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  1. Re: Is there a building/tech tree someplace?

    Yes we are hoping to get the maker of that one to do the rest for us :)
  2. Re: Aside from the oxybeles and scorpio, are we going to see the onager in the next release?

    There were plans to do it I believe but then we lost the wonderful talent that made the previously mentioned siege weapons and no one else stepped up to do them
  3. Re: Egypt rebuilding the Lighthouse of Alexandria

    Temporarily yes. However I would imagine the military would control who gets those jobs as they already do. And the tourism dollars would likely stay with the military for the most part as well....
  4. Re: Salve there, have a look at my 3d gladius

    I moved the irrelevant posts to their own thread.
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    Re: Broken Pike

    Moved as was a hijack of someone else's post.
  6. Re: Egypt rebuilding the Lighthouse of Alexandria

    Agreed. Spend the money on fixing your state.
  7. Re: Egypt rebuilding the Lighthouse of Alexandria

    Yes and understanding the motivations behind governments attempting these replicas gives an understanding of why they will probably be done poorly. We talk about the politics of the past all the time...
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    Re: EB I or EB II?

    It has already been addressed several times that the new Roman units will likely not make it into the summer update. Since we managed to release another update before that planned one we have pushed...
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    Sticky: Re: EB 2.X AI Faction Progression Thread

    May I ask where you got that map base from?
  10. Re: Regional Descriptions: Help the EBII Team

    Yes we still need plenty of help
  11. Re: Custom battle units very confusing + Testudo, reform & AOR questions

    Nobody should be able to deny that but oh how they certainly try. As such I do not think we will ever EVER condone that until someone else has risked their own legal affairs doing so and received no...
  12. Re: HELP THE EB TEAM! PROVINCE DESCRIPTION THREAD!

    Stuck. And updated with Org page info (that I updated as well, though only with what I know which might not be completely up to date)
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    Re: Quiet Desperate to play EBII

    If you are trying to install with steam I think you are stuck with steams native directory (I don't use it though so someone else might know better). As for the physical copy that is what you should...
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    Re: General impressions

    Try the new update :)
  15. Re: Epiccaesarlol's Sound Mod - new sounds for Europa Barbarorum II

    I have just added this to our development build (with the Author's permissions). You should see it in a future (but probably not next) release :)
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    Re: THE EUROPA BARBARORUM II CHRISTMAS APPEAL

    Hellenic units are Haithabas, Romans and Parthian mounts are Nazgool. Don't forget Arsaces II's beautiful work on the Scythian nobles!
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    Re: Recommended Difficulty?

    The official default for our mod is M/M. Medium should always be a baseline for everything. That's the definition of that word... If you want it harder then play on hard or very hard. Easier play...
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    Re: General impressions

    Yes this is still a largely unfinished mod, especially in the unit department.
  19. Re: What source material do you guys use for making EB II units? Paintings like this?

    When you look at the unit concept threads the historians put together you see they know of probably every source imaginable :P it's overwhelming to read through but also amazing. Text sources, art,...
  20. Re: [Official Testing] Updated Pathfinding, Campaign AI and Battle AI

    You are a master :)
  21. Sticky: Re: v2.01 has been released - please do NOT report any bugs if you are playing with v2.0

    Oh that makes sense :P glad you figured it out!
  22. Sticky: Re: v2.01 has been released - please do NOT report any bugs if you are playing with v2.0

    What are their other traits and ancillaries?
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    Sticky: Re: EB 2.X AI Faction Progression Thread

    That actually looks really good progression wise! Gandhara is probably still a fluke do to their script problem in the last patch. Would be interesting to see the difference with them. Also...
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    Re: General impressions

    To convert to a settlement from a camp requires the highest level of the nomadic farms building tree. Farms and herds are mutually exclusive (as it mentions in the description) so having herds higher...
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    Poll: Re: Caucase Iberian ( Kartli ) and Colchian (Egrisi) units.

    Feel free to type in a native language as it may be easier for us to translate you than vice versa
  26. Re: Kickstarter and Indiegogo crowd-funding campaign for EB II mod development team

    How do you mention people on these forums to get their attention?
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    Re: "Unspecified error" on startup

    Could you post log files?
  28. Re: ctds at end of turn and beginning of battles

    Or you could try running it in compatibility mode for XP
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    Re: Europa Barbarorum II FAQ

    Yeah I think a lot of the people who play this mod like it so much because it focuses away from the Romans, which have been done to death. Right now we just want to get everything that was planned...
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    Re: EB-Twitter updates Discussion

    I would guess it serves as both a counter weight as well some small ancillary melee use. Some guy tries to flank while you're gutting the guy in front of you so you shove back and knock the wind out...
  31. Re: Kickstarter and Indiegogo crowd-funding campaign for EB II mod development team

    That is yet another reason why such funding will never happen. The 3d models idea would have profited the creator of said model which is a very clear case. Anything else gets murky real quick and is...
  32. Re: Updated Pathfinding & BAI (internal testing for CAI overhaul in progress)

    Yeah I'm a heavy roleplayer myself so I'll be very happy to do some turtle testing :P
  33. Re: Updated Pathfinding & BAI

    Pergamon, Boioi, Arevaci, Numidia, Sweboz, Lugia all show variously little expansion in the past. I believe we had fixed this a little but all need help I'm sure. Thank you so much for all the energy...
  34. Re: Kickstarter and Indiegogo crowd-funding campaign for EB II mod development team

    That would be lovely though I think we will stay away from any attempts to raise money for ourselves, as a legal battle, even if won, would be more costly than the money we would gain from donations...
  35. Re: Kickstarter and Indiegogo crowd-funding campaign for EB II mod development team

    Yes money is strictly out of the question. You can donate through our website I believe to support the website itself and our servers but no we are not legally allowed to take any money whatsoever...
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    Re: General impressions

    I don't believe there is any priority here since the game doesn't even recognize that resolution I doubt. Just change the resolution you are outputting to something that fits better.
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    Re: General impressions

    Glad you are enjoying :) The map is very similar (it is the same geographical area after all) but no it is definitely different. Hope you continue to enjoy and give us as much feedback as you can!...
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    Re: EB-Twitter updates Discussion

    The Polybians will not be included. We had initially thought they would be the next release but we decided to add another in between. So it wasn't so much them getting delayed as us making more...
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    Re: Europa Barbarorum II FAQ

    Most pressingly we still have many units left to model and skin, though most planned units have concepts either already made or the historians are probably sitting on them waiting for someone to be...
  40. Re: Observations after playing EBII after a long time

    There does not seem to be any free upkeep buildings for Carthage no. I will inquire with the faction historian on this but it might be meant to represent the state of the Carthaginian military at the...
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