticky: Re: Bugs Reports & Technical Help

    Oh right, sorry I could have thought of it... Here it is! The fix for contaratoi I mean.
    When we finish hunting missing models we'll post a cleaned beta ;)
  39. Replies
    476
    Views
    27,285

    [Tool] Re: Bovine M2TW Checker

    @Gigantus: there was not tab, I just checked it.

    @Bovi: So if I understand your explanation the checker assumes the length marker is right and start from that point?£
    So in my case what happened...
  40. Replies
    4,699
    Views
    569,946

    Sticky: Re: Bugs Reports & Technical Help

    Well your files should be in that version, but we still have some missing textures so other units might cause CTD still. Just a few of them though!
    As advertised on the main download page, 0.98 is...
Results 1 to 40 of 500
Page 1 of 13 1 2 3 4