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  1. Sticky: hip63's 77 BC 2.2. Installer - New Download link

    This version has the latest hot fixes for 77 BC - Twilight of the Republix (updated: 12/04/2009)

    See installer thread above

    Install Instructions

    77BC is mod-switch foldered. This means...
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    Re: 77 BC 2 - Bugs and CTDs

    Greetings, von_neurath

    I am afraid that the infamous revolt CTD has appeared in your campaign:

    http://www.twcenter.net/forums/showthread.php?t=60428

    I implemented a fix for this problem, the...
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    Re: Wow - 77bc amazing mod!

    A tip: when you reload a game, make sure that you click on a settlement and then activate the advisor again. Hope this helps!

    Octavius: good job with your campaign. Let me suggest that you go on...
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    Re: 77 BC 2 - Bugs and CTDs

    Hey, mate. You explained yourself well enough :smile: . There are different penalties for not accomplishing the missions. For instance, in the first one Pompey and Lucullus should die and several...
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    Re: 77 BC 2 - Bugs and CTDs

    St. Francis, the aor dacian peltast unit has an error in the code so it produces this kind of CTDs. Try to avoid fighting battles against armies with this unit. It is a known issue but I forgot to...
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    Re: Wow - 77bc amazing mod!

    What did you do to the Parthians? :laughter: You must have upset them as they tend to focus in their Eastern provinces...

    Be careful before conducting aggressive campaigns against them as there...
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    Re: Some things ive noticed...

    HBI, you have raised some interesting points in your posts. Concerning Auxillia units, I must say that I chose amongst the existing ones in RTR and tried to place them in the regions they were close...
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    Re: 77 BC 2 - Bugs and CTDs

    Well, if three among the most illustrious players of our mod agree that there are too many Roman armies...so be it!!! I will reduce the number of armies spawning in the region.

    (and look for...
  9. Thread: A:TW

    by Salvor Hardin
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    Re: A:TW

    Here you are:

    http://www.twcenter.net/forums/forumdisplay.php?f=107
  10. Re: From Tingis to Tigranocerta: A Drtad AAR

    I am really sorry for that, Drtad, as I enjoyed this AAR a lot. My all times favorite after "The Waste Land" by Artaserse. Now that I think that I have found the source for the "phantom armies bug" I...
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    Re: 77 BC 2 - Bugs and CTDs

    I think that Mithradates would have agreed with you: Romans suck :laughter: . Jokes apart, if your opinion is shared by more people, I would not mind reducing the number of "provincial defence"...
  12. Re: KING LOUISE ASSURBANIPAL - UNITS for RTW & mods - new skins & models

    Now we only need a great mod to feature all these superb units that I have had the pleasure to preview. :laughter:
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    Re: Wow - 77bc amazing mod!

    Now I am really touched, Stuie :cool: . Glad you are enjoying the mod and, as King Arthur correctly pointed out, thanks a lot for your help on the first steps of our baby. We could not have made it...
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    Re: Wow - 77bc amazing mod!

    I am glad you are enjoying the mod. And this is only the beginning of a great project, people :)



    All credit for these units must go to RTR in general and Caius Britannicus in particular, who...
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    Re: 77 BC 2 - New Features

    Damned, I really need a clone. Well, in fact, two: one for RTR and another for my real life :laughter:
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    Re: kill faction command?

    There are some console commands, like perfect_spy, that do not work from the game console. I am guessing that kill_faction, although it does work from a show_me script, does not work from the game...
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    Re: end turn ctd think i know why

    As commented by PM, I will make the fix and send it to you, Florin.
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    Re: So Caesar...

    Sorry, I did not explain myself correctly. I meant that I was considering creating some historical battles for the non-campaign game. You know, the option of "Historical battle" that appears along...
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    Re: So Caesar...

