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  1. Replies
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    Re: Battle AI too easy

    It's pretty amazing that we can program a computer to win at chess or go, but not to use its units effectively in a TW battle. EB battles are too easy because the AI still does the same stupid...
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    2.2g auto-generate AI siege defenders

    I've been away from EB for a while. I was pretty surprised to see that it's come to this. If the AI won't garrison its cities, we'll just magically spawn a dozen plus units when the player attacks....
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    AI siege bug with elephants

    The AI will attempt to capture a city with only elephants as its siege weapon. After the AI forces combat, it just sits there and does nothing. You can speed up time and let the battle run for...
  4. Poll: Re: Informal poll on played faction campaigns.

    +1

    It's just another artificial thing added to the game to compensate for the AI's appalling and irremediable lack of skill no both the campaign and battle maps.
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    Re: Battles are weird

    Certainly communication must have been difficult, but any military unit acts a lot more autonomously than they do in a total war game. If a tank were going to roll over you at 1km/h you would know...
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    Re: Announcement: Europa Barbarorum 2.2b is released!

    I have a Baktria campaign with CAI at the hardest setting. All of my neighbors have attacked me and money is always a problem. The AI fields huge stacks from factions that only own a few...
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    Re: Your barbarian settlements lag too much

    This could be hardware specific. My machine is nothing special and I don't have framerate problems.
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    Re: Announcement: Europa Barbarorum 2.2b is released!

    In my 2.2b campaign, more than half my FMs have loyalty of 2 or less. Three of them have zero loyalty, and they are patrilineal with the starting FM roster! They can sit in the capital with the...
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    Re: maximum 1 assassin?

    Ok, thanks, it must be because I have only 1 settlement capable of recruiting assassins.
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    Re: Turning camps into cities

    Don't know if you'll take wikipedia as a source, but it would seem that Palmyra should be upgradable for the Seleukids:
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    maximum 1 assassin?

    In a Baktria campaign I have 1 assassin and I cannot recruit another because it says I have the maximum number of agents (2.2b). Is this working as intended?
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    Re: Announcement: Europa Barbarorum 2.2b is released!

    No, regular campaign in "very hard." I'm just looking at the fanction rankings to see how much money they have. It's funny because they pay the ransom every time you offer it.
  13. Replies
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    Re: Announcement: Europa Barbarorum 2.2b is released!

    Bueller?
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    Re: Battles are weird

    Compared to EB1, it can be frustrating to watch only the front rank of your soldiers charge into battle while the rest stand and do nothing.:(
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    Re: Rad compares units - a thread for balancing.

    The point is that it causes the AI to use stupid tactics. Whatever algorithm it's following gives the result that it's a good idea to charge spearmen head-on with cavalry.
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    Re: Announcement: Europa Barbarorum 2.2b is released!

    2.2b AI finances.

    It is turn 43. Saka has two nomadic camps and over 100,000 mnai. Their finances like look an exponential function!:laughter:
  17. Replies
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    Re: Rad compares units - a thread for balancing.

    The cavalry charges are probably too high globally. The AI detects this and always goes for the frontal charge with its cavalry, usually with good effect. You can charge a unit of hoplites in guard...
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    Re: Recomended Difficulty

    AI repeatedly making the same mistake over and over again is what is silly. It's like a chess program that hangs its queen sometimes and you're telling people not to take capture the queen.
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    Re: Announcement: Europa Barbarorum 2.2a is released!

    Or it's a bug!

    To be sure, I reinstalled, deleted map.rwm, and started a new campaign. The old saved campaign has the same problem, even after destroying the buildings and rebuilding.

    I've...
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    Re: Announcement: Europa Barbarorum 2.2a is released!

    Of course I allowed the map generation to finish. I think something is messed up with the overly complicated interplay of military colonies and government types. I'm going to destroy them, rebuild,...
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    Re: Announcement: Europa Barbarorum 2.2a is released!

    Playing with Pergamon, about turn 80, and recruitment in Byzantion is completley broken. The settlement has the Supervised Hellenic Administration government, military colony, and hellenistic...
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    Re: Announcement: Europa Barbarorum 2.2a is released!

    (2.02a) Oh my god, that is the worst file hosting site I've ever seen. Whoever uses it should do a virus and malware sweep of their machine. Seriously, I love what you guys are doing with EBII, but...
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    Re: Announcement: Europa Barbarorum 2.2 is released!

    Got the message saying I captured enemy hoplites and should be able to recruit them as mercenaries. However, no mercenary hoplites were available to recruit. If this feature is already stated to be...
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    Re: [PREVIEW] 2.2

    Really?
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    Re: LET'S MAKE CA LISTEN TO US!!

    That sums it up well. I've never seen other games where the combat physics gets worse over time instead of better.

    It's OK not to buy games that aren't good. You don't have to buy just to...
  26. Re: Does distance from capital affect the chance of generals turning traitors?

    That is disappointing because it means that you can never have a loyal, trustworthy FM. I prefer variety!
  27. Re: Does distance from capital affect the chance of generals turning traitors?

    The problem is that the FM stats are almost always terrible to begin with. It hurts gameplay and roleplaying. If you have a change in your leadership you are forced to keep your FMs in cities, and...
  28. Re: Announcement: Europa Barbarorum 2.1b is released!

    Ok, things are as you say they should be, thank you.

    Any changes to FM traits coming in 2.2? It's incredible how bad the FM stats can be, even when your FL has good authority. I have one general...
  29. Re: Announcement: Europa Barbarorum 2.1b is released!

    I'll check if what you say matches what I'm seeing in the game.
  30. Re: Announcement: Europa Barbarorum 2.1b is released!

    Not sure if it's been reported before:

    After the 2nd thureos reform you lose the ability to recruit puppet governors in your allied settlements.
  31. Re: What is the modern consensus on Spartan military and society?

    It was the ancient world equivalent of the DPRK.
  32. Re: KH being able to build military colonies and Hellenistic poleis

    Old thread and I missed the party, but...

    I'm still very sad how the 2nd reform takes away the greek medium cavalry. The replacement has those ridiculous swords for charging and isn't much more...
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    Re: EBII v2.2 Campaign AI & Battle AI

    The bug where Eastern Large Stone Walls cause an automatic ctd is back. I don't know if it's 2.1b or this patch.
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    Re: EBII v2.2 Campaign AI & Battle AI

    Ok, so you think I can trust my allies when they do that? Good to know, thanks!
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    Re: EBII v2.2 Campaign AI & Battle AI

    So, why does my ally march 3 full stacks into my territory and park them there? If nothing else, it certainly makes me nervous!
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    Re: EBII v2.2 Campaign AI & Battle AI

    How about the AI behavior where it moves full-stacks into your territory without declaring war, without asking for military access, etc. Even your "allies" park huge armies in your territory just...
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    Re: EBII v2.2 Campaign AI & Battle AI

    Wow, that is quite a change. I look forward to the result. Thanks!
  38. Replies
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    Re: EBII v2.2 Campaign AI & Battle AI

    The CAI isn't relieving sieges. Around 265BC I watched Epiros besiege Pella, and Makedonia had a full stack sitting in a minor settlement within spitting distance. The Makedonians never moved to...
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    Re: Quickest factions to win with?

    Playing video games for a living must take all the fun out of it, and it must be terrible for your health.
  40. Re: [The interminable debate] Overhand v underhand spear usage

    This is the dumbest debate in the internet, premised on the fact that over/underhand are mutually exclusive for characters in a video game, so you have to pick just one. In combat you use the grip...
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