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  1. Re: Italian Wars 1493 - 1559 (Итальянские Войны 1493 - 1559)

    Here are the instructions I left with the translation :


    If you do this to the russian mod Italian Wars 1493-1559 version 1.7 and still encounter CTD, I'm afraid I cannot help you more.

    Edit :...
  2. Re: Italian Wars 1493 - 1559 (Итальянские Войны 1493 - 1559)

    Delete the txt.strings.bin files in the text folder, except :
    battle.txt.strings.bin
    shared.txt.strings.bin
    strat.txt.strings.bin
    tooltips.txt.strings.bin

    Alternatively, delete the whole...
  3. Re: More information about Mission and Script trigger and effect

    Unfortunately no it doesn't exist such summary for the missions. Althought, I you wish to, you can make it yourself and share it on the forum. :)
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    Re: Italian Wars 1493 - 1559

    Did you delete the original text folder before copying ? You should make a backup of it just in case.
    To determine where lies the error you should try :
    1) Launch the game with russian text files,...
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    Sticky: Re: The EBII Recruitment thread

    Hello EB Team, I would like to volunteer as playtester. :)
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    Re: Italian Wars 1493 - 1559

    When does it crash ? Did you follow the instructions on how to install the translation ?
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    Re: Italian Wars 1493 - 1559

    The first post has not been updated since 6 months so don't use its links. ;)
    You can download the version 1.7 of the mod from here https://yadi.sk/d/h2tUZ_JGB0fZ3g. You should not have to use a...
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    Re: Italian Wars 1493 - 1559

    Maybe try using this https://en.wikipedia.org/wiki/Russian_alphabet ?
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    Re: Italian Wars 1493 - 1559

    A countless CTDs later... here it works ! The english translation for the Italian Wars version 1.7 has arrived !
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    Sticky: Re: {DIK} Bugs & Problems

    Playing the real time battle to conquer Florence then hitting the "exterminate" button. :p
    I looked at the script and it seems there is no entry in this event for the exterminate option, only for...
  11. Re: [RELEASED] Masters of the Renaissance: custom portraits and generals

    My apologies, I did not see that there was a thread for Lucca Submod for Ultimate. However no mods will be compatible with the portraits mod if it changes descr_strat.txt or campaign_script.txt....
  12. Re: [RELEASED] Masters of the Renaissance: custom portraits and generals

    Nope, Lux's Lucca isn't even compatible with TIW Ultimate. ;)
  13. Re: [RELEASED] Masters of the Renaissance: custom portraits and generals

    Here you go. :)

    https://www.twcenter.net/forums/downloads.php?do=file&id=4527
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    Sticky: Re: {DIK} Bugs & Problems

    Hello, when playing France the script seems broken if you enslave Florence. The spawned army does not disappear and thus the script does not move Charles to siege Naples some turns later.
  15. Re: [RELEASED] Masters of the Renaissance: custom portraits and generals

    The submod is not updated for the latest version of the the mod, and I advise you to not play with it because it will mess up your campaigns.

    However I've updated the descr_strat for it to be...
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    Re: Unexplained Devsastation?

    Which faction are you playing ?
    An army can cause devastation to a neighbouring province by standing on the frontier. Also check the map and look after grey tiles, if there is woodland tile nearby,...
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    Re: Hammer and Anvil in EB2?

    I have never heard of a mod that allow you to have more than 20 units on the field of battle with M2TW.
    In EB2 you can give order to a AI reinforcement army but I don't know if this is from Kingdoms...
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    Sticky: Re: Fans suggestion thread for future releases

    I never retrain experienced units for the reasons mentioned above by Jurand.