    It does not yet, as I have not found a way to make it work. But perhaps if we have time in the coding department we could create a couple of historical battles for the time period (Pharsalus,...
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    Re: EB July Map and Features Preview

    Congratulations, EB. It always amazes me how you manage to tweak the game engine in order to get superb results. Parthia is going to be a great faction to play for sure.
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    Re: Scripting Question

    Well, there might be two ways of doing so:
    1- The "Marian reforms" enable having one new general unit after they take place.
    2- You can have as many general units for any faction as you want. The...
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    Re: So Caesar...

    Warning: spoiler

    Well, you are going to have some sort of Civil War after the War in Gaul (if the script works well, of course :laughter: )
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    Re: So Caesar...

    Yes, something like that ;) . And coming really soon...
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    Re: 77 BC 2 - Bugs and CTDs

    It is good to know, as I added the reinforcements due to "popular demand" :laughter: .

    Nevertheless, now the reinforcements are going to appear as units created in the settlement. Hopefully, this...
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    Re: 77 BC 2 - Bugs and CTDs

    I take good note of all this issues. The patch is on its way and will be released as soon as I can figure out what is going on with the Sertoriani and Mauretanian campaigns.
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    Re: Auto-merger

    Greeting, Emperor. Glad to see you back around. Removing the auto-merge is as easy as doing this:

    - Open the file Marcus_Camillus_4TPY in data\scripts\show_me

    - Look for "automerge"

    - You...
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    Re: 77 BC 2 - New Features

    Teleklos and MarcusCornelius, you honor this thread. Thanks to both of you for letting the FRRE team use many of the RTR and EB features. 77 BC exists thanks to both your work and your inspiration. ...
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    Re: 77 BC 2 - Bugs and CTDs

    1. I made a small mistake with the script so Armenia is at peace with Pontus during the starting turns but it does not work the other way round. I will fix it in the first patch.

    2. I will give a...
  29. Re: 77 BC Fall of the Republic, Rise of the Empire

    Unfortunately not. We did not have enough free faction slots or units to make the faction attractive to any player.
  30. Re: From Tingis to Tigranocerta: A Drtad AAR

    Poor Sertorius, killed by a rampaging elephant instead of betrayed by his companions, like a true Roman :laughter: .
  31. Re: Proto-Germanic tribe names for the Germanics

    It is needed and will be much appreciated. This weekend I will send you a PM with the details. Thanks a lot!
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    Re: Where is caesar

    In fact, I have edited my post as you have -as usual- explained the issue much better than me.:)
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    Re: Where is caesar

    As Bucellarii, our great historian has correctly summarized, there was no way to avoid that the SPQR attacked Caesar before the start of the Civil War. But, as he says, if beta-testing goes well,...
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    Re: 77 BC 2 - Bugs and CTDs

    I have just checked it and there is an error with the Dacian peltast unit. We made a mistake of some type when adding a new unit by Arbaces. This will be fixed in the first patch, of course.
    ...
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    Re: problem with total realism

    Just in case that you do not find the answer, the Marian Reforms happen when the Roman faction builds an Imperial Palace in an Italian city other than Rome. So it really depends on how the AI handles...
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    Re: 77 BC 2 - Bugs and CTDs

    Can you please elaborate this? When do the crashes happen: before a battle, when taking a settlement? Also, is your RTW install a vanilla (i.e. unmodded) one?
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    Re: Culture penalty question

    Sorry, as my rushed reply appears to have added more confusion to this issue. The culture penalty is determined by the faction assigned as "aligned" to the settlement in the file descr_regions.txt....
  38. Re: From Tingis to Tigranocerta: A Drtad AAR

    As I have been helping Drtad with some details for his AAR, I can assure you that it is going to be something that you have never seen before :cheer2:
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    Re: Culture penalty question

    I do not think so, as the buildings that Florin and I dessigned belong to the slave faction so they should be neutral.
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    Re: How to add Loyalty back in?

    Well, it is a bit difficult as it involves changing a lot of files. I would suggest you to give a look at this tutorial by the great Stuie:

    http://forums.totalwar.org/vb/showthread.php?t=64915
    ...
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