    What you can do is recruit local and mercenary units as your auxiliaries when you go in foreign lands. For your...
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    Re: Where to recruit Hypaspistai

    There is no way to know how many colony points you have. You know you don't have any points left when the hellenistic colony disappear from the building browser however.
    So if you really want to...
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    [Tutorial] Re: IWTE - Vegetation editing

    Did not expect an answer that quick, thanks !
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    [Tutorial] Re: IWTE - Vegetation editing

    Hello,

    Does anyone know how I can reduce the number of trees that appear in a forested area on the battlemap ?
    I play a mod where there is too many trees on the map and I think it is responsible...
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Looked at the script, it seems that the reform automatically occurs if the Saka are destroyed or hording. But there is no fallback date for the human player unfortunately.
  23. Sticky: Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    That's odd. I started a new campaign as Makedon and indeed the bonus are not present. However, in my other campaign where I noticed that bug the bonus has been permanent for a while. When I conquered...
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Hello Mouzafphaerre.
    I saw your thread about your campaign and I was thinking you might know something about this.
    I know that the player has to wait for the censor year, however, the game isn't...
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Has someone acheived to get a Censor playing as the Romans in 2.35 ?
    I'm in a 300 turns campaign and, while a tried many times, in various years ( ie. 212,213 etc...) I never managed to have one of...
  26. Sticky: Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    Don't know if the team have found out already but the regional building in Korinthos gives a neat bonus of 100 health, 100 happiness and 100 law. May be a mod of my install but I doubt it.
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    Re: Saka Rauka horde playing

    Hello Maroslav,

    I played a long campaign as the Saka some months ago. However, I did not horde like you plan to do. But I can tell you that yes you should be able to raid if you are a horde. The...
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    You need to own the province to put your FM in the settlement. After roughly 4 turns, it should trigger its mercenary service. Your FM will be "recruited" by one of the factions that are tied to that...
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    Re: [Submod] Alternative Battles

    Thanks a lot Quintus !
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    Re: [Submod] Alternative Battles

    Hello, I tweaked my game using this submod but I would like to revert to the original CAI. Could someone post an unmodified descr_campaign_db.xml file please ?
    Copy-paste its content using the code...
  31. Re: [Submod] EUD_Mod - Extended Unit Descriptions for EB 2.35 (more unit statistics)

    Try and see. ;)
    Remember to make backup in the case it crashes.
    Anyway, if you can handle it the OP included the script he used to mod the units description. You could use it to mod your outdated...
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    Re: [Submod] Stratēgikόs

    Did you do your own modifications or installed other submods on your EBII 2.35 installation before this one ?
    And do you have a backup of the original EDU ? If you do replace it in your data...
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    Re: [Submod] Stratēgikόs

    Assuming you pasted it correctly, try delete the map.rwm file in the data\world\maps\base. Then launch the game and start a new campaign.
  34. Sticky: Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    I'm enjoying a long campaign with the Saka, and as I was invading Iran I noticed there might be an oversight in the recruitment pool of the Urban Satrapy gov in Hekatompylos/Parthyaia : you can't...
  35. Re: Rad looks at things - a thread for visual improvements

    Hey Rad,

    I just wanted to say that something must be wrong with your installation of EBII cause I don't have those missing textures on mine. Though I have no clue what could be the problem here....
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    Re: Historical Gameplay Let's Plays

    It seems to me you have to put the data and logs folder in mods/ebii directly.

    And thanks for all your videos Sarkiss, it is nicely done and I really appreciate the historical content you share...
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    Re: EB-Twitter updates Discussion

    Great work indeed, but didn't you mean extraordinarii ? :surprise:
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    No the client ruler is available as soon as you've established a client state. Check the recruitment tab in the settlement panel.



    I don't think you can spawn new characters using the console. ...
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    Re: Minor hellenistic offices - possible bug

    I believe there is also a bug with the FL and FH being elected to these minor offices when the manual states they should not. Did you experienced it ?
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    Re: Is the AI supposed to be this passive

    From my experience, not all factions have the same behaviour in 2.35. It depends of their initial situation at the start of the game. In the games I played on H/H difficulty, the factions that...
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